// Set 18 · PBE preview

TFT Set 18: Enchanted Wilds PBE

Everything the PBE data reveals about Set 18 so far: all 65 champions, 36 traits, 20 emblems, the new Wisp mechanic and the move to Unreal Engine. Values still hidden in the data are shown as "?".

Last updated 2026-07-29 from PBE data (content version 16.16.8000032). Everything on this page can change before the set goes live.

Core changes

Unreal Engine

TFT is migrating from Riot's in-house engine to Unreal Engine as a long-term project. Cosmetics and systems move over gradually, and a dedicated PC client is planned for later this year. Set 18 is the first set of that era.

Wisps

The set mechanic: one-time purchasable effects that appear in the rightmost shop slot on alternating planning phases, at most one per round. Combat buffs, economy, items and gambles; after the mid game, every other offer becomes a combat Wisp. The PBE data currently contains 163 of them.

Flexible units and jungle monsters

Lux is the 5-cost Avatar flex unit and can adopt one of 9 origins (Blackthorn, Blossom, Coven, Elderwood, Fae, Inferno, Lunar, Primal, Solar). Jungle monsters are playable Riftbeast units for the first time, and The Elder Dragon takes two board slots while counting as two Riftbeasts.

Wisps · 163 in the data

Every Wisp effect named in the current PBE files. Many come in a base and an upgraded version; those are collapsed into one entry here. Costs and appearance conditions are not exported yet.

Show all 163 Wisp effects
Abandon Ship (has upgraded versions)

Sell your board and bench, gain 10 gold, 10 XP, and 10 rerolls.

Aftershock (has upgraded versions)

After 8 seconds, stun all enemies for 1.5 seconds.

All Fives (has upgraded versions)

Reroll your shop with all 5-cost champions.

All Fours (has upgraded versions)

Reroll your shop with all 4-cost champions.

All Ones (has upgraded versions)

Reroll your shop with all 1-cost champions.

All Threes (has upgraded versions)

Reroll your shop with all 3-cost champions.

All Twos (has upgraded versions)

Reroll your shop with all 2-cost champions.

Animate Shop (has upgraded versions)

For 20 seconds, your shop rerolls for free every 2 seconds.

Apprentice (has upgraded versions)

Gain a random 2-star 1-cost champion.

Artifactinate (has upgraded versions)

Lose 3 components, including ones built into items. Gain an Artifact anvil.

Backrow Star (has upgraded versions)

A random back row champion gains 75% Attack Speed for 7 seconds.

Bark Armor (has upgraded versions)

Your champions gain 150 shield for 10 seconds.

Barrier (has upgraded versions)

Allies gain 1000 Shield, decaying over 5 seconds.

Barter (has upgraded versions)

The next champion sold this round sells for 200% gold.

Bear's Visit

Gain the Bear Primal buff for this combat.

Big Boom (has upgraded versions)

The first ally to die explodes, dealing 25% Max Health magic damage.

Big Guns (has upgraded versions)

Gain 2 random 1-star 4-cost champions.

Blast Potion (has upgraded versions)

Gain a temporary equippable Blast Potion.

Blaze (has upgraded versions)

Fire spreads across the board, dealing true damage to enemies.

Blood and Iron (has upgraded versions)

After 20 champion deaths, gain a component anvil.

Blood Money (has upgraded versions)

Gain 1 gold for every champion you kill.

Booster Shot (has upgraded versions)

Up to 2 1-star champions temporarily star up during combat.

Border Village (has upgraded versions)

Reroll your shop with all 2-star 2-cost champions.

Borrowed Gear (has upgraded versions)

A champion gains a temporary recommended item.

Bronze Spoon (has upgraded versions)

Gain 4 XP.

Bulwark (has upgraded versions)

Your Tanks gain a 20% Max Health shield upon falling below 50% Health.

Bunch-o'-Belts (has upgraded versions)

Your allies gain 7 temporary, non-removable Giant's Belts.

Circle of Elders (has upgraded versions)

Gain one of each 5-cost champion.

Clone Companion (has upgraded versions)

Clone your highest damage champion. The clone deals 20% damage.

Coin Flip (has upgraded versions)

Flip a coin, gain 1 gold if it's heads.

Combust (has upgraded versions)

Your champions explode on death, dealing 15% Max Health magic damage.

Counterspell (has upgraded versions)

Increase all enemies' Max Mana by 15 until their next cast.

Crystal Ball (has upgraded versions)

Reveal your next opponent. Your team gains 12% Attack Speed.

