
Riftbeast
10 units
Tiers
3Use the Alpha Mark to grant a Riftbeast their unique Buff
5Every 3 combats, your next shop is overrun with Riftbeasts.
7On combat start and every 5 seconds Riftbeasts grow gaining
6%
6%
6%
+5
+5
+50
+1
10+2 maximum team size
Data tables
Overrun shop odds
An overrun shop is one of the game's preset five-unit Riftbeast lineups for a level near yours. The chance is for at least one copy of the unit in that shop, when you own no 3-star Riftbeast; max = the most copies one shop can hold. A Riftbeast you own at 3 stars is replaced: see When you own 3-star Riftbeasts below.
| Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
|---|---|---|---|---|---|---|---|
| 67% (max 2) | 65% (max 2) | 63% (max 2) | 59% (max 2) | 35% (max 3) | 23% (max 3) | 5% (max 1) | |
| 67% (max 2) | 65% (max 2) | 63% (max 2) | 59% (max 2) | 35% (max 3) | 23% (max 3) | 5% (max 1) | |
| 56% (max 1) | 55% (max 2) | 55% (max 2) | 55% (max 2) | 51% (max 2) | 44% (max 2) | 12% (max 2) | |
| 44% (max 2) | 45% (max 2) | 45% (max 2) | 45% (max 2) | 31% (max 2) | 25% (max 3) | 12% (max 3) | |
| 56% (max 2) | 55% (max 2) | 55% (max 2) | 55% (max 2) | 51% (max 2) | 47% (max 3) | 23% (max 3) | |
| 67% (max 1) | 68% (max 2) | 71% (max 2) | 76% (max 2) | 76% (max 2) | 74% (max 2) | 62% (max 3) | |
| 33% (max 1) | 36% (max 2) | 42% (max 2) | 52% (max 2) | 51% (max 2) | 55% (max 2) | 62% (max 3) | |
| 11% (max 1) | 12% (max 1) | 13% (max 1) | 15% (max 1) | 31% (max 1) | 38% (max 1) | 55% (max 1) | |
| 11% (max 1) | 12% (max 1) | 13% (max 1) | 15% (max 1) | 31% (max 1) | 31% (max 1) | 32% (max 1) | |
| - | - | - | - | - | 7% (max 1) | 53% (max 1) |
Which lineups your overrun shop draws from
| Your level | 40% of shops | 30% of shops | 20% of shops | 10% of shops |
|---|---|---|---|---|
| 4 | Level 5 lineups | Level 5 lineups | Level 5 lineups | Level 5 lineups |
| 5 | Level 5 lineups | Level 5 lineups | Level 5 lineups | Level 6 lineups |
| 6 | Level 5 lineups | Level 5 lineups | Level 6 lineups | Level 6 lineups |
| 7 | Level 5 lineups | Level 6 lineups | Level 6 lineups | Level 6 lineups |
| 8 | Level 7 lineups | Level 7 lineups | Level 6 lineups | Level 5 lineups |
| 9 | Level 7 lineups | Level 7 lineups | Level 8 lineups | Level 6 lineups |
| 10 | Level 8 lineups | Level 8 lineups | Level 9 lineups | Level 10 lineups |
The overrun shop lineups
Each overrun shop is one of these lineups, every lineup of its level equally likely.
| Lineups | Units |
|---|---|
| Level 5 lineups | |
| Level 6 lineups | |
| Level 7 lineups | |
| Level 8 lineups | |
| Level 9 lineups | |
| Level 10 lineups |
When you own 3-star Riftbeasts
A Riftbeast you own at 3 stars, on the board or on the bench, never appears in your overrun shop again. What fills its place depends on how many of the seven 1 to 3 cost Riftbeasts you have at 3 stars. The higher costs do not matter.
| Situation | What the overrun shop does |
|---|---|
| Some 1 to 3 cost Riftbeast is still below 3 stars | The shop tries up to 3 lineups of its level for one that stays complete. Otherwise the empty slots get 1-star copies of the cheapest Riftbeast you have not 3-starred yet. No 3-star copies. |
| All seven 1 to 3 cost Riftbeasts are at 3 stars | |
| At level 5 to 7 in that state | The lineups hold only 1 to 3 costs, so the whole shop is refilled: |
| At level 8 to 10 in that state | The lineups already hold |
| Which unit the 3-star copies are | Each copy is drawn at random from the cheapest cost you have not 4-starred, so at the 1-cost tier a shop gives |
Numbers in the trait text
| Inactive | 7 units | 10 units | |
|---|---|---|---|
| 0% | 6% | 6% | |
| 0 | 5 | 5 | |
| 0% | 6% | 6% | |
| 0 | 6% | 6% | |
| 0 | 50 | 50 | |
| 0 | 5 | 5 | |
| Mana Regen | 0 | 1 | 1 |
| Overrun Combats | 3 | 3 | 3 |
| Team Size | 0 | 0 | 2 |
Raw game values
| Inactive | 7 units | 10 units | |
|---|---|---|---|
| Overrun Above Percent | 20% | 20% | 20% |
| Overrun Average Percent | 30% | 30% | 30% |
| Overrun High Percent | 10% | 10% | 10% |
| Overrun Under Percent | 40% | 40% | 40% |
| 10 | 10 | 10 | |
| Reroll XP | 0 | 0 | 2 |
| Timer | 0 | 5 | 5 |
| 0 | 20% | 20% | |
| Timer Heal Amount | 0% | 5% | 5% |









