// Recommended builds

The best trait and item combination at every level, 2 stars, by effective health.

Level 8Gargoyle StoneplateDragon's ClawSteadfast Heart29,563effective health
CalculatorFind the comp
Level 9Gargoyle StoneplateDragon's ClawSteadfast Heart29,563effective health
CalculatorFind the comp
Level 10Gargoyle StoneplateDragon's ClawSteadfast Heart29,563effective health
CalculatorFind the comp

Every level and star level below

// Top items

What each item adds on its own, in effective health, with no other item.

Gargoyle Stoneplate+3,371
Bloodthirster+3,302
Crownguard+3,281
Sterak's Gage+2,832
Spirit Visage+2,654
Protector's Vow+2,554
Warmog's Armor+2,411
Adaptive Helm+2,198
Dragon's Claw+1,650
Steadfast Heart+1,442
Bramble Vest+1,316
Evenshroud+1,256

Builds by level

Every combination of Taric's own traits that a comp of the chosen level can reach, ranked by the effective health of its best defensive build under the chosen incoming damage stream (half physical, half magic). Numbers open the Tank Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Damage per second
Debuffs on the tank
/ 20
#TraitsBest buildEffective health · no itemsEffective health · with buildDeathOpen
Vanguard 6Emerald Aspect 1Emerald pairGargoyle StoneplateDragon's ClawSteadfast Heart13,91629,563survives the roundCalculatorFind the comp
Vanguard 4Emerald Aspect 1Emerald pairGargoyle StoneplateCrownguardDragon's Claw13,05229,514survives the roundCalculatorFind the comp
Vanguard 2Emerald Aspect 1Emerald pairGargoyle StoneplateCrownguardDragon's Claw11,40128,561survives the roundCalculatorFind the comp
Emerald Aspect 1Emerald pairGargoyle StoneplateDragon's ClawCrownguard8,55826,827survives the roundCalculatorFind the comp

// Cast timeline

0.80 smana lock per cast
0.80 scast window

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 65mana at start / to cast
+5mana per attack
0.75attacks per second
0.23 sattack delay: from the start of an attack until it hits
0.26 safter the hit until it can cast or attack again
0.0 s0.75 attacks/s0/65
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)

First cast at 16.48 s with 0.75 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 65/65: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.80 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.80 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.03 s at base attack speed (the attack delay is 17% of the attack animation).
  4. Attack loop: the attack lands at 17% of the attack animation (mana granted) and unlocks at 36%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  5. Mana gain: 5 per attack; combat starts at 0/65.
  6. Overflow is banked: mana past 65 from attacks or regen is kept through the cast (63/65 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Main TankPrimaryWarmog's ArmorGargoyle StoneplateSpirit Visage

5-cost AP Tank (game role tag). Tanks take the frontline item set. Mana lock 0.80 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.