// Recommended builds

The best trait and item combination at every level, 2 stars, by effective health.

Every level and star level below

// Top items

What each item adds on its own, in effective health, with no other item.

Gargoyle Stoneplate+2,457
Sterak's Gage+2,411
Crownguard+2,241
Warmog's Armor+2,168
Bloodthirster+2,146
Spirit Visage+2,016
Protector's Vow+1,971
Steadfast Heart+1,819
Dragon's Claw+1,755
Evenshroud+1,751
Adaptive Helm+1,652
Edge of Night+1,321

Builds by level

Every combination of Fiddlesticks's own traits that a comp of the chosen level can reach, ranked by the effective health of its best defensive build under the chosen incoming damage stream (half physical, half magic). Numbers open the Tank Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Damage per second
Debuffs on the tank
/ 20
#TraitsBest buildEffective health · no itemsEffective health · with buildDeathOpen
Defender 6Spellweaver 2Flora Fatalis 1CrownguardDragon's ClawSteadfast Heart6,44422,356survives the roundCalculatorFind the comp
Defender 6Flora Fatalis 2Spellweaver 2CrownguardDragon's ClawSteadfast Heart6,44422,356survives the roundCalculatorFind the comp
Defender 6Flora Fatalis 1CrownguardDragon's ClawSteadfast Heart6,16921,152survives the roundCalculatorFind the comp
Defender 6Flora Fatalis 2CrownguardDragon's ClawSteadfast Heart6,16921,152survives the roundCalculatorFind the comp
Defender 4Spellweaver 4Flora Fatalis 1CrownguardDragon's ClawSteadfast Heart5,34019,169survives the roundCalculatorFind the comp
Defender 4Spellweaver 4Flora Fatalis 2CrownguardDragon's ClawSteadfast Heart5,34019,169survives the roundCalculatorFind the comp
Spellweaver 6Defender 2Flora Fatalis 1Protector's VowSpirit VisageDragon's Claw3,24018,268survives the roundCalculatorFind the comp
Spellweaver 6Defender 2Flora Fatalis 2Protector's VowSpirit VisageDragon's Claw3,24018,268survives the roundCalculatorFind the comp
Defender 4Spellweaver 2Flora Fatalis 1Spirit VisageGargoyle StoneplateDragon's Claw5,13218,157survives the roundCalculatorFind the comp
Defender 4Flora Fatalis 2Spellweaver 2Spirit VisageGargoyle StoneplateDragon's Claw5,13218,157survives the roundCalculatorFind the comp
Defender 4Flora Fatalis 1Warmog's ArmorSpirit VisageDragon's Claw4,91317,326survives the roundCalculatorFind the comp
Defender 4Flora Fatalis 2Warmog's ArmorSpirit VisageDragon's Claw4,91317,326survives the roundCalculatorFind the comp
Spellweaver 6Flora Fatalis 1Gargoyle StoneplateSpirit VisageAdaptive Helm2,79017,275survives the roundCalculatorFind the comp
Spellweaver 6Flora Fatalis 2Gargoyle StoneplateSpirit VisageAdaptive Helm2,79017,275survives the roundCalculatorFind the comp
Spellweaver 4Defender 2Flora Fatalis 1Gargoyle StoneplateSpirit VisageDragon's Claw3,24017,144survives the roundCalculatorFind the comp
Spellweaver 4Defender 2Flora Fatalis 2Gargoyle StoneplateSpirit VisageDragon's Claw3,24017,144survives the roundCalculatorFind the comp
Defender 2Spellweaver 2Flora Fatalis 1Gargoyle StoneplateSpirit VisageDragon's Claw3,24016,440survives the roundCalculatorFind the comp
Defender 2Flora Fatalis 2Spellweaver 2Gargoyle StoneplateSpirit VisageDragon's Claw3,24016,440survives the roundCalculatorFind the comp
Spellweaver 4Flora Fatalis 1Gargoyle StoneplateSpirit VisageAdaptive Helm2,79016,030survives the roundCalculatorFind the comp
Spellweaver 4Flora Fatalis 2Gargoyle StoneplateSpirit VisageAdaptive Helm2,79016,030survives the roundCalculatorFind the comp

// Cast timeline

2.25 smana lock per cast
2.25 scast windoweffect 0.25 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 90mana at start / to cast
+5mana per attack
0.65attacks per second
0.36 sattack delay: from the start of an attack until it hits
0.27 safter the hit until it can cast or attack again
0.0 s0.65 attacks/s0/90
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • mana locked (no mana while the effect runs)
  • effect

First cast at 26.79 s with 0.65 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 90/90: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 2.25 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.25 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 2.25 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.61 s at base attack speed (the attack delay is 24% of the attack animation).
  5. Attack loop: the attack lands at 24% of the attack animation (mana granted) and unlocks at 41%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 5 per attack; combat starts at 0/90.
  7. Overflow is banked: mana past 90 from attacks or regen is kept through the cast (88/90 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Main TankSolidWarmog's ArmorGargoyle StoneplateSpirit Visage

3-cost AP Tank (game role tag). Tanks take the frontline item set. Mana lock 2.25 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.