Morgana

Morgana

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// Stats

1100Health
0/65Mana
45Attack Damage
100Ability Power
0.75Attack Speed
60Armor
60Magic Resist
2Range

// Ability

Withering Curse

Passive: Gain 25% Omnivamp. Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 (ap) magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33 / 50 / 500 (ap) magic damage per second. Cursed enemies take 22 / 33 / 240 (ap) more damage per curse.

Initial Damage APap[ 60 / 90 / 500 ]
Zone DPSap[ 33 / 50 / 500 ]
Additional Damage Per Curseap[ 22 / 33 / 240 ]

// Cast timeline

1.90 smana lock per cast
1.90 scast windoweffect 0.18 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 65mana at start / to cast
+10mana per attack
0.75attacks per second
0.18 sattack delay: from the start of an attack until it hits
0.35 safter the hit until it can cast or attack again
0.0 s0.75 attacks/s0/65
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 8.53 s with 0.75 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 65/65: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.90 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.18 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 1.90 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.08 s at base attack speed (the attack delay is 14% of the attack animation).
  5. Attack loop: the attack lands at 14% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 10 per attack; combat starts at 0/65.
  7. Overflow is banked: mana past 65 from attacks or regen is kept through the cast (63/65 plus 10 casts and comes back with 8). Same rule for every champion; only the amounts differ by role.

// Damage calculation

Measured at 2 stars on a level 8 board the Trait Explorer builds around its traits (optimal tall, its traits at their lowest breakpoint, teammates at 2 stars without items, positioned by role), against a level 8 enemy comp (Elderwood Lux, Ornn, Xayah, Alistar, LeBlanc, Hecarim, Ezreal, Gnar: 3 tanks, 1 melee, 4 ranged, 2 stars), over 20 seconds of combat with real cast times, mana lock and item effects.

Its board: Morgana, Coven Lux, Camille, Caitlyn, Elise, Cassiopeia, Fiddlesticks, Sentinel.

155DPS with no items
563DPS with the best 3 items
248on the primary target

// Survivability

Alone, no items, 2 stars: its own damage against a 30 armor / 30 magic resist dummy, and what it soaks under 600 damage per second, half physical, from 4 attackers, over 20 s.

73DPS alone
3,259Effective health · dies at 6 s

Open in the DPS calculatorOpen in the effective health calculator

BuildDPS (all targets)DPS (primary)
Guinsoo's RagebladeSpear of ShojinArchangel's Staff563248Open on the Board
Guinsoo's RagebladeSpear of ShojinVoid Staff546242Open on the Board
Guinsoo's RagebladeSpear of ShojinGiant Slayer545256Open on the Board
Guinsoo's RagebladeRabadon's DeathcapGiant Slayer533262Open on the Board
Blue BuffGuinsoo's RagebladeRabadon's Deathcap530246Open on the Board

Builds are ranked by calculated damage: every damage item alone first, then every 3-item combination of the 12 best. Ability model confidence: medium. Change the enemies, items and teammates in the calculator.

// Itemized Roles

Melee AP SupportPrimaryVoid StaffRed BuffHand of Justice

4-cost melee AP Fighter (game role tag, range 2). Melee damage dealers take the melee support set: team debuffs plus a survival item. Mana lock 1.90 s per cast against a 8.8 s fill (18% locked). Casts per minute at base speed 5.6; with Spear of Shojin 8.1, Blue Buff 8.3, a +45% attack speed item 7.5. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the survival item that keeps this melee unit alive longest while dealing the most calculated damage for Morgana (459 DPS at 2 stars against three 2-star tanks). Burn item Red Buff: its attacks benefit from the attack speed. Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 2 their aura would not reach the enemies.