Champion damage (DPS)
Every Set 18 champion ranked by how much damage it deals per second in a simulated fight. Sort any column, filter by cost or role, and open the best build in the Damage Simulator to change the enemies, items and teammates.
Measured at 2 stars, alone on the board, against three 2-star tanks standing together (Sett, Sejuani, Rammus), over 30 seconds of combat with real cast times, mana lock and item effects.
How to read this page
- DPS, no items
- Damage per second over the whole fight with no items equipped: what the champion brings on its own at 2 stars.
- DPS, best build
- The same fight with the 3-item build that scored highest for this champion, chosen by simulating every damage item alone and then every combination of the 12 best.
- All targets vs primary
- All targets counts damage to every enemy on the board (multi-target abilities and splash); primary counts only the damage on the tank the champion focuses first.
- The standard fight
- The champion at 2 stars, alone, against three 2-star tanks standing together, for 30 seconds. Traits from teammates and enemy items are not included here; the simulator lets you add them.
What the simulation does not model
- Enemies never fight back
- No damage taken (tank mana from hits, Titan's stacks, "below X% health" effects) and no kills (executes, takedown traits, Eclipse). Crits are averaged in.
- Positions are counts
- Range and adjacency are not simulated: every enemy is reachable and multi-target abilities hit as many as their shape allows.
- Choices off the board
- Primal blessing, Sprykin rider, Taric's pair, Ivern's hexes, Blackthorn's sacrifice and augments are not applied.
- Approximations
- Some effects are simplified (Solar and Ravager bonus damage as damage amp, Fae at full Pixies); a few ability parts are left out. Each champion page lists its own model notes.