// Recommended builds

The best trait and item combination at every level, 2 stars, by effective health.

Level 7CrownguardSteadfast HeartAdaptive Helm25,740effective health
CalculatorFind the comp
Level 8CrownguardSteadfast HeartAdaptive Helm25,740effective health
CalculatorFind the comp
Level 9Adaptive HelmCrownguardSteadfast Heart27,939effective health
CalculatorFind the comp
Level 10Adaptive HelmCrownguardSteadfast Heart27,939effective health
CalculatorFind the comp

Every level and star level below

// Top items

What each item adds on its own, in effective health, with no other item.

Gargoyle Stoneplate+2,927
Sterak's Gage+2,866
Crownguard+2,669
Bloodthirster+2,620
Warmog's Armor+2,458
Protector's Vow+2,422
Spirit Visage+2,413
Dragon's Claw+2,379
Steadfast Heart+2,093
Bramble Vest+2,025
Evenshroud+1,994
Adaptive Helm+1,966

Builds by level

Every combination of Lillia's own traits that a comp of the chosen level can reach, ranked by the effective health of its best defensive build under the chosen incoming damage stream (half physical, half magic). Numbers open the Tank Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Damage per second
Debuffs on the tank
/ 20
#TraitsBest buildEffective health · no itemsEffective health · with buildDeathOpen
Defender 6Fae 2CrownguardSteadfast HeartAdaptive Helm9,46025,740survives the roundCalculatorFind the comp
Defender 4Fae 4Dragon's ClawWarmog's ArmorSteadfast Heart8,31023,595survives the roundCalculatorFind the comp
Defender 6Spirit VisageProtector's VowDragon's Claw7,87922,805survives the roundCalculatorFind the comp
Defender 4Fae 2Spirit VisageDragon's ClawProtector's Vow7,56821,867survives the roundCalculatorFind the comp
Fae 4Defender 2Spirit VisageDragon's ClawCrownguard6,98821,514survives the roundCalculatorFind the comp
Defender 2Fae 2Spirit VisageCrownguardDragon's Claw6,36420,168survives the roundCalculatorFind the comp
Fae 4Adaptive HelmCrownguardSpirit Visage6,04419,894survives the roundCalculatorFind the comp
Defender 4Spirit VisageDragon's ClawProtector's Vow6,30319,220survives the roundCalculatorFind the comp
Fae 2CrownguardSpirit VisageAdaptive Helm5,50418,496survives the roundCalculatorFind the comp
Defender 2CrownguardSpirit VisageDragon's Claw4,32918,098survives the roundCalculatorFind the comp
No traitsWarmog's ArmorSpirit VisageDragon's Claw3,74416,155survives the roundCalculatorFind the comp

// Cast timeline

1.20 smana lock per cast
1.20 scast windoweffect 0.17 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 140mana at start / to cast
+5mana per attack
0.65attacks per second
0.08 sattack delay: from the start of an attack until it hits
0.24 safter the hit until it can cast or attack again
0.0 s0.65 attacks/s0/140
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 41.86 s with 0.65 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 140/140: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.20 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.17 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 1.20 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.28 s at base attack speed (the attack delay is 5% of the attack animation).
  5. Attack loop: the attack lands at 5% of the attack animation (mana granted) and unlocks at 21%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 5 per attack; combat starts at 0/140.
  7. Overflow is banked: mana past 140 from attacks or regen is kept through the cast (138/140 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Main TankPrimaryWarmog's ArmorGargoyle StoneplateSpirit Visage

4-cost AP Tank (game role tag). Tanks take the frontline item set. Mana lock 1.20 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.