// Recommended builds

The best trait and item combination at every level, 2 stars, by DPS.

Every level and star level below

// Top items

What each item adds on its own, in DPS, with no other item.

Giant Slayer+78
Blue Buff+64
Archangel's Staff+63
Spear of Shojin+63
Void Staff+59
Rabadon's Deathcap+54
Nashor's Tooth+54
Striker's Flail+53
Adaptive Helm+53
Jeweled Gauntlet+47
Red Buff+47
Guinsoo's Rageblade+46

Builds by level

Every combination of Pebbles's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20

// Cast timeline

no mana lockmana lock per cast
3.31 scast windoweffect 0.20 s

No mana lock: mana keeps coming in during the ability, which drains max mana and ends at 0 mana. Mana regen makes it last longer.

0 / 70mana at start / to cast
+7mana per attack
+2mana per second
0.80attacks per second
0.26 sattack delay: from the start of an attack until it hits
0.24 safter the hit until it can cast or attack again
0.0 s0.80 attacks/s0/70
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 9.25 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 70/70: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 3.31 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.20 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 3.31 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 3.57 s at base attack speed (the attack delay is 21% of the attack animation).
  5. Attack loop: the attack lands at 21% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 7 per attack and 2 per second; combat starts at 0/70.
  7. Overflow is banked: mana past 70 from attacks or regen is kept through the cast (68/70 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Ranged AD SupportSituationalLast WhisperRed BuffArchangel's Staff

1-cost ranged AP Caster (game role tag, range 4). It can hold the team Sunder and Burn items for an AD comp; its own AP damage does not profit from the debuff. Mana lock 3.31 s per cast against a 9.4 s fill (26% locked). Casts per minute at base speed 4.7; with Spear of Shojin 6.6, Blue Buff 6.7, a +45% attack speed item 5.8. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Pebbles (265 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.

Ranged AP CarrySituationalBlue BuffArchangel's StaffAdaptive Helm

1-cost ranged AP Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 3.31 s per cast against a 9.4 s fill (26% locked). Casts per minute at base speed 4.7; with Spear of Shojin 6.6, Blue Buff 6.7, a +45% attack speed item 5.8. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AP SupportSituationalVoid StaffMorellonomiconBlue Buff

1-cost ranged AP Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 3.31 s per cast against a 9.4 s fill (26% locked). Casts per minute at base speed 4.7; with Spear of Shojin 6.6, Blue Buff 6.7, a +45% attack speed item 5.8. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Pebbles (323 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.