
Ezreal
// Stats
// Ability
Forest's Flurry
Blink away from the current target, deal 250 / 375 / 1200% (
) physical damage to them, and gain 30 / 100% (
) Attack Speed.
Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385 / 580 / 2500% (
) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
// Cast timeline
From the mana bar filling until mana can come in again. No mana comes in during this time.
- attack animation
- attack lands
- attack recovery
- cast window (mana locked)
First cast at 4.53 s with 0.75 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.
Step by step, in words
- Mana reaches 30/30: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
- 0.00 to 1.77 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
- 1.77 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.03 s at base attack speed (the attack delay is 20% of the attack animation).
- Attack loop: the attack lands at 20% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
- Mana gain: 7 per attack and 2 per second; combat starts at 0/30.
- Overflow is banked: mana past 30 from attacks or regen is kept through the cast (28/30 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.
Measured at 2 stars on a level 8 board the Trait Explorer builds around its traits (optimal tall, its traits at their lowest breakpoint, teammates at 2 stars without items, positioned by role), against a level 8 enemy comp (Elderwood Lux, Ornn, Xayah, Alistar, LeBlanc, Hecarim, Ezreal, Gnar: 3 tanks, 1 melee, 4 ranged, 2 stars), over 20 seconds of combat with real cast times, mana lock and item effects.
Its board: Ezreal, Elderwood Lux, Ornn, Alistar, LeBlanc, Fiddlesticks, Soraka, Gnar.
// Survivability
Alone, no items, 2 stars: its own damage against a 30 armor / 30 magic resist dummy, and what it soaks under 600 damage per second, half physical, from 4 attackers, over 20 s.
Open in the DPS calculatorOpen in the effective health calculator
| Build | DPS (all targets) | DPS (primary) | |
|---|---|---|---|
| 461 | 336 | Open on the Board | |
| 461 | 326 | Open on the Board | |
| 459 | 334 | Open on the Board | |
| 456 | 323 | Open on the Board | |
| 455 | 332 | Open on the Board |
Builds are ranked by calculated damage: every damage item alone first, then every 3-item combination of the 12 best. Ability model confidence: high. Change the enemies, items and teammates in the calculator.
4-cost ranged AD Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 1.77 s per cast against a 4.3 s fill (29% locked). Casts per minute at base speed 9.8; with Spear of Shojin 13.4, Blue Buff 13.9, a +45% attack speed item 11.9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.
4-cost ranged AD Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 1.77 s per cast against a 4.3 s fill (29% locked). Casts per minute at base speed 9.8; with Spear of Shojin 13.4, Blue Buff 13.9, a +45% attack speed item 11.9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Ezreal (373 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.