// Recommended builds
The best trait and item combination at every level, 2 stars, by DPS.
// Top items
What each item adds on its own, in DPS, with no other item.
Builds by level
Every combination of Aphelios's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.
| # | Traits | Best build | DPS · no items | DPS · with build | Open |
|---|---|---|---|---|---|
| 204 | 696 | CalculatorFind the comp | |||
| 203 | 695 | CalculatorFind the comp | |||
| 196 | 672 | CalculatorFind the comp | |||
| 194 | 664 | CalculatorFind the comp | |||
| 190 | 652 | CalculatorFind the comp | |||
| 158 | 626 | CalculatorFind the comp | |||
| 158 | 623 | CalculatorFind the comp | |||
| 155 | 614 | CalculatorFind the comp | |||
| 149 | 563 | CalculatorFind the comp | |||
| 145 | 552 | CalculatorFind the comp | |||
| 145 | 551 | CalculatorFind the comp | |||
| 145 | 503 | CalculatorFind the comp | |||
| 139 | 488 | CalculatorFind the comp | |||
| 135 | 487 | CalculatorFind the comp | |||
| No traits | 128 | 470 | CalculatorFind the comp |
No comp at this level can field Aphelios.
// Cast timeline
From the mana bar filling until mana can come in again. No mana comes in during this time. Mana locked through the 2.00 s channel after the cast; no attacks during it.
- attack animation
- attack lands
- attack recovery
- cast window (mana locked)
- channel
First cast at 7.80 s with 0.80 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.
Step by step, in words
- Mana reaches 70/70: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
- 0.00 to 1.65 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
- 1.65 to 3.65 s: channel. Still mana locked, still no attacks.
- 3.65 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 3.81 s at base attack speed (the attack delay is 13% of the attack animation).
- Attack loop: the attack lands at 13% of the attack animation (mana granted) and unlocks at 24%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
- Mana gain: 10 per attack; combat starts at 0/70.
- Overflow is banked: mana past 70 from attacks or regen is kept through the cast (68/70 plus 10 casts and comes back with 8). Same rule for every champion; only the amounts differ by role.
4-cost ranged AD Carry (game role tag, range 4). As the comp's damage dealer it takes the best calculated damage items. Mana lock 3.65 s per cast against a 8.9 s fill (29% locked). Casts per minute at base speed 4.8; with Spear of Shojin 6.5, Blue Buff 6.6, a +45% attack speed item 6.1. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.
4-cost ranged AD Carry (game role tag, range 4). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 3.65 s per cast against a 8.9 s fill (29% locked). Casts per minute at base speed 4.8; with Spear of Shojin 6.5, Blue Buff 6.6, a +45% attack speed item 6.1. Blue Buff and Spear of Shojin are within 2% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Aphelios (449 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 4 their aura would not reach the enemies.