// Recommended builds
The best trait and item combination at every level, 2 stars, by DPS.
// Top items
What each item adds on its own, in DPS, with no other item.
Builds by level
Every combination of Ahri's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.
| # | Traits | Best build | DPS · no items | DPS · with build | Open |
|---|---|---|---|---|---|
| 157 | 729 | CalculatorFind the comp | |||
| 145 | 713 | CalculatorFind the comp | |||
| 148 | 707 | CalculatorFind the comp | |||
| 133 | 667 | CalculatorFind the comp | |||
| 146 | 666 | CalculatorFind the comp | |||
| 138 | 651 | CalculatorFind the comp | |||
| 131 | 637 | CalculatorFind the comp | |||
| 119 | 590 | CalculatorFind the comp | |||
| 126 | 589 | CalculatorFind the comp | |||
| 120 | 582 | CalculatorFind the comp | |||
| 109 | 535 | CalculatorFind the comp | |||
| 109 | 519 | CalculatorFind the comp | |||
| No traits | 97 | 481 | CalculatorFind the comp |
No comp at this level can field Ahri.
// Cast timeline
From the mana bar filling until mana can come in again. No mana comes in during this time. Mana locked until the ability's effect ends, 2.25 s after the cast starts.
- attack animation
- attack lands
- attack recovery
- cast window (mana locked)
- mana locked (no mana while the effect runs)
- effect
First cast at 12.92 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.
Step by step, in words
- Mana reaches 100/100: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
- 0.00 to 1.00 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
- 0.50 s: the ability's effect fires (projectile launch, damage, shield...).
- 1.00 to 2.25 s: the ability's effect keeps the mana lock on. Attacks land, no mana comes in.
- 1.00 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.33 s at base attack speed (the attack delay is 27% of the attack animation).
- Attack loop: the attack lands at 27% of the attack animation (mana granted) and unlocks at 33%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
- Mana gain: 7 per attack and 2 per second; combat starts at 0/100.
- Overflow is banked: mana past 100 from attacks or regen is kept through the cast (98/100 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.
4-cost ranged AP Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 2.25 s per cast against a 13.4 s fill (14% locked). Casts per minute at base speed 3.8; with Spear of Shojin 5.7, Blue Buff 5.8, a +45% attack speed item 4.9. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.
4-cost ranged AP Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 2.25 s per cast against a 13.4 s fill (14% locked). Casts per minute at base speed 3.8; with Spear of Shojin 5.7, Blue Buff 5.8, a +45% attack speed item 4.9. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Ahri (490 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.