Veigar

Veigar

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// Stats

500Health
0/30Mana
25Attack Damage
100Ability Power
0.7Attack Speed
25Armor
25Magic Resist
4Range

// Ability

Primordial Burst

Launch a giant blast at the target that deals 200 / 300 / 450 (ap) magic damage, increased to 300 / 450 / 675 (ap) if they're below 30% max Health. If they die, permanently gain 2% Ability Power.

High HP Spell Damageap[ 200 / 300 / 450 ]
Low HP Spell Damageap[ 300 / 450 / 675 ]

// Cast timeline

0.89 smana lock per cast
0.89 scast window

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 30mana at start / to cast
+7mana per attack
+2mana per second
0.70attacks per second
0.59 sattack delay: from the start of an attack until it hits
0.41 safter the hit until it can cast or attack again
0.0 s0.70 attacks/s0/30
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)

First cast at 4.50 s with 0.70 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 30/30: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.89 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.89 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.48 s at base attack speed (the attack delay is 41% of the attack animation).
  4. Attack loop: the attack lands at 41% of the attack animation (mana granted) and unlocks at 70%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  5. Mana gain: 7 per attack and 2 per second; combat starts at 0/30.
  6. Overflow is banked: mana past 30 from attacks or regen is kept through the cast (28/30 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

// Damage calculation

Measured at 2 stars on a level 8 board the Trait Explorer builds around its traits (optimal tall, its traits at their lowest breakpoint, teammates at 2 stars without items, positioned by role), against a level 8 enemy comp (Elderwood Lux, Ornn, Xayah, Alistar, LeBlanc, Hecarim, Ezreal, Gnar: 3 tanks, 1 melee, 4 ranged, 2 stars), over 20 seconds of combat with real cast times, mana lock and item effects.

Its board: Veigar, Elderwood Lux, Kobuko, Ornn, Rek'Sai, Alistar, Fiddlesticks, Gnar.

60DPS with no items
267DPS with the best 3 items
267on the primary target

// Survivability

Alone, no items, 2 stars: its own damage against a 30 armor / 30 magic resist dummy, and what it soaks under 600 damage per second, half physical, from 4 attackers, over 20 s.

55DPS alone
1,125Effective health · dies at 2 s

Open in the DPS calculatorOpen in the effective health calculator

BuildDPS (all targets)DPS (primary)
Giant SlayerBlue BuffVoid Staff267267Open on the Board
Giant SlayerArchangel's StaffSpear of Shojin257257Open on the Board
Giant SlayerBlue BuffSpear of Shojin257257Open on the Board
Giant SlayerBlue BuffBlue Buff254254Open on the Board
Giant SlayerBlue BuffAdaptive Helm246246Open on the Board

Builds are ranked by calculated damage: every damage item alone first, then every 3-item combination of the 12 best. Ability model confidence: high. Change the enemies, items and teammates in the calculator.

// Itemized Roles

Ranged AD SupportSituationalLast WhisperRed BuffBlue Buff

1-cost ranged AP Caster (game role tag, range 4). It can hold the team Sunder and Burn items for an AD comp; its own AP damage does not profit from the debuff. Mana lock 0.89 s per cast against a 4.8 s fill (16% locked). Casts per minute at base speed 10.6; with Spear of Shojin 15.2, Blue Buff 16.4, a +45% attack speed item 13.3. Flat regen wins clearly: the lock eats most of the cycle, so attacks rarely get to feed mana; take Blue Buff over mana-on-hit. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Veigar (189 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.

Ranged AP CarrySituationalGiant SlayerBlue BuffRabadon's Deathcap

1-cost ranged AP Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 0.89 s per cast against a 4.8 s fill (16% locked). Casts per minute at base speed 10.6; with Spear of Shojin 15.2, Blue Buff 16.4, a +45% attack speed item 13.3. Flat regen wins clearly: the lock eats most of the cycle, so attacks rarely get to feed mana; take Blue Buff over mana-on-hit.

Ranged AP SupportSituationalVoid StaffRed BuffSpear of Shojin

1-cost ranged AP Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 0.89 s per cast against a 4.8 s fill (16% locked). Casts per minute at base speed 10.6; with Spear of Shojin 15.2, Blue Buff 16.4, a +45% attack speed item 13.3. Flat regen wins clearly: the lock eats most of the cycle, so attacks rarely get to feed mana; take Blue Buff over mana-on-hit. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Veigar (222 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.