
Karma
// Stats
// Ability
Karmic Bond
Tether the current target, dealing 280 / 420 / 630 (
) magic damage over 1.5 seconds. Then release a burst of power around them, dealing 125 / 185 / 300 (
) magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
Slow: Reduce Attack Speed
// Cast timeline
From the mana bar filling until mana can come in again. No mana comes in during this time. Mana locked through the 1.50 s channel after the cast; no attacks during it.
- attack animation
- attack lands
- attack recovery
- cast window (mana locked)
- channel
First cast at 6.00 s with 0.70 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.
Step by step, in words
- Mana reaches 40/40: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
- 0.00 to 0.60 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
- 0.60 to 2.10 s: channel. Still mana locked, still no attacks.
- 2.10 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.40 s at base attack speed (the attack delay is 21% of the attack animation).
- Attack loop: the attack lands at 21% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
- Mana gain: 7 per attack and 2 per second; combat starts at 0/40.
- Overflow is banked: mana past 40 from attacks or regen is kept through the cast (38/40 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.
Measured at 2 stars on a level 8 board the Trait Explorer builds around its traits (optimal tall, its traits at their lowest breakpoint, teammates at 2 stars without items, positioned by role), against a level 8 enemy comp (Elderwood Lux, Ornn, Xayah, Alistar, LeBlanc, Hecarim, Ezreal, Gnar: 3 tanks, 1 melee, 4 ranged, 2 stars), over 20 seconds of combat with real cast times, mana lock and item effects.
Its board: Karma, Blossom Lux, Yorick, Yunara, Master Yi, Ahri, Sett, Ashe.
// Survivability
Alone, no items, 2 stars: its own damage against a 30 armor / 30 magic resist dummy, and what it soaks under 600 damage per second, half physical, from 4 attackers, over 20 s.
Open in the DPS calculatorOpen in the effective health calculator
| Build | DPS (all targets) | DPS (primary) | |
|---|---|---|---|
| 548 | 345 | Open on the Board | |
| 540 | 345 | Open on the Board | |
| 540 | 350 | Open on the Board | |
| 521 | 323 | Open on the Board | |
| 518 | 316 | Open on the Board |
Builds are ranked by calculated damage: every damage item alone first, then every 3-item combination of the 12 best. Ability model confidence: high. Change the enemies, items and teammates in the calculator.
1-cost ranged AP Caster (game role tag, range 4). It can hold the team Sunder and Burn items for an AD comp; its own AP damage does not profit from the debuff. Mana lock 2.10 s per cast against a 6.0 s fill (26% locked). Casts per minute at base speed 7.4; with Spear of Shojin 10.3, Blue Buff 10.7, a +45% attack speed item 9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Karma (392 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.
1-cost ranged AP Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 2.10 s per cast against a 6.0 s fill (26% locked). Casts per minute at base speed 7.4; with Spear of Shojin 10.3, Blue Buff 10.7, a +45% attack speed item 9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.
1-cost ranged AP Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 2.10 s per cast against a 6.0 s fill (26% locked). Casts per minute at base speed 7.4; with Spear of Shojin 10.3, Blue Buff 10.7, a +45% attack speed item 9. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Karma (481 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.