// Recommended builds

The best trait and item combination at every level, 2 stars, by DPS.

Every level and star level below

// Top items

What each item adds on its own, in DPS, with no other item.

Guinsoo's Rageblade+112
Giant Slayer+75
Red Buff+72
Deathblade+69
Kraken's Fury+65
Infinity Edge+60
Striker's Flail+58
Quicksilver+57
Last Whisper+48
Hand of Justice+44
Sterak's Gage+42
Titan's Resolve+35

Builds by level

Every combination of Tristana's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20

// Cast timeline

4.00 smana lock per cast
0.70 scast window3.30 slocked while the effect runseffect 0.25 s

From the mana bar filling until mana can come in again. No mana comes in during this time. The mana lock lasts the 4.00 s the effect runs. Attacks continue.

0 / 60mana at start / to cast
+10mana per attack
0.75attacks per second
0.16 sattack delay: from the start of an attack until it hits
0.37 safter the hit until it can cast or attack again
0.0 s0.75 attacks/s0/60
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • mana locked (no mana while the effect runs)
  • effect

First cast at 7.20 s with 0.75 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 60/60: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 0.70 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.25 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 0.70 to 4.00 s: the ability's effect keeps the mana lock on. Attacks land, no mana comes in.
  5. 0.70 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 0.86 s at base attack speed (the attack delay is 12% of the attack animation).
  6. Attack loop: the attack lands at 12% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  7. Mana gain: 10 per attack; combat starts at 0/60.
  8. Overflow is banked: mana past 60 from attacks or regen is kept through the cast (58/60 plus 10 casts and comes back with 8). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Ranged AD CarrySolidGuinsoo's RagebladeGiant SlayerDeathblade

3-cost ranged AD Carry (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 4.00 s per cast against a 8.2 s fill (33% locked). Casts per minute at base speed 4.9; with Spear of Shojin 6.6, Blue Buff 6.7, a +45% attack speed item 6.2. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AD SupportSituationalLast WhisperRed BuffKraken's Fury

3-cost ranged AD Carry (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 4.00 s per cast against a 8.2 s fill (33% locked). Casts per minute at base speed 4.9; with Spear of Shojin 6.6, Blue Buff 6.7, a +45% attack speed item 6.2. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Tristana (425 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.

Ranged AP SupportSituationalVoid StaffRed BuffKraken's Fury

3-cost ranged AD Carry (game role tag, range 4). It can hold the team Shred and Burn items for an AP comp; its own AD damage does not profit from the debuff. Mana lock 4.00 s per cast against a 8.2 s fill (33% locked). Casts per minute at base speed 4.9; with Spear of Shojin 6.6, Blue Buff 6.7, a +45% attack speed item 6.2. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for Tristana (363 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.