Curio Cart (has upgraded versions)

Open an item store. Items cost 0 to 14 gold.

Cutpurse (has upgraded versions)

Every 5 seconds, your champions have a 15% chance to drop 1 Gold.

Die Roll (has upgraded versions)

Roll a six-sided die. Gain gold equal to the result.

Diversified (has upgraded versions)

Your team gains 30 Health for each active non-unique trait.

Doodad Bag (has upgraded versions)

Gain 2 random consumables that give Armor and Magic Resist or Health.

Doodad Jar (has upgraded versions)

Gain 1 random consumable that gives Armor and Magic Resist or Health.

Doodad Sack (has upgraded versions)

Gain 3 random consumables that give Armor and Magic Resist or Health.

Downpour (has upgraded versions)

Your team gains 2 Mana Regen.

Early Fix (has upgraded versions)

Gain 1 Item Reforger.

Essence Theft (has upgraded versions)

Gain 50% bonus Coven Essence this combat.

Experienced (has upgraded versions)

Gain 2 XP.

Fellowship (has upgraded versions)

Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.

Fertilize (has upgraded versions)

Gain 1 XP for each enemy that dies.

Field of Mice (has upgraded versions)

Gain a Tiny Champion Duplicator for each unique one-cost fielded last round.

Flash Fire (has upgraded versions)

Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.

Flip Frenzy (has upgraded versions)

Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

Flow (has upgraded versions)

Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.

Forest Guide (has upgraded versions)

Gain a random 4-cost champion.

Forest Mage (has upgraded versions)

Fill your shop with Wisps. You can only buy ONE!

Forest Twins (has upgraded versions)

Gain 2 copies of a 2-cost champion you don't have.

Found Friend (has upgraded versions)

Gain a temporary Training Dummy with a Giant's Belt.

Freeroller (has upgraded versions)

Gain 2 rerolls.

Giant Growth (has upgraded versions)

Your highest Health unit grows, gaining 600 Health.

Giant's Aura (has upgraded versions)

Your highest Health ally deals 2% max Health damage per second in an area.

Golden Goose (has upgraded versions)

Gain 1 gold for every 1500 damage your highest damage champion deals.

Grandmaster (has upgraded versions)

Gain a random 2-star 5-cost champion.

Greater Chaos (has upgraded versions)

Cast 2 random Wisps.

Grow Up (has upgraded versions)

Gain 16 XP.

Hand Of Baron (has upgraded versions)

Your team gains Baron Buff, increasing their stats.

Health Potion (has upgraded versions)

Gain a tempoary equippable Health Potion.

Heated Rivalry (has upgraded versions)

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

Hero Of Prophecy (has upgraded versions)

Gain a 5-cost champion. Gain them again each round FOREVER.

Hero's Entrance (has upgraded versions)

After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

Heroic Sacrifice (has upgraded versions)

Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.

Hireling (has upgraded versions)

A temporary 1-star 5-cost with 1 recommended items joins your team.

Homing Fireflies (has upgraded versions)

Your Casters spawn a firefly per 20 Mana spent. Each deals 150 magic damage.

Hugify (has upgraded versions)

Your highest Health unit grows, gaining 350 Health.

Hummingbird (has upgraded versions)

Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.

Idle Craftsman (has upgraded versions)

A component on your bench turns into a completed item it builds.

Improved Reach (has upgraded versions)

Your Fighters gain 1 range.

Infliction (has upgraded versions)

Slow, Burn, Shred, and Sunder enemies for 8 seconds.

Iron Core (has upgraded versions)

Your front center champion gains 4% Max Health per front-row unit.

Ironwood (has upgraded versions)

Enemies attacking your highest health champion deal 10% less damage.

Journeyman (has upgraded versions)

Gain a random 2-star 2-cost champion.

Jungling (has upgraded versions)

Overrun the shop with Riftbeasts.

Killer's Regret (has upgraded versions)

Your first 3 champions to die stun their killer for 1 second.

Killing Frenzy (has upgraded versions)

Fighters execute targets under 10% Health. They gain 15% Attack Speed on kill.

Knick-Knack Bag (has upgraded versions)

Gain 2 random consumables that give Attack Damage or Attack Speed.

Knick-Knack Jar (has upgraded versions)

Gain 1 random consumable that gives Attack Damage or Attack Speed.

Knick-Knack Sack (has upgraded versions)

Gain 3 random consumables that give Attack Damage or Attack Speed.

Late Bloomer (has upgraded versions)

A temporary 3-star 1-cost with 1 recommended items joins your team.

