// Recommended builds
The best trait and item combination at every level, 2 stars, by DPS.
// Top items
What each item adds on its own, in DPS, with no other item.
Builds by level
Every combination of Ashe's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.
| # | Traits | Best build | DPS · no items | DPS · with build | Open |
|---|---|---|---|---|---|
| 322 | 1,038 | CalculatorFind the comp | |||
| 317 | 1,024 | CalculatorFind the comp | |||
| 313 | 1,015 | CalculatorFind the comp | |||
| 296 | 971 | CalculatorFind the comp | |||
| 296 | 971 | CalculatorFind the comp | |||
| 291 | 959 | CalculatorFind the comp | |||
| 279 | 931 | CalculatorFind the comp | |||
| 271 | 911 | CalculatorFind the comp | |||
| 266 | 899 | CalculatorFind the comp | |||
| 249 | 861 | CalculatorFind the comp | |||
| 254 | 857 | CalculatorFind the comp | |||
| 245 | 854 | CalculatorFind the comp | |||
| 228 | 817 | CalculatorFind the comp | |||
| 223 | 783 | CalculatorFind the comp | |||
| 195 | 727 | CalculatorFind the comp | |||
| No traits | 177 | 690 | CalculatorFind the comp |
No comp at this level can field Ashe.
// Cast timeline
From the mana bar filling until mana can come in again. No mana comes in during this time.
- attack animation
- attack lands
- attack recovery
- cast window (mana locked)
- effect
First cast at 10.50 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.
Step by step, in words
- Mana reaches 80/80: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
- 0.00 to 1.58 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
- 0.27 s: the ability's effect fires (projectile launch, damage, shield...).
- 1.58 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.79 s at base attack speed (the attack delay is 17% of the attack animation).
- Attack loop: the attack lands at 17% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
- Mana gain: 7 per attack and 2 per second; combat starts at 0/80.
- Overflow is banked: mana past 80 from attacks or regen is kept through the cast (78/80 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.
5-cost ranged AD Caster (game role tag, range 5). As the comp's damage dealer it takes the best calculated damage items. Mana lock 1.58 s per cast against a 10.7 s fill (13% locked). Casts per minute at base speed 4.9; with Spear of Shojin 7.4, Blue Buff 7.5, a +45% attack speed item 6.2. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.
5-cost ranged AD Caster (game role tag, range 5). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 1.58 s per cast against a 10.7 s fill (13% locked). Casts per minute at base speed 4.9; with Spear of Shojin 7.4, Blue Buff 7.5, a +45% attack speed item 6.2. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Ashe (809 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 5 their aura would not reach the enemies.