// Recommended builds

The best trait and item combination at every level, 2 stars, by DPS.

Every level and star level below

// Top items

What each item adds on its own, in DPS, with no other item.

Guinsoo's Rageblade+102
Red Buff+100
Giant Slayer+76
Quicksilver+69
Blue Buff+66
Morellonomicon+59
Hand of Justice+54
Spear of Shojin+54
Nashor's Tooth+53
Kraken's Fury+52
Striker's Flail+51
Rabadon's Deathcap+49

Builds by level

Every combination of Ivern's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20
#TraitsBest buildDPS · no itemsDPS · with buildOpen
Greenfather 1Flower hexGuinsoo's RagebladeHand of JusticeInfinity Edge134494CalculatorFind the comp

// Cast timeline

1.00 smana lock per cast
1.00 scast windoweffect 0.15 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 80mana at start / to cast
+7mana per attack
+2mana per second
0.80attacks per second
0.08 sattack delay: from the start of an attack until it hits
0.42 safter the hit until it can cast or attack again
0.0 s0.80 attacks/s0/80
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 10.50 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 80/80: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.00 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.15 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 1.00 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.08 s at base attack speed (the attack delay is 7% of the attack animation).
  5. Attack loop: the attack lands at 7% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 7 per attack and 2 per second; combat starts at 0/80.
  7. Overflow is banked: mana past 80 from attacks or regen is kept through the cast (78/80 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

Greenfather: Data tables

Grown hexes

Ivern grows a hex for 5 seeds (1 per cast of your strongest Ivern, plus 3 every combat). The map decides which hex kinds can grow; the hex buffs the champion standing on it.

HexBonus to its occupant
Trees+6% max Health
Water+1 mana per second
Flower+8 Ability Power and +10% Attack Speed
Mushroom+6% Damage Amp
Rocks+8% Attack Damage and +8 Armor and Magic Resist

God Willow

Value
Grows afterevery 4 grown hexes
Bonus Health2000
Sizex1.5

// Itemized Roles

Ranged AP SupportPrimaryVoid StaffRed BuffSpear of Shojin

5-cost ranged AP Caster (game role tag, range 3). A support kit: it holds the team Shred/Sunder and Burn items. Mana lock 1.00 s per cast against a 10.6 s fill (9% locked). Casts per minute at base speed 5.2; with Spear of Shojin 8.1, Blue Buff 8.1, a +45% attack speed item 6.7. Spear of Shojin and Blue Buff are within 0% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Ivern (389 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 3 their aura would not reach the enemies.