Lesser Chaos (has upgraded versions)

Cast a random Wisp.

Life Debt (has upgraded versions)

Gain 1 gold for every 10 missing Player Health.

Lightning Storm (has upgraded versions)

Every 1 second deal 5% Max Health true damage to an enemy.

Lightning Strike (has upgraded versions)

Deal 10% Max Health true damage to all enemies.

Living Soil (has upgraded versions)

Every 4 seconds, roots stun an enemy for 1 second.

Lost Travelers (has upgraded versions)

Gain 3 gold worth of random champions.

Lucky 7 (has upgraded versions)

Gain 7 shop rerolls.

Major Polymorph (has upgraded versions)

A random 4-cost you own permanently transforms into a 5-cost.

Mana Potion (has upgraded versions)

Gain a temporary equippable Mana Potion.

Mana-Rich Soil (has upgraded versions)

Your Casters have 15% reduced Max Mana.

Marksmen's Gale (has upgraded versions)

Your Marksmen's attacks grant 3% stacking Attack Speed.

Marksmen's Marks (has upgraded versions)

Your Marksmen have a 25% chance to double attack.

Memorial Dummy (has upgraded versions)

Your first itemized tank spawns a Dummy with their items on death.

Mercenary Force (has upgraded versions)

Gain 3% Damage Amp for every 10 gold you have.

Middle Path (has upgraded versions)

Reroll your shop with all 2-star 3-cost champions.

Minor Polymorph (has upgraded versions)

A random 1-cost you own permanently transforms into a 2-cost.

Mitosis (has upgraded versions)

Gain a Tiny Champion Duplicator.

Moonlight Ritual (has upgraded versions)

Your lowest star 1-cost or 2-cost champion stars up in combat.

Moonrise (has upgraded versions)

After 8 seconds, increase Lunar's effects by 100%.

Nature's Ally (has upgraded versions)

Every 3 ally deaths, summon a random Riftbeast.

Nature's Wrath (has upgraded versions)

Kill EVERYONE without an item after 8 seconds.

Payday (has upgraded versions)

For each ally champion that survives combat, gain 2 Gold.

Peddler (has upgraded versions)

Open a random item store. Random items cost 0 to 8 gold.

Petrified Dummy (has upgraded versions)

Your first champion to die turns into a 900 Health dummy with their defenses.

Petrify Shields (has upgraded versions)

10% Slow enemies and reduce their shields by 20% for 10 seconds.

Phantom Armor (has upgraded versions)

Gain a temporary Warmog's Armor.

Phantom Emblem (has upgraded versions)

Gain a temporary emblem of your most active trait.

Phantom Gloves (has upgraded versions)

Gain a temporary Thief's Gloves.

Phantom Splash (has upgraded versions)

Combat start: Up to 2 inactive traits activate at the lowest level.

Phantom Vest (has upgraded versions)

Gain a temporary Bramble Vest.

Plated Shields (has upgraded versions)

Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

Pocket Change (has upgraded versions)

Your one-star champions drop 1 gold on death.

Polymorph (has upgraded versions)

A random 2-cost you own permanently transforms into a 3-cost.

Potioncraft (has upgraded versions)

Gain three temporary equippable Potions.

Potted Lifebloom (has upgraded versions)

Gain a temporary Lifeblossom.

Potted Stonebark (has upgraded versions)

Gain a temporary Stonebark Tree.

Preppers (has upgraded versions)

Your stacking items start next combat partially stacked.

Prolific Power (has upgraded versions)

Your champions gain 8% Attack Damage and Ability Power.

Propagate (has upgraded versions)

Gain a copy of the first allied champion to die.

Quicken (has upgraded versions)

On cast, your champions gain 25% Attack Speed for 3 seconds.

Radiantize (has upgraded versions)

After 12 seconds, 1 random equipped item temporarily becomes Radiant.

Rain (has upgraded versions)

Your team gains 1 Mana Regen.

Refreshing Light (has upgraded versions)

Gain a free reroll per star level of each unique Solar champion.

Regeneration (has upgraded versions)

Your team heals 1% max Health per second.

Resistant (has upgraded versions)

Tanks reduce instances of incoming damage by 15.

Revenge (has upgraded versions)

Whenever an ally dies, your champions gain 4% stacking Damage Amp.

Ride the Wave (has upgraded versions)

The next 2 rerolls this round will have 2+ champions fielded last combat.

Rolling Bones (has upgraded versions)

You have a 50% chance to get a free reroll with each kill.

