Abandon Ship
Price: 0gSell your board and bench, gain 6 gold and 8 rerolls.
Sell your board and bench, gain 10 gold and 10 rerolls.
All 149 wisps with their price, effect and Blossom upgrade. Type to filter, or narrow by price.
Sell your board and bench, gain 6 gold and 8 rerolls.
Sell your board and bench, gain 10 gold and 10 rerolls.
Your champions gain 150 shield for 10 seconds.
Your champions gain 225 shield for 10 seconds.
The wilds couldn't find a wisp for you this roll. Gain 3 gold.
The wilds couldn't find a wisp for you this roll. Gain 5 gold.
Flip a coin, gain 1 gold if it's heads.
Flip 2 coins, gain 1 gold if it's heads.
Open an item store. Items cost 0 to 15 gold.
Open an item store. Items cost 0 to 15 gold. Gain 2 Gold.
Gain 1 Item Reforger.
Gain 2 Item Reforgers.
Gain a temporary Training Dummy with a Giant's Belt.
Gain a Training Dummy with a Sunfire Cape.
Gain 1 gold for every 12 missing Player Health.
Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.
A random 4-cost you own permanently transforms into a 5-cost.
The highest star level 4-cost you own permanently transforms into a 5-cost.
A random 1-cost you own permanently transforms into a 2-cost.
The highest star level 1-cost you own permanently transforms into a 2-cost.
Open a random item store. Random items cost 0 to 14 gold.
Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.
A random 2-cost you own permanently transforms into a 3-cost.
The highest star level 2-cost you own permanently transforms into a 3-cost.
Your champions gain 4% Attack Damage and Ability Power.
Your champions gain 6% Attack Damage and Ability Power.
Any units you bench have items removed and broken apart.
Any units you bench have items removed and broken apart. Gain 2 Gold.
Lose 4 Player Health. Gain 2 Gold.
Lose 3 Player Health. Gain 3 Gold.
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
2 random champions on the back row are untargetable for 10 seconds.
Gain 1 gold. Your opponent gains 1 gold.
Gain 2 gold. Your opponent gains 1 gold.
Your champions gain 50 Health.
Your champions gain 75 Health.
The first ally to die explodes, dealing 25% Max Health magic damage.
The first 2 allies to die explode, dealing 25% Max Health magic damage.
Gain a temporary equippable Blast Potion.
Gain a temporary equippable Radiant Blast Potion.
A champion gains a temporary recommended item.
A champion gains a temporary recommended item and 250 Health.
Gain 50% bonus Coven Essence this combat.
Gain 90% bonus Coven Essence this combat.
Gain 1 XP for each enemy that dies.
Gain 1 XP for each enemy that dies. Gain 2 XP.
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Fill your shop with Wisps. You can only buy one.
Fill your shop with upgraded Wisps. You can only buy one.
Gain 1 gold for every 1700 damage your highest damage champion deals.
Gain 1 gold for every 1000 damage your highest damage champion deals.
Gain a tempoary equippable Health Potion.
Gain a temporary equippable Radiant Health Potion.
Your highest Health unit grows, gaining 350 Health.
Your highest Health unit grows, gaining 600 Health.
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
Your highest Attack Speed unit shrinks, gaining 35% Attack Speed.
Gain a temporary equippable Mana Potion.
Gain a temporary equippable Radiant Mana Potion.
If you win the next player combat, gain 2 Gold.
If you win the next player combat, gain 3 Gold.
Kill EVERYONE without an item after 10 seconds.
Kill EVERYONE without an item after 8 seconds.
Your one-star champions drop 1 gold on death.
Your one-star champions drop 1 gold on death. Gain 1 gold.
Your team gains 1 Mana Regen.
Your team gains 2 Mana Regen.
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.
If you lose and kill at least one enemy, gain 4 XP.
If you lose and kill at least one enemy, gain 6 XP.
30% Shred and Sunder enemies for 10 seconds.
30% Shred and Sunder enemies for 15 seconds.
After 25 seconds, allies gain 300% Damage Amp.
After 23 seconds, allies gain 300% Damage Amp.
After 8 seconds, stun all enemies for 1.5 seconds.
After 8 and 18 seconds, stun all enemies for 1.5 seconds.
Lose 3 components, including ones built into items. Gain an Artifact anvil.
Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.
The next champion sold this round sells for 200% gold.
The next champion sold this round sells for 250% gold.
Gain 1 gold for every champion you kill.
Gain 1 gold for every champion you kill. Gain 1 gold.
Your allies gain 7 temporary, non-removable Giant's Belts.
Your allies gain 10 temporary, non-removable Giant's Belts.
Increase all enemies' Max Mana by 15 until their next cast.
Increase all enemies' Max Mana by 22 until their next cast.
Roll a six-sided die. Gain gold equal to the result.
Roll two six-sided dice. Gain gold equal to the result.
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.
Gain 2 rerolls.
Gain 3 rerolls.
After 3 player combats, gain 2 Gold per fight won.
