LeBlanc

LeBlanc

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// Stats

550Health
0/40Mana
30Attack Damage
100Ability Power
0.7Attack Speed
30Armor
30Magic Resist
4Range

// Ability

Mirror Image

Passive: After player combat, your strongest LeBlanc has a 10 / 15 / 40% chance to create a copy of an ally on your board, increased by 4% per takedown. Active: Launch a mirror image at the current target, dealing 260 / 390 / 615 (ap) magic damage and 100 / 150 / 230 (ap) to adjacent enemies.

Percent Chance To Print[ 10% / 15% / 40% ]
Single Target Damageap[ 260 / 390 / 615 ]
AOE Damageap[ 100 / 150 / 230 ]

// Cast timeline

1.83 smana lock per cast
1.83 scast window

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 40mana at start / to cast
+7mana per attack
+2mana per second
0.70attacks per second
0.19 sattack delay: from the start of an attack until it hits
0.38 safter the hit until it can cast or attack again
0.0 s0.70 attacks/s0/40
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)

First cast at 6.29 s with 0.70 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 40/40: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.83 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 1.83 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 2.02 s at base attack speed (the attack delay is 13% of the attack animation).
  4. Attack loop: the attack lands at 13% of the attack animation (mana granted) and unlocks at 40%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  5. Mana gain: 7 per attack and 2 per second; combat starts at 0/40.
  6. Overflow is banked: mana past 40 from attacks or regen is kept through the cast (38/40 plus 7 casts and comes back with 5). Same rule for every champion; only the amounts differ by role.

// Damage calculation

Measured at 2 stars on a level 8 board the Trait Explorer builds around its traits (optimal tall, its traits at their lowest breakpoint, teammates at 2 stars without items, positioned by role), against a level 8 enemy comp (Elderwood Lux, Ornn, Xayah, Alistar, LeBlanc, Hecarim, Ezreal, Gnar: 3 tanks, 1 melee, 4 ranged, 2 stars), over 20 seconds of combat with real cast times, mana lock and item effects.

Its board: LeBlanc, Elderwood Lux, Ornn, Veigar, Xayah, Alistar, Tristana, Gnar.

91DPS with no items
401DPS with the best 3 items
244on the primary target

// Survivability

Alone, no items, 2 stars: its own damage against a 30 armor / 30 magic resist dummy, and what it soaks under 600 damage per second, half physical, from 4 attackers, over 20 s.

55DPS alone
1,287Effective health · dies at 2 s

Open in the DPS calculatorOpen in the effective health calculator

BuildDPS (all targets)DPS (primary)
Blue BuffJeweled GauntletGiant Slayer401244Open on the Board
Blue BuffRabadon's DeathcapGiant Slayer399243Open on the Board
Blue BuffBlue BuffRabadon's Deathcap380223Open on the Board
Spear of ShojinRabadon's DeathcapJeweled Gauntlet375222Open on the Board
Blue BuffRabadon's DeathcapAdaptive Helm374221Open on the Board

Builds are ranked by calculated damage: every damage item alone first, then every 3-item combination of the 12 best. Ability model confidence: high. Change the enemies, items and teammates in the calculator.

// Itemized Roles

Ranged AD SupportSituationalLast WhisperRed BuffSpear of Shojin

2-cost ranged AP Caster (game role tag, range 4). It can hold the team Sunder and Burn items for an AD comp; its own AP damage does not profit from the debuff. Mana lock 1.83 s per cast against a 5.9 s fill (24% locked). Casts per minute at base speed 7.7; with Spear of Shojin 10.9, Blue Buff 11.4, a +45% attack speed item 9.5. Blue Buff and Spear of Shojin are within 5% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for LeBlanc (286 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.

Ranged AP CarrySituationalBlue BuffJeweled GauntletGiant Slayer

2-cost ranged AP Caster (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 1.83 s per cast against a 5.9 s fill (24% locked). Casts per minute at base speed 7.7; with Spear of Shojin 10.9, Blue Buff 11.4, a +45% attack speed item 9.5. Blue Buff and Spear of Shojin are within 5% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AP SupportSituationalVoid StaffRed BuffSpear of Shojin

2-cost ranged AP Caster (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 1.83 s per cast against a 5.9 s fill (24% locked). Casts per minute at base speed 7.7; with Spear of Shojin 10.9, Blue Buff 11.4, a +45% attack speed item 9.5. Blue Buff and Spear of Shojin are within 5% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the third item that adds the most calculated damage for LeBlanc (335 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.