// Recommended builds
The best trait and item combination at every level, 2 stars, by DPS.
// Top items
What each item adds on its own, in DPS, with no other item.
Builds by level
Every combination of Ivern's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.
| # | Traits | Best build | DPS · no items | DPS · with build | Open |
|---|---|---|---|---|---|
| 134 | 494 | CalculatorFind the comp |
No comp at this level can field Ivern.
// Cast timeline
From the mana bar filling until mana can come in again. No mana comes in during this time.
- attack animation
- attack lands
- attack recovery
- cast window (mana locked)
- effect
First cast at 10.50 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.
Step by step, in words
- Mana reaches 80/80: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
- 0.00 to 1.00 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
- 0.15 s: the ability's effect fires (projectile launch, damage, shield...).
- 1.00 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.08 s at base attack speed (the attack delay is 7% of the attack animation).
- Attack loop: the attack lands at 7% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
- Mana gain: 7 per attack and 2 per second; combat starts at 0/80.
- Overflow is banked: mana past 80 from attacks or regen is kept through the cast (78/80 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.
Greenfather: Data tables
Grown hexes
Ivern grows a hex for 5 seeds (1 per cast of your strongest Ivern, plus 3 every combat). The map decides which hex kinds can grow; the hex buffs the champion standing on it.
| Hex | Bonus to its occupant |
|---|---|
| +6% max Health | |
| +1 mana per second | |
| +8 Ability Power and +10% Attack Speed | |
| +6% Damage Amp | |
| +8% Attack Damage and +8 Armor and Magic Resist |
God Willow
| Value | |
|---|---|
| Grows after | every 4 grown hexes |
| 2000 | |
| Size | x1.5 |
5-cost ranged AP Caster (game role tag, range 3). A support kit: it holds the team Shred/Sunder and Burn items. Mana lock 1.00 s per cast against a 10.6 s fill (9% locked). Casts per minute at base speed 5.2; with Spear of Shojin 8.1, Blue Buff 8.1, a +45% attack speed item 6.7. Spear of Shojin and Blue Buff are within 0% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Ivern (389 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 3 their aura would not reach the enemies.