// Recommended builds

The best trait and item combination at every level, 2 stars, by DPS.

Every level and star level below

// Top items

What each item adds on its own, in DPS, with no other item.

Giant Slayer+127
Guinsoo's Rageblade+122
Kraken's Fury+116
Deathblade+113
Red Buff+113
Infinity Edge+100
Last Whisper+88
Quicksilver+74
Sterak's Gage+72
Striker's Flail+64
Hand of Justice+59
Edge of Night+51

Builds by level

Every combination of Draven's own traits that a comp of the chosen level can reach, ranked by the DPS of its best 3-item build against three dummies with the team's shred, sunder and burn already on them. Numbers open the DPS Calculator with the same inputs. Levels 4 to 7 only use champions you can find at that level: up to 2-costs at level 4, 3-costs at levels 5 and 6, 4-costs at level 7.

Level
Stars
Debuffs on the enemies
/ 20
#TraitsBest buildDPS · no itemsDPS · with buildOpen
Bounty Seeker 1Guinsoo's RagebladeDeathbladeDeathblade163713CalculatorFind the comp

// Cast timeline

1.43 smana lock per cast
1.43 scast window

From the mana bar filling until mana can come in again. No mana comes in during this time.

0 / 110mana at start / to cast
+10mana per attack
0.85attacks per second
0.19 sattack delay: from the start of an attack until it hits
0.40 safter the hit until it can cast or attack again
0.0 s0.85 attacks/s0/110
  • attack animation
  • attack lands
  • attack recovery
  • cast window (mana locked)

First cast at 12.35 s with 0.85 attacks per second. Items, traits and damage taken change the mana pace; the cast, effect and channel windows do not.

Step by step, in words
  1. Mana reaches 110/110: the cast starts and the mana lock goes on (no mana from attacks, ticks or damage taken).
  2. 0.00 to 1.43 s: cast window. The unit plays its cast animation and its return to idle; it cannot auto attack.
  3. 1.43 s: unlock. Mana starts again (overflow kept) and a fresh attack starts from zero; it lands at 1.62 s at base attack speed (the attack delay is 16% of the attack animation).
  4. Attack loop: the attack lands at 16% of the attack animation (mana granted) and unlocks at 50%; a cast that becomes possible at the landing starts at that unlock point, cutting the rest of the attack.
  5. Mana gain: 10 per attack; combat starts at 0/110.
  6. Overflow is banked: mana past 110 from attacks or regen is kept through the cast (108/110 plus 10 casts and comes back with 8). Same rule for every champion; only the amounts differ by role.

Bounty Seeker: Data tables

Bounties

Choose a bounty; your strongest Draven progresses it and earns the reward. Completing one lets you choose another. Hard bounties reward more.

BountyReward
Land 60 attacks
1 random 5-cost champion
Cast 6 Abilities
2 random 4-cost champions
Cast 8 Abilities
?6 free rerolls
Deal 10,000 damage
?7 gold
Deal 35,000 damage
?15 goldB.F. Sword
Deal 10,000 damage in a single combat
B.F. Sword
Slay 8 enemies
?12 gold
Slay 15 enemies
1 random completed item
Deal the most damage on your team in a combat
?2 free rerolls
Be the last player standing in 3 combats
2 random components
Score 14 takedowns
?10 XP

// Itemized Roles

Ranged AD CarryPrimaryGiant SlayerGuinsoo's RagebladeDeathblade

5-cost ranged AD Carry (game role tag, range 5). As the comp's damage dealer it takes the best calculated damage items. Mana lock 1.43 s per cast against a 13.1 s fill (10% locked). Casts per minute at base speed 4.1; with Spear of Shojin 6.2, Blue Buff 6.2, a +45% attack speed item 5.7. Spear of Shojin and Blue Buff are within 0% of each other, so either keeps the loop rolling; the default mana-per-attack set stays.

Ranged AD SupportSolidLast WhisperRed BuffInfinity Edge

5-cost ranged AD Carry (game role tag, range 5). When another champion carries, it holds the team Shred/Sunder and Burn items. Mana lock 1.43 s per cast against a 13.1 s fill (10% locked). Casts per minute at base speed 4.1; with Spear of Shojin 6.2, Blue Buff 6.2, a +45% attack speed item 5.7. Spear of Shojin and Blue Buff are within 0% of each other, so either keeps the loop rolling; the default mana-per-attack set stays. One Sunder item and one Burn item for the team, plus the third item that adds the most calculated damage for Draven (566 DPS at 2 stars against three 2-star tanks). Ionic Spark, Evenshroud and Sunfire Cape are left out: at range 5 their aura would not reach the enemies.