Roly-Polys (has upgraded versions)

For each ally champion alive at 18 seconds, gain a reroll.

Salvager (has upgraded versions)

Any units you bench have items removed and broken apart.

Scrappy (has upgraded versions)

Combat start: 2 champion without items gains a temporary recommended item.

Search Party (has upgraded versions)

Each of your shops has a 4-cost in it this round until you buy one.

Slow Study (has upgraded versions)

For each ally champion alive at 15 seconds, gain 2 XP.

Smurfing (has upgraded versions)

Gain a random 5 cost champion.

Snacktime! (has upgraded versions)

The BFF eats enemies he damages under 12% Max Health.

Solar Gift (has upgraded versions)

Gain a Leona, Sejuani, and Kayle

Solitude's Cloak (has upgraded versions)

Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.

Stand Alone (has upgraded versions)

Champions alone in their row gain 15% Health and 15% Damage Amp.

Starfall (has upgraded versions)

The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.

Starting Town (has upgraded versions)

Reroll your shop with all 2-star 1-cost champions.

Stealthy (has upgraded versions)

Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.

Sunfire Sorcery (has upgraded versions)

Burn and Wound enemies for 10 seconds.

Supercritical (has upgraded versions)

Allies with Precision gain 25% Critical Strike Damage.

Tattered Armor (has upgraded versions)

30% Shred and Sunder enemies for 10 seconds.

Terraforming (has upgraded versions)

Gain 5 seeds at start of combat.

Thingamajig Bag (has upgraded versions)

Gain 2 random consumables that give Ability Power or Mana Regen.

Thingamajig Jar (has upgraded versions)

Gain 1 random consumable that gives Ability Power or Mana Regen.

Thingamajig Sack (has upgraded versions)

Gain 3 random consumables that give Ability Power or Mana Regen.

Three Me (has upgraded versions)

Gain a random 2-star 3-cost champion.

Tiger's Visit (has upgraded versions)

Gain the Tiger Primal buff for this combat.

Training Yard (has upgraded versions)

Gain 2 Training Dummies each with a random tank item.

Treetop Archers (has upgraded versions)

Archers fire from the trees, dealing 500 physical damage every 3 seconds.

Tremors (has upgraded versions)

Every 8 seconds, Stun enemies for 1 second.

Trophy Hunter (has upgraded versions)

Gain 100% more takedowns on Rivals.

Turtle's Visit (has upgraded versions)

Gain the Turtle Primal buff for this combat.

Ultra Ascension (has upgraded versions)

After 25 seconds, allies gain 300% Damage Amp.

Verdant Vitality (has upgraded versions)

Your champions gain 100 Health.

Wrapped In Thorns (has upgraded versions)

Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.

Yordle Spirit (has upgraded versions)

Allies have a 99% chance to dodge attacks for 4 seconds.

Traits · 36 total

All 36 traits in one list (13 origins, 12 classes, 11 one-unit traits; each card is tagged). Numbers in the pills are the unit counts of each breakpoint, colored by tier (bronze, silver, gold, prismatic). "?" means the value is not in the data yet.

Adaptor 234 class

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.

220% OR
330% OR
450% OR
AkaliGrompKog'MawMaster YiNidalee

Apex Predator 1 unique

Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

Elder Dragon

Attuned 1 unique

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.

Alune

Avatar 1 unique

Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.

Lux

Blackthorn 246 origin

The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

2175 Health
4300 Health ; Bonus is 25% stronger
6350 Health ; The sacrifice doesn't die. It also gains: 30% AD/AP, 30% AS, 20 Armor/MR, 250 Health, 10%
Rek'SaiVeigarWarwickAzirMalphite

Blossom 357911 origin

After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 12% max Health.

3Wisps are upgraded, 12% AD/AP
5Wisps are in every shop, 30% AD/AP
7Gain 5 gold after buying a Wisp, 45% AD/AP
9You can buy 2 Wisps per round, 60% AD/AP
11Wisps overflow with power, 100% AD/AP
KarmaYorickYunaraMaster YiAhriSettAshe

Bounty Seeker 1 unique

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

Draven

Brawler 246 class

Your team gains 120 max Health. Brawlers gain more.

225% Health
440% Health
665% Health
KobukoRek'SaiAlistarKrugSettGnar

Caustic 1 unique

Caustic damage 30% Shreds and Sunders enemies for 4 seconds.

