// Recommended builds

The best trait and item combination at every level, 2 stars, by DPS.

Every level and star level below

// Top items

What each item adds on its own, in DPS, with no other item.

Guinsoo's Rageblade+185
Giant Slayer+112
Quicksilver+112
Red Buff+99
Deathblade+82
Striker's Flail+80
Kraken's Fury+79
Last Whisper+75
Infinity Edge+67
Hand of Justice+64
Blue Buff+54
Sterak's Gage+49

Builds by level

Every combination of Brambleback's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20

// Cast timeline

8.00 smana lock per cast
0.85 scast window7.15 slocked while the effect runs

From the mana bar filling until mana can come in again. No mana comes in during this time. The mana lock lasts the 8.00 s the effect runs. Attacks continue.

0 / 40mana at start / to cast
+10mana per attack
0.55attacks per second
0.45 sattack delay: from the start of an attack until it hits
0.64 safter the hit until it can cast or attack again
0.0 s0.55 attacks/s0/40
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • mana locked (no mana while the effect runs)

First cast at 6.55 s with 0.55 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 40/40: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.85 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.85 to 8.00 s: the ability's effect keeps the mana lock on. Attacks land, no mana comes in.
  4. 0.85 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.30 s at base attack speed (the attack delay is 25% of the attack animation).
  5. Attack loop: the attack lands at 25% of the attack animation (mana granted) and unlocks at 60%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 10 per attack; combat starts at 0/40.
  7. Overflow is banked: mana past 40 from attacks or regen is kept through the cast (38/40 plus 10 casts and comes back with 8). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Melee AD SupportPrimaryLast WhisperRed BuffQuicksilver

4-cost melee AD Fighter (game role tag, range 1). Melee damage dealers take the melee support set: team debuffs plus a survival item. Mana lock 8.00 s per cast against a 7.7 s fill (51% locked). Casts per minute at base speed 3.8; with Spear of Shojin 4.7, Blue Buff 5, a +45% attack speed item 4.5. Blue Buff and Spear of Shojin are within 6% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the survival item that keeps this melee unit alive longest while dealing the most calculated damage for Brambleback (524 DPS at 2 stars against three 2-star tanks). Burn item Red Buff: its attacks benefit from the attack speed.