// Top items

What each item adds on its own, in DPS, with no other item.

Giant Slayer+91
Spear of Shojin+85
Guinsoo's Rageblade+83
Archangel's Staff+83
Blue Buff+81
Rabadon's Deathcap+77
Red Buff+75
Jeweled Gauntlet+67
Hand of Justice+67
Striker's Flail+65
Nashor's Tooth+62
Void Staff+57

Builds by level

Every combination of Kha'Zix's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20
#TraitsBest buildDPS · no itemsDPS · with buildOpen
Executioner 4Rapidfire 3Ravager 2Spellweaver 2Rival 1Rabadon's DeathcapJeweled GauntletNashor's Tooth3861,180CalculatorFind the comp
Ravager 4Executioner 3Rapidfire 2Spellweaver 2Rival 1Jeweled GauntletNashor's ToothNashor's Tooth3711,158CalculatorFind the comp
Rapidfire 4Executioner 3Ravager 2Spellweaver 2Rival 1Jeweled GauntletJeweled GauntletNashor's Tooth3911,142CalculatorFind the comp
Executioner 4Rapidfire 2Ravager 2Spellweaver 2Rival 1Spear of ShojinRabadon's DeathcapRabadon's Deathcap3571,134CalculatorFind the comp
Spellweaver 4Executioner 3Rapidfire 2Ravager 2Rival 1Jeweled GauntletNashor's ToothNashor's Tooth3711,132CalculatorFind the comp
Executioner 4Rapidfire 4Spellweaver 2Rival 1Rabadon's DeathcapStriker's FlailSpear of Shojin3751,120CalculatorFind the comp
Executioner 4Ravager 4Rapidfire 2Rival 1Rabadon's DeathcapRabadon's DeathcapSpear of Shojin3391,117CalculatorFind the comp
Executioner 4Ravager 4Spellweaver 2Rival 1Nashor's ToothNashor's ToothJeweled Gauntlet3211,114CalculatorFind the comp
Executioner 4Spellweaver 4Rapidfire 2Rival 1Spear of ShojinRabadon's DeathcapRabadon's Deathcap3571,111CalculatorFind the comp
Rapidfire 5Executioner 3Spellweaver 2Rival 1Rabadon's DeathcapRabadon's DeathcapSpear of Shojin3801,107CalculatorFind the comp
Executioner 3Rapidfire 3Ravager 2Spellweaver 2Rival 1Rabadon's DeathcapJeweled GauntletNashor's Tooth3591,102CalculatorFind the comp
Executioner 4Rapidfire 4Ravager 2Rival 1Rabadon's DeathcapRabadon's DeathcapNashor's Tooth3531,094CalculatorFind the comp
Rapidfire 5Executioner 3Ravager 2Rival 1Rabadon's DeathcapRabadon's DeathcapJeweled Gauntlet3581,090CalculatorFind the comp
Executioner 4Spellweaver 4Ravager 2Rival 1Nashor's ToothNashor's ToothStriker's Flail3211,090CalculatorFind the comp
Ravager 4Executioner 3Rapidfire 3Rival 1Rabadon's DeathcapJeweled GauntletNashor's Tooth3391,086CalculatorFind the comp
Spellweaver 6Executioner 3Rival 1Nashor's ToothNashor's ToothStriker's Flail3081,085CalculatorFind the comp
Rapidfire 5Executioner 4Rival 1Rabadon's DeathcapRabadon's DeathcapRabadon's Deathcap3431,079CalculatorFind the comp
Spellweaver 4Executioner 3Rapidfire 3Rival 1Rabadon's DeathcapNashor's ToothJeweled Gauntlet3591,073CalculatorFind the comp
Executioner 4Rapidfire 3Spellweaver 2Rival 1Rabadon's DeathcapJeweled GauntletNashor's Tooth3451,069CalculatorFind the comp
Executioner 4Rapidfire 3Ravager 2Rival 1Rabadon's DeathcapJeweled GauntletNashor's Tooth3261,056CalculatorFind the comp

// Cast timeline

1.00 smana lock per cast
1.00 scast windoweffect 0.25 s

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 25mana at start / to cast
+10mana per attack
0.85attacks per second
0.04 sattack delay: from the start of an attack until it hits
0.05 safter the hit until it can cast or attack again
0.0 s0.85 attacks/s0/25
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)
  • effect

First cast at 2.44 s with 0.85 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 25/25: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.00 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 0.25 s: the ability's effect fires (projectile launch, damage, shield...).
  4. 1.00 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.04 s at base attack speed (the attack delay is 4% of the attack animation).
  5. Attack loop: the attack lands at 4% of the attack animation (mana granted) and unlocks at 8%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  6. Mana gain: 10 per attack; combat starts at 0/25.
  7. Overflow is banked: mana past 25 from attacks or regen is kept through the cast (23/25 plus 10 casts and comes back with 8). Same rule for every champion; only the amounts differ by role.

// Itemized Roles

Melee AP SupportSolidIonic SparkRed BuffHand of Justice

3-cost melee AP Reaper (game role tag, range 1). Melee damage dealers take the melee support set: team debuffs plus a survival item. Mana lock 1.00 s per cast against a 3.0 s fill (25% locked). Casts per minute at base speed 15.1; with Spear of Shojin 21, Blue Buff 20.8, a +45% attack speed item 19.6. Spear of Shojin and Blue Buff are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Shred item and one Burn item for the team, plus the survival item that keeps this melee unit alive longest while dealing the most calculated damage for Kha'Zix (413 DPS at 2 stars against three 2-star tanks). Burn item Red Buff: its attacks benefit from the attack speed.

Melee AD SupportSituationalLast WhisperRed BuffHand of Justice

3-cost melee AP Reaper (game role tag, range 1). It can hold the team Sunder and Burn items plus a survival item for an AD comp; its own AP damage does not profit from the debuff. Mana lock 1.00 s per cast against a 3.0 s fill (25% locked). Casts per minute at base speed 15.1; with Spear of Shojin 21, Blue Buff 20.8, a +45% attack speed item 19.6. Spear of Shojin and Blue Buff are within 1% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the survival item that keeps this melee unit alive longest while dealing the most calculated damage for Kha'Zix (336 DPS at 2 stars against three 2-star tanks). Burn item Red Buff: its attacks benefit from the attack speed.