// Top items

What each item adds on its own, in DPS, with no other item.

Archangel's Staff+126
Guinsoo's Rageblade+122
Rabadon's Deathcap+108
Morellonomicon+107
Jeweled Gauntlet+100
Void Staff+97
Nashor's Tooth+85
Crownguard+67
Red Buff+62
Blue Buff+51
Deathblade+50
Giant Slayer+49

Builds by level

Every combination of Kog'Maw's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20

// Cast timeline

0.98 smana lock per cast
0.98 scast windoweffect 0.37 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 55mana at start / to cast
+7mana per attack
+2mana per second
0.80attacks per second
0.16 sattack delay: from the start of an attack until it hits
0.34 safter the hit until it can cast or attack again
0.0 s0.80 attacks/s0/55
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 6.50 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 55/55: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.98 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.37 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 0.98 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.14 s at base attack speed (the attack delay is 13% of the attack animation).
  5. Attack loop: the attack lands at 13% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 7 per attack and 2 per second; combat starts at 0/55.
  7. Overflow is banked: mana past 55 from attacks or regen is kept through the cast (53/55 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

// Cast timeline · Adaptor AP form

0.98 smana lock per cast
0.98 scast windoweffect 0.37 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 55mana at start / to cast
+7mana per attack
+2mana per second
0.80attacks per second
0.16 sattack delay: from the start of an attack until it hits
0.34 safter the hit until it can cast or attack again
0.0 s0.80 attacks/s0/55
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 6.50 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 55/55: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.98 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.37 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 0.98 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.14 s at base attack speed (the attack delay is 13% of the attack animation).
  5. Attack loop: the attack lands at 13% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 7 per attack and 2 per second; combat starts at 0/55.
  7. Overflow is banked: mana past 55 from attacks or regen is kept through the cast (53/55 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

Caustic: Data tables

Numbers in the trait text

InactiveTier 1
Shred Duration44
Shred Percent3030

// Itemized Roles

Ranged AD CarrySolidGiant SlayerInfinity EdgeSpear of Shojin

3-cost ranged AD Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 0.98 s per cast against a 7.4 s fill (12% locked). Casts per minute at base speed 7.2; with Spear of Shojin 11, Blue Buff 11.1, a +45% attack speed item 9.2. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AD SupportSituationalLast WhisperRed BuffGiant Slayer

3-cost ranged AD Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 0.98 s per cast against a 7.4 s fill (12% locked). Casts per minute at base speed 7.2; with Spear of Shojin 11, Blue Buff 11.1, a +45% attack speed item 9.2. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Kog'Maw (273 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies. Adaptor: only builds that keep the AD form were ranked.

Ranged AP CarrySituationalGuinsoo's RagebladeRabadon's DeathcapJeweled Gauntlet

Adaptor AP form: 3-cost ranged AP Caster (twin form data, range 4). Item builds are constrained to keep this form. Mana lock 0.98 s per cast against a 7.4 s fill (12% locked). Casts per minute at base speed 7.2; with Spear of Shojin 11, Blue Buff 11.1, a +45% attack speed item 9.2. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AP SupportSituationalVoid StaffRed BuffArchangel's Staff

3-cost ranged AD Caster (game role tag, range 4). It can hold the team Shred and Burn items for an AP comp; its own AD damage does not profit from the debuff. Mana lock 0.98 s per cast against a 7.4 s fill (12% locked). Casts per minute at base speed 7.2; with Spear of Shojin 11, Blue Buff 11.1, a +45% attack speed item 9.2. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Kog'Maw (352 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies. Adaptor: only builds that keep the AP form were ranked.