// Recommended builds

The best trait and item combination at every level, 2 stars, by DPS.

Every level and star level below

// Top items

What each item adds on its own, in DPS, with no other item.

Guinsoo's Rageblade+64
Red Buff+52
Giant Slayer+51
Quicksilver+50
Blue Buff+45
Deathblade+45
Infinity Edge+42
Striker's Flail+41
Last Whisper+41
Kraken's Fury+36
Spear of Shojin+32
Nashor's Tooth+29

Builds by level

Every combination of Cinderling's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20

// Cast timeline

1.63 smana lock per cast
1.63 scast window

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 50mana at start / to cast
+7mana per attack
+2mana per second
0.70attacks per second
0.34 sattack delay: from the start of an attack until it hits
0.25 safter the hit until it can cast or attack again
0.0 s0.70 attacks/s0/50
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)

First cast at 7.74 s with 0.70 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 50/50: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.63 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 1.63 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.97 s at base attack speed (the attack delay is 24% of the attack animation).
  4. Attack loop: the attack lands at 24% of the attack animation (mana granted) and unlocks at 42%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  5. Mana gain: 7 per attack and 2 per second; combat starts at 0/50.
  6. Overflow is banked: mana past 50 from attacks or regen is kept through the cast (48/50 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Ranged AD CarrySituationalGiant SlayerInfinity EdgeBlue Buff

1-cost ranged AD Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 1.63 s per cast against a 7.5 s fill (18% locked). Casts per minute at base speed 6.6; with Spear of Shojin 9.6, Blue Buff 10, a +45% attack speed item 8.2. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AD SupportSituationalLast WhisperRed BuffInfinity Edge

1-cost ranged AD Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 1.63 s per cast against a 7.5 s fill (18% locked). Casts per minute at base speed 6.6; with Spear of Shojin 9.6, Blue Buff 10, a +45% attack speed item 8.2. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Cinderling (298 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.

Ranged AP SupportSituationalVoid StaffRed BuffGiant Slayer

1-cost ranged AD Caster (game role tag, range 4). It can hold the team Shred and Burn items for an AP comp; its own AD damage does not profit from the debuff. Mana lock 1.63 s per cast against a 7.5 s fill (18% locked). Casts per minute at base speed 6.6; with Spear of Shojin 9.6, Blue Buff 10, a +45% attack speed item 8.2. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Cinderling (243 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.