// Stats
// Ability
Deadly Plumage
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68 / 102 / 155% (
) physical damage and reduce Armor by 2 (
).
// Cast timeline
From the mana bar filling until mana can come in again. No mana comes in during this time. Attack speed shortens this lock: it lasts 5 empowered attacks. Shown at base attack speed.
- attack animation
- attack lands
- attack recovery
- cast window (mana locked)
- mana locked (no mana while the effect runs)
First cast at 6.29 s with 0.70 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.
Step by step, in words
- Mana reaches 50/50: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
- 0.00 to 0.68 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
- 0.68 to 5.44 s: 5 empowered attacks at base attack speed keep the mana lock on. No mana comes in.
- 0.68 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 0.87 s at base attack speed (the attack delay is 13% of the attack animation).
- Attack loop: the attack lands at 13% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
- Mana gain: 10 per attack; combat starts at 0/50.
- Overflow is banked: mana past 50 from attacks or regen is kept through the cast (48/50 plus 10 casts and comes back with 8). Same rule for every champion; only the amounts differ by role.
Measured at 2 stars on a level 8 board the Trait Explorer builds around its traits (optimal tall, its traits at their lowest breakpoint, teammates at 2 stars without items, positioned by role), against a level 8 enemy comp (Elderwood Lux, Ornn, Xayah, Alistar, LeBlanc, Hecarim, Ezreal, Gnar: 3 tanks, 1 melee, 4 ranged, 2 stars), over 20 seconds of combat with real cast times, mana lock and item effects.
Its board: Xayah, Elderwood Lux, Ornn, Rakan, Varus, Alistar, Hecarim, Gnar.
// Survivability
Alone, no items, 2 stars: its own damage against a 30 armor / 30 magic resist dummy, and what it soaks under 600 damage per second, half physical, from 4 attackers, over 20 s.
Open in the DPS calculatorOpen in the effective health calculator
| Build | DPS (all targets) | DPS (primary) | |
|---|---|---|---|
| 275 | 275 | Open on the Board | |
| 272 | 272 | Open on the Board | |
| 272 | 272 | Open on the Board | |
| 271 | 271 | Open on the Board | |
| 269 | 269 | Open on the Board |
Builds are ranked by calculated damage: every damage item alone first, then every 3-item combination of the 12 best. Ability model confidence: high. Change the enemies, items and teammates in the calculator.
1-cost ranged AD Carry (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 5.44 s per cast against a 7.3 s fill (43% locked). Casts per minute at base speed 4.7; with Spear of Shojin 6, Blue Buff 6.2, a +45% attack speed item 5.7. Blue Buff and Spear of Shojin are within 3% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.
1-cost ranged AD Carry (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 5.44 s per cast against a 7.3 s fill (43% locked). Casts per minute at base speed 4.7; with Spear of Shojin 6, Blue Buff 6.2, a +45% attack speed item 5.7. Blue Buff and Spear of Shojin are within 3% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Xayah (243 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.
1-cost ranged AD Carry (game role tag, range 4). It can hold the team Shred and Burn items for an AP comp; its own AD damage does not profit from the debuff. Mana lock 5.44 s per cast against a 7.3 s fill (43% locked). Casts per minute at base speed 4.7; with Spear of Shojin 6, Blue Buff 6.2, a +45% attack speed item 5.7. Blue Buff and Spear of Shojin are within 3% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Xayah (203 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.