After 3 player combats, gain 2 Gold per fight won plus 1 Gold.
Heal 5 Player Health.
Heal 7 Player Health.
Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.
Your Fighters gain 1 range.
Your Fighters gain 2 range.
Your front center champion gains 6% Max Health per front-row unit.
Your front center champion gains 8% Max Health per front-row unit.
Your first 3 champions to die stun their killer for 1.5 seconds.
Your first 4 champions to die stun their killer for 1.75 second.
Deal 10% Max Health true damage to all enemies.
Deal 18% Max Health true damage to all enemies.
Your Marksmen's attacks grant 3% stacking Attack Speed.
Your Marksmen's attacks grant 5% stacking Attack Speed.
Your lowest star 1-cost or 2-cost champion stars up in combat.
Your two lowest star 1-cost or 2-cost champions star up in combat.
Every 3 ally deaths, summon a random Riftbeast.
Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.
Your first champion to die turns into a 900 Health dummy with their defenses.
Your first champion to die turns into a 1350 Health dummy with their defenses.
10% Slow enemies and reduce their shields by 20% for 10 seconds.
10% Slow enemies and reduce their shields by 30% for 10 seconds.
Gain 6 temporary Radiant Warmog's Armors and 5 Removers.
Gain a temporary The Indomitable.
Combat start: Up to 2 inactive traits activate at the lowest level.
Combat Start: Up to 4 inactive traits activate at the lowest level.
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Shields are 20% stronger. Allies gain 300 shield for 10 seconds.
Gain a copy of the first allied champion to die.
Gain a copy of the first allied champion to die.
On cast, your champions gain 30% Attack Speed for 4 seconds.
On cast, your champions gain 40% Attack Speed for 5 seconds.
Your team heals 1% max Health per second.
Your team heals 2% max Health per second.
Tanks reduce instances of incoming damage by 10.
Tanks reduce instances of incoming damage by 18.
Burn and Wound enemies for 10 seconds.
Burn and Wound enemies for 15 seconds.
Gain 7 seeds at start of combat.
Gain 10 seeds at start of combat.
Next player combat, your Rivals' takedowns count twice.
Next player combat, your Rivals' takedowns count twice.
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Your Tanks reflect 18% of damage taken to adjacent enemies every 4 seconds.
A random back row champion gains 85% Attack Speed for 7 seconds.
A random back row champion gains 115% Attack Speed for 8 seconds.
After 20 champion deaths, gain a component anvil.
After 16 champion deaths, gain a component anvil.
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Your Tanks gain a 30% Max Health shield upon falling below 50% Health.
Every 5 seconds, your champions have a 15% chance to drop 1 Gold.
Every 4 seconds, your champions have a 15% chance to drop 1 Gold.
Your team gains 30 Health for each active non-unique trait.
Your team gains 45 Health for each active non-unique trait.
Your team gains 2 Mana Regen.
Your team gains 3 Mana Regen.
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Gain a Rengar or a Kha'Zix. They gain 7 takedowns.
Enemies attacking your highest health champion deal 14% less damage.
Enemies attacking your highest health champion deal 20% less damage.
Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.
Fighters execute targets under 15% Health. They gain 40% Attack Speed on kill.
If you win the next player combat, gain 8 Gold.
If you win next combat, gain 10 Gold.
Your Casters have 18% reduced Max Mana.
Your Casters have 25% reduced Max Mana.
Your Marksmen have a 30% chance to double attack.
Your Marksmen have a 45% chance to double attack.
Gain 3% Damage Amp for every 10 gold you have.
Gain 4.5% Damage Amp for every 10 gold you have.
Lose 3 Player Health. Gain a Lesser Champion Duplicator.
Lose 1 Player Health. Gain a Lesser Champion Duplicator.
Gain a temporary emblem of your most active trait.
Gain a temporary emblem of your most active trait.
Gain three temporary equippable Potions.
Gain three temporary equippable Radiant Potions.
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
Whenever an ally dies, your champions gain 6% stacking Damage Amp.
The next 2 rerolls this round will have 2+ champions fielded last combat.
The next 3 rerolls this round will have 2+ champions fielded last combat.
You have a 50% chance to get a free reroll with each kill.
60% chance to get a reroll with each kill, and 1 more if you win.
Combat start: 2 champions without items gain a temporary recommended item.
Combat Start: 3 champions without items gain a temporary recommended item.
Each of your shops has a 4-cost in it this round until you buy one.
Each of your shops has a 4-cost in it this round until you buy one.
Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Champions with no adjacent allies gain 15% Max Health and 15% Damage Amp.
Champions alone in their row gain 15% Health and 15% Damage Amp.
Champions alone in their row gain 22% Health and 22% Damage Amp.
Allies with Precision gain 25% Critical Strike Damage.
Allies with Precision gain 40% Critical Strike Damage.
Gain 2 Training Dummies each with a random tank item.
Gain 3 Training Dummies each with a random tank item.
