// Recommended builds

The best trait and item combination at every level, 2 stars, by DPS.

Level 6Infinity EdgeInfinity EdgeStriker's Flail586DPS
Ravager 4Blackthorn 2Sacrifice: attack 2-cost 2-star
CalculatorFind the comp
Level 7Infinity EdgeInfinity EdgeBlue Buff654DPS
Ravager 6Blackthorn 2Sacrifice: attack 2-cost 2-star
CalculatorFind the comp
Level 8Infinity EdgeInfinity EdgeBlue Buff654DPS
Ravager 6Blackthorn 2Sacrifice: attack 2-cost 2-star
CalculatorFind the comp
Level 9Infinity EdgeInfinity EdgeBlue Buff654DPS
Ravager 6Blackthorn 2Sacrifice: attack 2-cost 2-star
CalculatorFind the comp
Level 10Infinity EdgeInfinity EdgeBlue Buff654DPS
Ravager 6Blackthorn 2Sacrifice: attack 2-cost 2-star
CalculatorFind the comp

Every level and star level below

// Top items

What each item adds on its own, in DPS, with no other item.

Deathblade+65
Infinity Edge+56
Kraken's Fury+56
Giant Slayer+53
Blue Buff+46
Last Whisper+43
Sterak's Gage+43
Spear of Shojin+41
Guinsoo's Rageblade+41
Hand of Justice+39
Striker's Flail+33
Titan's Resolve+31

Builds by level

Every combination of Warwick's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20
#TraitsBest buildDPS · no itemsDPS · with buildOpen
Ravager 6Blackthorn 2Sacrifice: attack 2-cost 2-starInfinity EdgeInfinity EdgeBlue Buff215654CalculatorFind the comp
Ravager 4Blackthorn 2Sacrifice: attack 2-cost 2-starInfinity EdgeInfinity EdgeStriker's Flail192586CalculatorFind the comp
Blackthorn 4Ravager 4Sacrifice: attack 2-cost 2-starInfinity EdgeInfinity EdgeStriker's Flail192586CalculatorFind the comp
Blackthorn 2Ravager 2Sacrifice: attack 2-cost 2-starInfinity EdgeInfinity EdgeStriker's Flail172536CalculatorFind the comp
Blackthorn 4Ravager 2Sacrifice: attack 2-cost 2-starInfinity EdgeInfinity EdgeStriker's Flail172536CalculatorFind the comp
Ravager 6DeathbladeDeathbladeGuinsoo's Rageblade147504CalculatorFind the comp
Blackthorn 2Sacrifice: attack 2-cost 2-starInfinity EdgeInfinity EdgeStriker's Flail154491CalculatorFind the comp
Blackthorn 4Sacrifice: attack 2-cost 2-starInfinity EdgeInfinity EdgeStriker's Flail154491CalculatorFind the comp
Ravager 4DeathbladeDeathbladeGuinsoo's Rageblade131457CalculatorFind the comp
Ravager 2DeathbladeDeathbladeGuinsoo's Rageblade118416CalculatorFind the comp
No traitsDeathbladeDeathbladeGuinsoo's Rageblade105378CalculatorFind the comp

// Cast timeline

1.00 smana lock per cast
1.00 scast windoweffect 0.43 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 40mana at start / to cast
+10mana per attack
0.75attacks per second
0.29 sattack delay: from the start of an attack until it hits
0.25 safter the hit until it can cast or attack again
0.0 s0.75 attacks/s0/40
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 4.53 s with 0.75 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 40/40: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.00 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.43 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 1.00 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.29 s at base attack speed (the attack delay is 22% of the attack animation).
  5. Attack loop: the attack lands at 22% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 10 per attack; combat starts at 0/40.
  7. Overflow is banked: mana past 40 from attacks or regen is kept through the cast (38/40 plus 10 casts and comes back with 8). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Melee AD SupportSituationalLast WhisperRed BuffSterak's Gage

2-cost melee AD Fighter (game role tag, range 1). Melee damage dealers take the melee support set: team debuffs plus a survival item. Mana lock 1.00 s per cast against a 5.6 s fill (15% locked). Casts per minute at base speed 9.1; with Spear of Shojin 13.2, Blue Buff 13.7, a +45% attack speed item 12.3. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the survival item that keeps this melee unit alive longest while dealing the most calculated damage for Warwick (249 DPS at 2 stars against three 2-star tanks). Burn item Red Buff: its attacks benefit from the attack speed.

Melee AP SupportSituationalIonic SparkRed BuffHand of Justice

2-cost melee AD Fighter (game role tag, range 1). It can hold the team Shred and Burn items plus a survival item for an AP comp; its own AD damage does not profit from the debuff. Mana lock 1.00 s per cast against a 5.6 s fill (15% locked). Casts per minute at base speed 9.1; with Spear of Shojin 13.2, Blue Buff 13.7, a +45% attack speed item 12.3. Blue Buff and Spear of Shojin are within 4% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the survival item that keeps this melee unit alive longest while dealing the most calculated damage for Warwick (264 DPS at 2 stars against three 2-star tanks). Burn item Red Buff: its attacks benefit from the attack speed.