Kog'Maw

Coven 3457 origin

Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

31 Essence per kill, 18 Essence per loss
42 per kill, 22 per loss
52 per kill, 35 per loss
77 per kill, 70 per loss
CamilleCaitlynEliseCassiopeiaMorgana

Defender 246 class

Your team gains 12 Armor and Magic Resist. Defenders gain more.

225
455
6110
LeonaOrnnShenFiddlesticksRammusLillia

Eclipse ? unique

After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3 seconds.

Elderwood 357911 origin

Gain placeable Elderwood plants.

3A Stonebark Tree and a Lifebloom
5A second Stonebark Tree and Stonebark Trees gain 100 Health
7and the Deepwood Protector
9Plants star up to 2-star
11Plants star up to 3-star and the forest comes to life
OrnnXayahAlistarLeBlancHecarimEzrealGnar

Emerald Aspect 1 unique

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's ability.

Taric

Executioner 234 class

2Executioners gain Precision and 15% Critical Strike Chance.
3Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
4Bleed damage increased to 50%.
YunaraAzirEzrealSorakaKennen

Fae 24 origin

Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

25% and 2% Heal.
48% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
RakanXayahTristanaLillia

Flora Fatalis 12 origin

Flora Fatalis champions harvest enemies on takedown, gaining:

110 Mana
2and grant a 8% max Health heal to the lowest Health ally.
FiddlesticksSoraka

Greenfather 1 unique

Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: 0 / 5 Current Biome:

Ivern

Hunter 2345 class

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.

215% AD
325% AD
440% AD
560% AD
CinderlingCaitlynTristanaSivirAshe

Inferno 2357 origin

Inferno damage Burns and 33% Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.

21% Burn
3After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
5Ignite 2 shop slots, 2% Burn
7Ignite 4 shop slots, 3% Burn
AkaliVarusShenAmumuKennen

Invoker 2345 class

Your team gains Mana Regen, increased for Invokers.

21 Mana Regen | 2 Mana Regen
31 Mana Regen | 3 Mana Regen
42 Mana Regen | 5 Mana Regen
52 Mana Regen | 8 Mana Regen
PebblesTeemoKog'MawMorganaSentinel

Juggernaut 246 class

Your team gains Durability. Juggernauts gain more.

24% or 20%
46% or 28%
68% or 34%
RakanYorickScuttlecrabSejuaniViAmumuMaokai

Lunar 2345 origin

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

27% AS, 7% AP
310% AS, 10% AP
415% AS, 15% AP
520% AS, 20% AP
DianaApheliosAlune

Monolith 1 unique

Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

Malphite

Old Growth 1 unique

Whenever an enemy within 3 hexes dies, gain 30 permanent max Health. Current: 0

Maokai

Primal 24 origin

Choose one of four Primal Blessings.

ViNidaleeSivir

Rapidfire 2345 class

Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

2+3% AS per Attack
3+5% AS per Attack
4+9% AS per Attack
5+15% AS per Attack
VarusXayahKayleMama BeakAphelios

Ravager 246 class

Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

212% Bonus Damage
425% Bonus Damage
640% Bonus Damage
AkaliCamilleMurkwolfWarwickDianaBrambleback

Riftbeast 35710 origin

3Use the Alpha Mark to grant a Riftbeast their unique Buff
5Every 3 combats, your next shop is overrun with Riftbeasts.
7On combat start and every 5 seconds Riftbeasts grow gaining 6% AD 6% AP 6% AS +6 Armor +6 MR +60 Health +1 Mana Regen
10+2 maximum team size
CinderlingPebblesGrompMurkwolfScuttlecrabKrugMama BeakBramblebackSentinelElder Dragon

Rival 12 origin

1Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival.
2Rivals can be fielded together. When Kha'Zix gains Mana from his Ability, Rengar gains 100% of that Mana. When Rengar heals from his Ability, Kha'Zix gains 50% of that heal.
Kha'ZixRengar

Solar 3 origin

3Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 2.5% for each 3-star. 3 : 25% AS and 15 Armor/MR 5 : Convert 50% of the bonus magic damage to true damage. 8 : Every 1 seconds of combat, a 3-star champion ascends to 4-star.
LeonaKayleSejuani

Spellweaver 246 class

Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

210% AP, +1% AP per cast
430% AP, +1% AP per cast
655% AP, +2% AP per cast
KarmaVeigarLeBlancCassiopeiaFiddlesticksAhriAlune

Sprykin 357 origin

Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

3The Rider gains 15% Health and 15% AS
525% Health 25% AS, and 50% of the BFF's Ability applies to your Sprykin champions.
735% Health 35% AS, and 100% of the BFF's Ability applies to your Sprykin champions.
KobukoVeigarTeemoRammusTristanaGnar

