// Top items

What each item adds on its own, in DPS, with no other item.

Blue Buff+127
Spear of Shojin+109
Giant Slayer+96
Void Staff+95
Archangel's Staff+90
Guinsoo's Rageblade+87
Rabadon's Deathcap+84
Adaptive Helm+80
Red Buff+76
Jeweled Gauntlet+73
Hand of Justice+71
Nashor's Tooth+68

Builds by level

Every combination of Zyra's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20

// Cast timeline

1.20 smana lock per cast
1.20 scast windoweffect 0.42 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 45mana at start / to cast
+7mana per attack
+2mana per second
0.75attacks per second
0.37 sattack delay: from the start of an attack until it hits
0.17 safter the hit until it can cast or attack again
0.0 s0.75 attacks/s0/45
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 5.87 s with 0.75 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 45/45: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.20 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.42 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 1.20 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.57 s at base attack speed (the attack delay is 28% of the attack animation).
  5. Attack loop: the attack lands at 28% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 7 per attack and 2 per second; combat starts at 0/45.
  7. Overflow is banked: mana past 45 from attacks or regen is kept through the cast (43/45 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Ranged AP CarryPrimaryBlue BuffRabadon's DeathcapJeweled Gauntlet

4-cost ranged AP Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 1.20 s per cast against a 6.5 s fill (16% locked). Casts per minute at base speed 7.8; with Spear of Shojin 11.5, Blue Buff 11.9, a +45% attack speed item 9.9. Blue Buff and Spear of Shojin are within 3% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AP SupportSolidVoid StaffRed BuffSpear of Shojin

4-cost ranged AP Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 1.20 s per cast against a 6.5 s fill (16% locked). Casts per minute at base speed 7.8; with Spear of Shojin 11.5, Blue Buff 11.9, a +45% attack speed item 9.9. Blue Buff and Spear of Shojin are within 3% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Zyra (506 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.