Diana

Diana

Find comps with Diana →

// Stats

850Health
0/40Mana
30Attack Damage
100Ability Power
0.8Attack Speed
50Armor
50Magic Resist
1Range

// Ability

Pale Barrier

Gain 150 / 275 / 500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75 / 115 / 180 (ap) magic damage.

Shield Amount[ 150 / 275 / 500 ]
Orb Damageap[ 75 / 115 / 180 ]

// Cast timeline

up to 2.00 smana lock per cast
0.66 scast window1.34 slocked while the effect runseffect 0.96 s

From the mana bar filling until mana can come in again. No mana comes in during this time. The mana lock lasts as long as the shield holds, at most 2.00 s. Attacks continue.

0 / 40mana at start / to cast
+10mana per attack
0.80attacks per second
0.22 sattack delay: from the start of an attack until it hits
0.22 safter the hit until it can cast or attack again
0.0 s0.80 attacks/s0/40
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • mana locked (no mana while the effect runs)
  • effect

First cast at 4.19 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 40/40: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.66 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.96 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 0.66 to up to 2.00 s: the shield keeps the mana lock on until it breaks or expires. Attacks land, no mana comes in.
  5. 0.66 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 0.88 s at base attack speed (the attack delay is 18% of the attack animation).
  6. Attack loop: the attack lands at 18% of the attack animation (mana granted) and unlocks at 36%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  7. Mana gain: 10 per attack; combat starts at 0/40.
  8. Overflow is banked: mana past 40 from attacks or regen is kept through the cast (38/40 plus 10 casts and comes back with 8). Same rule for every champion; only the amounts differ by role.

// Damage calculation

Measured at 2 stars on a level 8 board the Trait Explorer builds around its traits (optimal tall, its traits at their lowest breakpoint, teammates at 2 stars without items, positioned by role), against a level 8 enemy comp (Elderwood Lux, Ornn, Xayah, Alistar, LeBlanc, Hecarim, Ezreal, Gnar: 3 tanks, 1 melee, 4 ranged, 2 stars), over 20 seconds of combat with real cast times, mana lock and item effects.

Its board: Diana, Coven Lux, Camille, Caitlyn, Elise, Cassiopeia, Morgana, Alune.

140DPS with no items
506DPS with the best 3 items
127on the primary target

// Survivability

Alone, no items, 2 stars: its own damage against a 30 armor / 30 magic resist dummy, and what it soaks under 600 damage per second, half physical, from 4 attackers, over 20 s.

112DPS alone
2,295Effective health · dies at 4 s

Open in the DPS calculatorOpen in the effective health calculator

BuildDPS (all targets)DPS (primary)
MorellonomiconRabadon's DeathcapJeweled Gauntlet506127Open on the Board
Spear of ShojinRabadon's DeathcapJeweled Gauntlet504126Open on the Board
Red BuffRabadon's DeathcapJeweled Gauntlet499139Open on the Board
Archangel's StaffRabadon's DeathcapJeweled Gauntlet499119Open on the Board
MorellonomiconRabadon's DeathcapRabadon's Deathcap497126Open on the Board

Builds are ranked by calculated damage: every damage item alone first, then every 3-item combination of the 12 best. Ability model confidence: high. Change the enemies, items and teammates in the calculator.

// Itemized Roles

Melee AP SupportSolidIonic SparkRed BuffHand of Justice

3-cost melee AP Fighter (game role tag, range 1). Melee damage dealers take the melee support set: team debuffs plus a survival item. Mana lock 2.00 s per cast against a 5.2 s fill (28% locked). Casts per minute at base speed 8.3; with Spear of Shojin 11.4, Blue Buff 11.5, a +45% attack speed item 10.7. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the survival item that keeps this melee unit alive longest while dealing the most calculated damage for Diana (462 DPS at 2 stars against three 2-star tanks). Burn item Red Buff: its attacks benefit from the attack speed.

Melee AD SupportSituationalLast WhisperRed BuffHand of Justice

3-cost melee AP Fighter (game role tag, range 1). It can hold the team Sunder and Burn items plus a survival item for an AD comp; its own AP damage does not profit from the debuff. Mana lock 2.00 s per cast against a 5.2 s fill (28% locked). Casts per minute at base speed 8.3; with Spear of Shojin 11.4, Blue Buff 11.5, a +45% attack speed item 10.7. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the survival item that keeps this melee unit alive longest while dealing the most calculated damage for Diana (375 DPS at 2 stars against three 2-star tanks). Burn item Red Buff: its attacks benefit from the attack speed.