Allies have a 99% chance to dodge attacks for 4 seconds.
Allies have a 99% chance to dodge attacks for 5 seconds.
Allies gain 1250 Shield, decaying over 6 seconds.
Allies gain 1250 Shield, decaying over 9 seconds.
If you win the next player combat, gain a random component.
If you win the next player combat, gain a random component.
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.
Gain 2 copies of a 2-cost champion you don't have.
Gain 3 copies of a 2-cost champion you don't have.
Your highest Health unit grows, gaining 750 Health.
Your 2 highest Health units grow, gaining 750 Health.
Cast 2 random Wisps.
Cast 2 random Wisps worth 2 or more gold.
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
A component on your bench turns into a completed item it builds.
A component on your bench turns into a completed item it builds.
For each ally champion that survives combat, gain 2 Gold.
For each ally champion that survives combat, gain 3 Gold.
After 8 seconds, 1 random equipped item temporarily becomes Radiant.
After 5 seconds, 1 random equipped item temporarily becomes Radiant.
For each ally champion alive after 18 seconds, gain a reroll.
For each ally champion alive after 16 seconds, gain a reroll.
For each ally champion alive after 15 seconds, gain 2 XP.
For each ally champion alive after 12 seconds, gain 2 XP.
Every 8 seconds, Stun enemies for 1 second.
Every 8 seconds, Stun enemies for 1.5 seconds.
Fire spreads across the board, dealing true damage to enemies.
Fire spreads across the board, dealing more true damage to enemies.
Clone your highest damage champion. The clone deals 20% damage.
Clone your highest damage champion. The clone deals 30% damage.
Your champions explode on death, dealing 15% Max Health magic damage.
Your champions explode on death, dealing 22% Max Health magic damage.
Your highest Health ally deals 2% max Health damage per second in an area.
Your highest Health ally deals 3% max Health damage per second in an area.
For the next 3 player combats, gain 4 XP if you lose.
For the next 3 player combats, gain 6 XP if you lose.
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Every 1 second deal 5% Max Health true damage to an enemy.
Every 1 seconds deal 7% Max Health true damage to an enemy.
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Archers fire from the trees, dealing 900 physical damage every 3 seconds.
Lose 10 Player Health. Gain a Champion Duplicator.
Lose 8 Player Health. Gain a Champion Duplicator.
Up to 2 1-star champions temporarily star up during combat.
Up to 3 1-star champions temporarily star up during combat.
Your team gains Baron Buff, increasing their stats.
Your team gains Baron Buff, greatly increasing their stats.
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Slow, Burn, Shred, and Sunder enemies for 12 seconds.
For 18 seconds, your shop rerolls for free every 2 seconds.
For 26 seconds, your shop rerolls for free every 2 seconds.
Gain a Tiny Champion Duplicator for each unique one-cost fielded last round.
Gain a Tiny Duplicator and a gold for each unique 1-cost champion you fielded last round.
Gain a 5-cost champion. Gain them again each round FOREVER.
Gain a 5-cost champion. Gain them again each round FOREVER.
Reroll your shop with all 5-cost champions.
Reroll your shop with all 5-cost champions. Gain 5 gold.
Reroll your shop with all 4-cost champions.
Reroll your shop with all 4-cost champions. Gain 2 gold.
Reroll your shop with all 1-cost champions.
Reroll your shop with all 1-cost champions. Gain 1 Gold.
Reroll your shop with all 3-cost champions.
Reroll your shop with all 3-cost champions. Gain 2 gold.
Reroll your shop with all 2-cost champions.
Reroll your shop with all 2-cost champions. Gain 1 gold.
Reroll your shop with all 2-star 2-cost champions.
Reroll your shop with all 2-star 2-cost champions.
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Gain 4 consumables that give permanent Armor and Magic Resist or Health.
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
Your champions are Unstoppable and gain 15% Attack Speed for 15 seconds.
A temporary 1-star 5-cost with 1 recommended items joins your team.
A temporary 1-star 5-cost with 2 recommended items joins your team.
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Gain 4 consumables that give permanent Attack Damage or Attack Speed.
A temporary 3-star 1-cost joins your team.
A temporary 3-star 1-cost with 1recommend item joins your team.
Every 4 seconds, roots stun an enemy for 1 second.
Every 4 seconds, roots stun 2 enemies for 1 second.
Gain 7 shop rerolls.
Gain 10 shop rerolls.
Reroll your shop with all 2-star 3-cost champions.
Reroll your shop with all 2-star 3-cost champions.
After 8 seconds, increase Lunar's effects by 100%.
After 8 seconds, increase Lunar's effects by 175%.
Your stacking items start next combat partially stacked.
Your stacking items start next combat extra stacked.
Gain a free reroll per star level of each unique Solar champion.
Gain a free reroll per star level of each unique Solar champion.
Reroll your shop with all 2-star 1-cost champions.
Reroll your shop with all 2-star 1-cost champions.
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Gain 4 consumables that give permanent Ability Power or Mana Regen.