TFT Tank ranking (effective health)
Every Set 18 Tank-role champion at 2 stars under the standard stream (600 damage per second, half physical, 4 attackers, 20 s): what it soaks without items and with its best 3-item defensive build. Pick a trait tier to switch the champion's own traits on at that breakpoint.
Showing 2-star champions; toggle the star chips to add 1-star and 3-star rows.
Min cost
Max cost
Role
Stars
/ Traits
Damage per second
Debuffs on the tank
No trait bonuses, except a trait the champion activates alone.
Every trait of the champion at its bronze breakpoint. A trait the champion activates alone is always on.
Every trait at its silver breakpoint, or its highest lower breakpoint when it has no silver one.
Every trait at its gold breakpoint, or its highest lower breakpoint when it has no gold one.
How to read this page
- Debuffs on the tank
- Shred lowers the tank's magic resist by 30%, Sunder its armor by 30%, and Burn deals 1% of its max health as true damage every second and cuts its healing by 33%, all from the first hit to the end.
- The stream
- 600 damage per second by default, or 200 or 1000 with the chips, half physical and half magic, from 4 attackers hitting 0.75 times a second each, for 20 s. The champion fights back against a 3000 health dummy, so its own ability, shields and heals run as in a fight.
- Effective health
- Everything the champion soaked before dying or before the 20 s ran out: damage mitigated by armor, magic resist and durability, plus what shields absorbed and heals restored.
- Best tank build
- Every completed defensive item alone, then every 3-item combination of the 12 best, each item once. Artifacts and radiant items are left out. The link opens the build in the effective-health calculator.