Shen

Shen

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// Stats

900Health
0/90Mana
50Attack Damage
100Ability Power
0.65Attack Speed
45Armor
45Magic Resist
1Range

// Ability

Ki Barrier

Grant 350 / 430 / 550 (ap) Shield to Shen and 200 / 275 / 375 (ap) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 (ap) bonus magic damage.

Magic Shield Amountap[ 350 / 430 / 550 ]
Ally Shield Amountap[ 200 / 275 / 375 ]
Attack Magic Damage Buffap[ 35 / 55 / 80 ]

// Cast timeline

up to 4.59 smana lock per cast
1.30 scast window3.29 slocked while the effect runs

From the mana bar filling until mana can come in again. No mana comes in during this time. Attack speed shortens this lock: it lasts 3 empowered attacks. Shown at base attack speed.

0 / 90mana at start / to cast
+5mana per attack
0.65attacks per second
0.22 sattack delay: from the start of an attack until it hits
0.40 safter the hit until it can cast or attack again
0.0 s0.65 attacks/s0/90
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • mana locked (no mana while the effect runs)

First cast at 26.77 s with 0.65 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 90/90: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.30 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 1.30 to 4.59 s: 3 empowered attacks at base attack speed keep the mana lock on. No mana comes in.
  4. 1.30 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.52 s at base attack speed (the attack delay is 14% of the attack animation).
  5. Attack loop: the attack lands at 14% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 5 per attack; combat starts at 0/90.
  7. Overflow is banked: mana past 90 from attacks or regen is kept through the cast (88/90 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.

// Damage calculation

Measured at 2 stars on a level 8 board the Trait Explorer builds around its traits (optimal tall, its traits at their lowest breakpoint, teammates at 2 stars without items, positioned by role), against a level 8 enemy comp (Elderwood Lux, Ornn, Xayah, Alistar, LeBlanc, Hecarim, Ezreal, Gnar: 3 tanks, 1 melee, 4 ranged, 2 stars), over 20 seconds of combat with real cast times, mana lock and item effects.

Its board: Shen, Elderwood Lux, Ornn, Varus, Xayah, Alistar, LeBlanc, Gnar.

48DPS with no items

// Survivability

Alone, no items, 2 stars: its own damage against a 30 armor / 30 magic resist dummy, and what it soaks under 600 damage per second, half physical, from 4 attackers, over 20 s.

41DPS alone
2,349Effective health · dies at 4 s
10,251Best tank buildSterak's GageWarmog's ArmorGargoyle Stoneplate

Open in the DPS calculatorOpen in the effective health calculator

Builds are ranked by calculated damage: every damage item alone first, then every 3-item combination of the 12 best. Ability model confidence: high. Change the enemies, items and teammates in the calculator.

// Itemized Roles

Main TankSituationalWarmog's ArmorGargoyle StoneplateSpirit Visage

2-cost AP Tank (game role tag). Tanks take the frontline item set. Mana lock 4.59 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.