// Recommended builds

The best trait and item combination at every level, 2 stars, by DPS.

Every level and star level below

// Top items

What each item adds on its own, in DPS, with no other item.

Guinsoo's Rageblade+190
Blue Buff+178
Giant Slayer+150
Red Buff+143
Spear of Shojin+138
Infinity Edge+126
Deathblade+124
Striker's Flail+122
Adaptive Helm+119
Kraken's Fury+111
Last Whisper+103
Hand of Justice+85

Builds by level

Every combination of Ashe's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20

// Cast timeline

1.58 smana lock per cast
1.58 scast windoweffect 0.27 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 80mana at start / to cast
+7mana per attack
+2mana per second
0.80attacks per second
0.21 sattack delay: from the start of an attack until it hits
0.29 safter the hit until it can cast or attack again
0.0 s0.80 attacks/s0/80
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 10.50 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 80/80: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.58 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.27 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 1.58 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.79 s at base attack speed (the attack delay is 17% of the attack animation).
  5. Attack loop: the attack lands at 17% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 7 per attack and 2 per second; combat starts at 0/80.
  7. Overflow is banked: mana past 80 from attacks or regen is kept through the cast (78/80 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Ranged AD CarryPrimaryGuinsoo's RagebladeSpear of ShojinInfinity Edge

5-cost ranged AD Caster (game role tag, range 5). As the comp's damage dealer it takes the best calculated damage items. Mana lock 1.58 s per cast against a 10.7 s fill (13% locked). Casts per minute at base speed 4.9; with Spear of Shojin 7.4, Blue Buff 7.5, a +45% attack speed item 6.2. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AD SupportSolidLast WhisperRed BuffInfinity Edge

5-cost ranged AD Caster (game role tag, range 5). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 1.58 s per cast against a 10.7 s fill (13% locked). Casts per minute at base speed 4.9; with Spear of Shojin 7.4, Blue Buff 7.5, a +45% attack speed item 6.2. Blue Buff and Spear of Shojin are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Ashe (809 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 5 their aura would not reach the enemies.