// Recommended builds

The best trait and item combination at every level, 2 stars, by effective health.

Level 7Dragon's ClawSpirit VisageSteadfast Heart21,929effective health
CalculatorFind the comp
Level 8Dragon's ClawWarmog's ArmorBramble Vest24,317effective health
CalculatorFind the comp
Level 9Dragon's ClawWarmog's ArmorBramble Vest24,317effective health
CalculatorFind the comp
Level 10Dragon's ClawWarmog's ArmorBramble Vest24,653effective health
CalculatorFind the comp

Every level and star level below

// Top items

What each item adds on its own, in effective health, with no other item.

Bloodthirster+2,939
Sterak's Gage+2,894
Warmog's Armor+2,797
Crownguard+2,709
Spirit Visage+2,662
Protector's Vow+2,461
Adaptive Helm+2,128
Gargoyle Stoneplate+2,003
Dragon's Claw+1,362
Steadfast Heart+1,267
Evenshroud+1,169
Bramble Vest+1,138

Builds by level

Every combination of Sett's own traits that a comp of the chosen level can reach, ranked by the effective health of its best defensive build under the chosen incoming damage stream (half physical, half magic). Numbers open the Tank Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Damage per second
Debuffs on the tank
/ 20
#TraitsBest buildEffective health · no itemsEffective health · with buildDeathOpen
Brawler 6Blossom 3Dragon's ClawWarmog's ArmorBramble Vest8,72324,317survives the roundCalculatorFind the comp
Brawler 6Dragon's ClawSpirit VisageSteadfast Heart8,18923,099survives the roundCalculatorFind the comp
Blossom 5Brawler 4BloodthirsterDragon's ClawWarmog's Armor7,81022,278survives the roundCalculatorFind the comp
Brawler 4Blossom 3Dragon's ClawSpirit VisageSteadfast Heart7,65221,929survives the roundCalculatorFind the comp
Blossom 7Brawler 2Adaptive HelmDragon's ClawSteadfast Heart7,34321,848survives the roundCalculatorFind the comp
Blossom 5Brawler 2Protector's VowDragon's ClawWarmog's Armor7,16721,669survives the roundCalculatorFind the comp
Brawler 4Dragon's ClawWarmog's ArmorProtector's Vow7,11821,544survives the roundCalculatorFind the comp
Blossom 3Brawler 2Dragon's ClawWarmog's ArmorProtector's Vow7,00921,252survives the roundCalculatorFind the comp
Brawler 2Gargoyle StoneplateDragon's ClawWarmog's Armor5,49320,169survives the roundCalculatorFind the comp
Blossom 7Gargoyle StoneplateBloodthirsterAdaptive Helm4,91819,599survives the roundCalculatorFind the comp
Blossom 5BloodthirsterWarmog's ArmorDragon's Claw4,83019,321survives the roundCalculatorFind the comp
Blossom 3BloodthirsterWarmog's ArmorDragon's Claw4,75118,715survives the roundCalculatorFind the comp
No traitsBloodthirsterWarmog's ArmorDragon's Claw4,31117,287survives the roundCalculatorFind the comp

// Cast timeline

0.60 smana lock per cast
0.60 scast window

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 135mana at start / to cast
+5mana per attack
0.65attacks per second
0.30 sattack delay: from the start of an attack until it hits
0.59 safter the hit until it can cast or attack again
0.0 s0.65 attacks/s0/135
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)

First cast at 40.90 s with 0.65 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 135/135: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.60 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.60 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 0.90 s at base attack speed (the attack delay is 20% of the attack animation).
  4. Attack loop: the attack lands at 20% of the attack animation (mana granted) and unlocks at 58%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  5. Mana gain: 5 per attack; combat starts at 0/135.
  6. Overflow is banked: mana past 135 from attacks or regen is kept through the cast (133/135 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Main TankPrimaryWarmog's ArmorGargoyle StoneplateSpirit Visage

4-cost AD Tank (game role tag). Tanks take the frontline item set. Mana lock 0.60 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.