Summoner 23 class

Summoners empower their summons in different ways. Yorick: +30% Health Azir: +45% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

2Empower Summons
3Improve each effect by 50%
YorickAzirMama BeakZyra

Thornmaiden 1 unique

Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

Zyra

Vanguard 246 class

At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

218% max Health
435% max Health
645% max Health. Gain 8% Durability while Shielded.
RakanEliseDianaHecarimSentinelTaric

Champions · 65

The full Set 18 roster from the PBE files, with each champion's ability. Most ability numbers, stats and combat roles are not exported yet; "?" values, and roles shown for only a few units, fill in automatically as PBE patches land.

1-cost (14)

Kunai Strike

Adaptor AD : Throw a volley of kunai at the target, dealing ? AD/AP physical damage. If the target is Burning, deal an additional ? AD damage. Adaptor AP : If the Ability kills, cast it again.

Camille

Defensive Sweep

Slice the target for ? AD/AP physical damage and gain ? Shield for ? seconds.

Cinderling

Razor Leaves

Summon five razor-sharp leaves that converge on the current target, dealing a total of ? AD/AP physical damage and applying ?% Wound and ?% Burn for ? seconds. Scarlet Buff: Cinderling gains ? Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target's max Health as true damage every second.

Karmic Bond

Tether the current target, dealing ? AP magic damage over ? seconds. Then release a burst of power around them, dealing ? AP magic damage to all enemies in a ? Hex radius and ?% Slowing them for ? seconds. Slow: Reduce Attack Speed

Kobuko
Sprykin · Brawler · AP Tank

Dance of Life

Restore ? Health/AP Health over 2 seconds. The next attack is replaced with a bash that deals ? Health/AP magic damage.

700 HP · 30/90 Mana · 55 AD · 40 Armor · 40 MR

Leona

Shield Bash

Passive: Start combat with ? AP bonus Armor and Magic Resist that decays over ? seconds. Active: Bash the current target, dealing ? Armor magic damage and Stunning them for ? seconds.

Bellows Breath

Active: Gain ? AP Shield for ? seconds and deal ? AP magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)?

Pebbles

Ability not in the PBE data yet.

Entrancing Dance

Gain ? AP Shield for ? seconds. Then grant the ally who has dealt the most damage this combat ? AP decaying Attack Speed for ? seconds.

Uproot

Passive: Restore ? Health Health each second, tripled for ? seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for ? second and dealing ? AP magic damage to them.

Piercing Arrow

Wind up, then fire an arrow at the most enemies in line with the target. It deals ? AD/AP physical damage to enemies hit, reduced by ? for each enemy it passes through (minimum ?).

Primordial Burst

Launch a giant blast at the target that deals ? AP magic damage, increased to ? AP if they're below ? max Health. If they die, permanently gain ?% Ability Power. Current bonus: ?% AP ?

Deadly Plumage

Gain ? Attack Speed for the next ? attacks. These attacks are replaced with feathers that deal ? AD physical damage and reduce Armor by ? AP.

Last Rites

Passive: On death, spawn a Spirit Walker with ? Health max Health. Active: Restore ? AP Health and strike the target, dealing ? AD physical damage.

2-cost (13)

Alistar

Triumphant Roar

Roar, restoring ? Health/AP Health, cleansing disables, and healing the two lowest percent Health allies for ? AP. Then slam the current target, dealing ? AP magic damage and Stunning them for ? seconds.

Caitlyn

Headshot

Passive: Every third attack is replaced with a Headshot that deals ? AD/AP physical damage.

Elise

Spider Queen

Transform into a spider and gain ? max Health. Attacks while in Spider Form deal ? AP bonus magic damage and heal for ? AP. Subsequent casts grant ? decaying Attack Speed for ? seconds.

Belchy Bubble

Adaptor AP : Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing ? AP magic damage. Enemies within a 1 hex radius of the explosion take ? AP magic damage over ? seconds. Adaptor AD : Heavily slows the target. Purple Buff: Every ? seconds, Gromp gains ? Ability Power.

Solar Judgement

Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal ? AP bonus magic damage. 2nd Ascension: Attacks ?% Shred enemies hit for ? seconds. 3rd Ascension: Attacks fire waves, dealing ? AP magic damage to all other units hit. 4th Ascension: Gain infinite range. Every ?rd wave is much larger. Shred: Reduce Magic Resist

Mirror Image

Passive: After player combat, your strongest LeBlanc has a ? chance to create a copy of an ally on your board, increased by ? per takedown. Active: Launch a mirror image at the current target, dealing ? AP magic damage and ? AP to adjacent enemies.

