// Recommended builds

The best trait and item combination at every level, 2 stars, by effective health.

Level 6Gargoyle StoneplateDragon's ClawSpirit Visage15,821effective health
CalculatorFind the comp
Level 7Gargoyle StoneplateSpirit VisageDragon's Claw15,862effective health
Riftbeast 7Alpha Mark
CalculatorFind the comp
Level 8Gargoyle StoneplateDragon's ClawSpirit Visage18,381effective health
CalculatorFind the comp
Level 9Gargoyle StoneplateDragon's ClawSpirit Visage18,381effective health
CalculatorFind the comp
Level 10Gargoyle StoneplateDragon's ClawSpirit Visage19,616effective health
CalculatorFind the comp

Every level and star level below

// Top items

What each item adds on its own, in effective health, with no other item.

Sterak's Gage+1,591
Protector's Vow+1,520
Gargoyle Stoneplate+1,492
Warmog's Armor+1,325
Bloodthirster+1,166
Crownguard+1,118
Spirit Visage+996
Steadfast Heart+952
Dragon's Claw+927
Evenshroud+890
Bramble Vest+795
Adaptive Helm+778

Builds by level

Every combination of Krug's own traits that a comp of the chosen level can reach, ranked by the effective health of its best defensive build under the chosen incoming damage stream (half physical, half magic). Numbers open the Tank Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Damage per second
Debuffs on the tank
/ 20
#TraitsBest buildEffective health · no itemsEffective health · with buildDeathOpen
Riftbeast 7Brawler 2Alpha MarkGargoyle StoneplateDragon's ClawSpirit Visage3,92718,381survives the roundCalculatorFind the comp
Brawler 6Gargoyle StoneplateDragon's ClawSpirit Visage4,74217,513survives the roundCalculatorFind the comp
Brawler 6Riftbeast 3Alpha MarkGargoyle StoneplateDragon's ClawSpirit Visage4,74217,513survives the roundCalculatorFind the comp
Riftbeast 7Alpha MarkGargoyle StoneplateSpirit VisageDragon's Claw2,77215,862survives the roundCalculatorFind the comp
Brawler 4Gargoyle StoneplateDragon's ClawSpirit Visage4,04915,821survives the roundCalculatorFind the comp
Brawler 4Riftbeast 3Alpha MarkGargoyle StoneplateDragon's ClawSpirit Visage4,04915,821survives the roundCalculatorFind the comp
Riftbeast 5Brawler 4Alpha MarkGargoyle StoneplateDragon's ClawSpirit Visage4,04915,821survives the roundCalculatorFind the comp
Brawler 2Gargoyle StoneplateSpirit VisageDragon's Claw3,63314,047dies at 24 sCalculatorFind the comp
Riftbeast 3Brawler 2Alpha MarkGargoyle StoneplateSpirit VisageDragon's Claw3,63314,047dies at 24 sCalculatorFind the comp
Riftbeast 5Brawler 2Alpha MarkGargoyle StoneplateSpirit VisageDragon's Claw3,63314,047dies at 24 sCalculatorFind the comp
No traitsSterak's GageGargoyle StoneplateSpirit Visage2,77210,487dies at 18 sCalculatorFind the comp
Riftbeast 3Alpha MarkSterak's GageGargoyle StoneplateSpirit Visage2,77210,487dies at 18 sCalculatorFind the comp
Riftbeast 5Alpha MarkSterak's GageGargoyle StoneplateSpirit Visage2,77210,487dies at 18 sCalculatorFind the comp

// Cast timeline

1.73 smana lock per cast
1.73 scast windoweffect 0.66 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 135mana at start / to cast
+5mana per attack
0.60attacks per second
0.57 sattack delay: from the start of an attack until it hits
0.10 safter the hit until it can cast or attack again
0.0 s0.60 attacks/s0/135
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 44.00 s with 0.60 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 135/135: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.73 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.66 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 1.73 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.31 s at base attack speed (the attack delay is 35% of the attack animation).
  5. Attack loop: the attack lands at 35% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 5 per attack; combat starts at 0/135.
  7. Overflow is banked: mana past 135 from attacks or regen is kept through the cast (133/135 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Main TankSolidWarmog's ArmorGargoyle StoneplateSpirit Visage

3-cost AD Tank (game role tag). Tanks take the frontline item set. Mana lock 1.73 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.