// Recommended builds

The best trait and item combination at every level, 2 stars, by effective health.

Level 6Gargoyle StoneplateSpirit VisageDragon's Claw15,429effective health
Sprykin 5Brawler 2Sprykin rider
CalculatorFind the comp
Level 7Gargoyle StoneplateSpirit VisageDragon's Claw15,429effective health
Sprykin 5Brawler 2Sprykin rider
CalculatorFind the comp
Level 8Gargoyle StoneplateSpirit VisageDragon's Claw16,188effective health
Brawler 6Sprykin 3Sprykin rider
CalculatorFind the comp
Level 9Gargoyle StoneplateDragon's ClawSpirit Visage17,349effective health
Brawler 6Sprykin 5Sprykin rider
CalculatorFind the comp
Level 10Gargoyle StoneplateDragon's ClawSpirit Visage17,349effective health
Brawler 6Sprykin 5Sprykin rider
CalculatorFind the comp

Every level and star level below

// Top items

What each item adds on its own, in effective health, with no other item.

Sterak's Gage+1,222
Warmog's Armor+1,144
Gargoyle Stoneplate+1,024
Crownguard+785
Spirit Visage+765
Steadfast Heart+764
Protector's Vow+731
Bloodthirster+725
Evenshroud+714
Ionic Spark+579
Dragon's Claw+526
Bramble Vest+520

Builds by level

Every combination of Kobuko's own traits that a comp of the chosen level can reach, ranked by the effective health of its best defensive build under the chosen incoming damage stream (half physical, half magic). Numbers open the Tank Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Damage per second
Debuffs on the tank
/ 20
#TraitsBest buildEffective health · no itemsEffective health · with buildDeathOpen
Brawler 6Sprykin 3Sprykin riderGargoyle StoneplateSpirit VisageDragon's Claw3,34316,188survives the roundCalculatorFind the comp
Sprykin 5Brawler 4Sprykin riderGargoyle StoneplateSpirit VisageDragon's Claw3,34316,164survives the roundCalculatorFind the comp
Brawler 6Gargoyle StoneplateSpirit VisageDragon's Claw3,07915,487survives the roundCalculatorFind the comp
Sprykin 5Brawler 2Sprykin riderGargoyle StoneplateSpirit VisageDragon's Claw3,07915,429survives the roundCalculatorFind the comp
Brawler 4Sprykin 3Sprykin riderGargoyle StoneplateSpirit VisageDragon's Claw2,90214,665dies at 25 sCalculatorFind the comp
Brawler 4Gargoyle StoneplateWarmog's ArmorSpirit Visage2,63813,351dies at 22 sCalculatorFind the comp
Sprykin 3Brawler 2Sprykin riderGargoyle StoneplateWarmog's ArmorSpirit Visage2,63813,340dies at 22 sCalculatorFind the comp
Sprykin 5Sprykin riderGargoyle StoneplateWarmog's ArmorSpirit Visage2,47011,092dies at 19 sCalculatorFind the comp
Brawler 2Gargoyle StoneplateWarmog's ArmorSpirit Visage2,37310,916dies at 18 sCalculatorFind the comp
Sprykin 3Sprykin riderSterak's GageWarmog's ArmorGargoyle Stoneplate2,0299,931dies at 17 sCalculatorFind the comp
No traitsWarmog's ArmorGargoyle StoneplateProtector's Vow1,7648,305dies at 14 sCalculatorFind the comp

// Cast timeline

2.00 smana lock per cast
2.00 scast window

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 90mana at start / to cast
+5mana per attack
0.65attacks per second
0.23 sattack delay: from the start of an attack until it hits
0.38 safter the hit until it can cast or attack again
0.0 s0.65 attacks/s0/90
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)

First cast at 26.77 s with 0.65 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 90/90: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 2.00 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 2.00 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.23 s at base attack speed (the attack delay is 15% of the attack animation).
  4. Attack loop: the attack lands at 15% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  5. Mana gain: 5 per attack; combat starts at 0/90.
  6. Overflow is banked: mana past 90 from attacks or regen is kept through the cast (88/90 plus 5 casts and comes back with 3). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Main TankSituationalWarmog's ArmorGargoyle StoneplateSpirit Visage

1-cost AP Tank (game role tag). Tanks take the frontline item set. Mana lock 2.00 s per cast; tanks fill mainly from damage taken (1% of pre-mitigation and 3% of pre-shield damage per hit, capped at 50), so the lock length matters more than item mana. The classic main tank trio: a huge Health pool, resists that grow as more enemies focus the tank, and healing amplification to stay standing longest.

Main Tank picks can also serve as a Support Tank, holding debuff auras on the carry's side of the board.