Murkwolf

Rending Claws

Leap to the lowest Health enemy within ? Hexes and deal ? AD/AP physical damage. The next ? attacks gain ? Attack Speed and deal ? AD bonus physical damage. Grey Buff: Gain Precision and ? Critical Strike Chance, increased up to ? based on missing Health.

Scuttlecrab

Can You Dig It?

Passive: Attacks are replaced by a dance that deals ? AD physical damage to all adjacent enemies. Active: Burrow underground, gaining ? Durability for ? seconds and healing ? AP over the duration. Green Buff: When allies fall below ? Health, they restore ? max Health.

Sejuani

Sun's Wrath

Gain ? Health/AP Shield for ? seconds. Then, cleave in a cone dealing ? AP magic damage and strike in a line, dealing ? AP magic damage to enemies hit.

Ki Barrier

Grant ? AP Shield to Shen and ? AP Shield to a nearby damaged ally for ? seconds. Both of their next ? attacks gain ? Attack Speed and deal ? AP bonus magic damage.

Fungus Among Us

Throw 2 clusters of mushrooms that deal ? AP magic damage to the ? nearest enemies. Then hurl a giant mushroom that deals ? AP magic damage to target. Each cast has a ? chance to forage an extra mushroom that can be collected for bonus effects. Red: ? Reroll (Reds Foraged: ?) Green: ? Tactician Health (Greens Foraged: ?) Yellow: ? XP (Yellows Foraged: ?)?

Jaws of The Beast

Bite the current target, dealing ? AD physical damage and healing for ? AP of the damage dealt. Gain ? Attack Speed for the rest of combat.

Cultivation of Spirit

Dash, then launch an orb at the current target that deals ? AD/AP physical damage and splits, dealing ? AD/AP physical damage to ? nearby enemies.

3-cost (14)

Arise!

Gain ? Attack Speed and summon ? soldiers for the next ? attacks. These attacks are replaced by commands which direct each soldier to deal ? AP magic damage per attack.

Cassiopeia

Noxious Blast

Poison the target and the nearest non-poisoned enemy, dealing ? AP magic damage over ? seconds. Poisons stack.

Pale Barrier

Gain ? shield for ? seconds and send out a moonlight orb to the closest ? enemies, dealing ? AP magic damage.

Harvest

Reduce the Magic Resist of the ? nearest enemies by ?. Then drain life from them over ? seconds, healing for ? AP Health and dealing ? AP magic damage to each over the duration.

Spirit of Dread

Gain ? Armor and Magic Resist for 3 seconds and restore ? AP Health over the duration. Launch spectral riders at the ? nearest enemies, dealing ? AP magic damage and Stunning them for ? seconds.

Kha'Zix

Taste Their Fear

Leap to the farthest enemy within ? Hexes, dealing ? AP magic damage. If they have no adjacent allies, deal ? AP magic damage instead and gain ? mana.

Kog'Maw

Raining Artillery

Adaptor AD : Launch acid at the target and the nearest enemy, dealing ? AD/AP physical damage. Enemies below ? max Health take ? AD/AP physical damage instead. AdaptorAP : Damages enemies over time.

Rock and Roll

Passive: On death, split into two Kruglettes with ? Health Health. Active: Gain ? AP max Health, then roll into the target, dealing ? AD/Health damage. Slate Buff: On death, Krug and Kruglettes Shield allies for ? max Health.

Ability not in the PBE data yet.

Master Yi

Wuju Style

Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor AD : Double Strikes grant ? AP stacking Attack Speed. Adaptor AP : Double Strikes deal bonus damage and heal.

Rammus

Defensive Ball Curl

Taunt, forcing enemies to attack this champion. For ? seconds, gain ? AP Shield and ? Armor and Magic Resist. When the Shield breaks, deal ? Armor/MR physical damage to enemies in ? Hexes.

Rengar

Savagery

Jump to the lowest percent Health enemy within ? hexes and stab them, dealing ? AD physical damage. Then heal for ? AP, increased to up to ? AP based on their missing Health.

Tristana

Explosive Charge

Attach an explosive charge to the target that lasts ? seconds. While active, gain infinite range and ? AP Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing ? AD physical damage + ? AD for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

Furious Fists

Passive: On attack, restore ? Health Health. Active: Unleash a primal roar, restoring ? AP Health. Then gain ? Attack Speed, ? Durability, and is Unstoppable for ? seconds.

