
Maokai
// Stats
// Ability
Sow the Seeds
Passive: After every 650 / 300 damage blocked, a sapling jumps towards a nearby enemy and deals 7 / 75% (
) max Health magic damage. On death, 3 / 5 / 10 saplings jump out.
Active: Deal 6 / 100% (
) max Health magic damage to target and restore 330 / 400 / 2000 (
) + 10 / 100% missing Health.
// Cast timeline
From the mana bar filling until mana can come in again. No mana comes in during this time.
- attack animation
- attack lands
- attack recovery
- cast window (mana locked)
- effect
First cast at 29.85 s with 0.65 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.
Step by step, in words
- Mana reaches 100/100: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
- 0.00 to 1.75 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
- 0.24 s: the ability's effect fires (projectile launch, damage, shield...).
- 1.75 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.37 s at base attack speed (the attack delay is 40% of the attack animation).
- Attack loop: the attack lands at 40% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
- Mana gain: 5 per attack; combat starts at 0/100.
- Overflow is banked: mana past 100 from attacks or regen is kept through the cast (98/100 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.
Measured at 2 stars on a level 8 board the Trait Explorer builds around its traits (optimal tall, its traits at their lowest breakpoint, teammates at 2 stars without items, positioned by role), against a level 8 enemy comp (Elderwood Lux, Ornn, Xayah, Alistar, LeBlanc, Hecarim, Ezreal, Gnar: 3 tanks, 1 melee, 4 ranged, 2 stars), over 20 seconds of combat with real cast times, mana lock and item effects.
Its board: Maokai, Blossom Lux, Karma, Yorick, Yunara, Azir, Master Yi, Ahri.
// Survivability
Alone, no items, 2 stars: its own damage against a 30 armor / 30 magic resist dummy, and what it soaks under 600 damage per second, half physical, from 4 attackers, over 20 s.
Open in the DPS calculatorOpen in the effective health calculator
Builds are ranked by calculated damage: every damage item alone first, then every 3-item combination of the 12 best. Ability model confidence: medium. Change the enemies, items and teammates in the calculator.
5-cost AP Tank (game role tag). Tanks take the frontline item set. Mana lock 1.75 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.
Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.