4-cost (14)

Spirit Bomb

Launch a spirit bomb at the location within ? hexes that has the most surrounding enemies. It deals ? AP magic damage to enemies in a ? hex radius, reduced by ? per hex away from the epicenter.

Tantrum

Passive: Every second, restore ? AP/Health Health and deal ? AP magic damage to enemies within ? hex. Active: Deal ? AP magic damage to enemies within ? hexes and Stun them for ? seconds, increased to ? seconds if the target is Burning. Burn: Deals a percent of the target's max Health as true damage every second.

Aphelios

Moonlight's Onslaught

Equip Severum and swipe the target ? AS times over ? seconds, each dealing ? AD max Health physical damage. After the onslaught finishes, fire a blast that deals ? AD/AP physical damage split among all enemies in a 2 Hex radius.

Brambleback

Crimson Fury

Passive: When the target dies, leap at the next target, dealing ? AD physical damage. Active: Gain ? Attack Damage for ? seconds. During this time ignore ? AP Armor. Red Buff: Attacks ?% Burn enemies and heal Brambleback for ? max Health.

Nature's Wrath

Blink away from the current target, deal ? AD physical damage to them, and gain ? AP Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals ? AD physical damage, reduced by ? for each enemy it passes through (minimum ?).

Lillia

Lilting Lullaby

Restore ? AP Health and send ? butterflies at nearby enemies. Enemies hit take ? AP magic damage and Sleep for ? seconds. If they take ? damage, they wake up and take an additional ? max Health magic damage.

Malphite

Petrified Bark

Gain ? AP Shield for ? seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing ? AP/Armor/MR magic damage to enemies within ? hexes.

Morgana

Withering Curse

Passive: Gain ? Omnivamp. Active: Fire a dark blast at ? nearby enemies, dealing ? AP magic damage to them and cursing them for ? seconds. Then, spawn a ? Hex withering zone for the same duration that deals ? AP magic damage per second. Cursed enemies take ? AP more damage per curse.

Nidalee

Javelin Toss

Adaptor AP : Gain ? Attack Speed for the next ? attacks. These attacks are replaced with javelins that deal ? AP magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals ? AP magic damage. Adaptor AD : Transform into a Melee cougar Assassin that swipes enemies.

Sentinel

Azure Shockwave

Gain ? AP/Health Shield for ? seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take ? AP magic damage, and are Mana Reaved for ?. Blue Buff: Each time Sentinel casts, allies gain ? Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.

Haymaker

Passive: Upon falling below ? max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for ? Health/AP before dealing ? Health/AD physical damage in a large cone.

Sivir

Boomerang Blade

Throw a large crossblade that deals ? AD/AP physical damage to the current target and bounces ? times between nearby enemies, dealing ? AD/AP physical damage each bounce. When this kills an enemy, bounce ? additional times.

Starcall

Call down a star on the current target, dealing ? AP magic damage. If a star has previously fallen on them, call down ? additional stars that each deal ? AP magic damage.

Rampant Growth

Spawn ? plants around the battlefield that attack the nearest enemy ? times. Each attack deals ? AP magic damage.

5-cost (10)

Alune
Attuned · Lunar · Spellweaver · AP Caster

Moonfall

Rain ? moonshards split among the ? nearest enemies, dealing ? AP magic damage each. If the moon is full, instead crash it onto the board, dealing ? AP magic damage split among all enemies.

900 HP · 0/35 Mana · 40 AD · 45 Armor · 45 MR

Spirit Rift

Fire an arrow through the longest line of enemies that deals ? AD physical damage, reduced by ? per enemy hit (minimum ?). The arrow leaves a trail for ? seconds that deals ? AD/AP + ? max Health physical damage per second to enemies within and ?% Slows them. Slow: Reduce Attack Speed

Whirling Death

Passive: Attacks target random enemies in range and apply a bleed that deals ? AD physical damage over ? seconds. Every attack has a ? AP chance to deal ? bonus physical damage and apply ? bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal ? AD physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.

Elder Dragon

Heat Without Equal

Passive: Attacks deal ? damage to enemies adjacent to the target. Active: Become untargetable and fly into the air, gaining ? Omnivamp. Upon returning, stun all enemies for ? seconds and Ignite them for ? seconds. Then replace subsequent casts with Flame Breath and immediately cast it. Ignited enemies take ? max Health physical damage per second. Flame Breath: Spew fire at the most enemies in a line through the target, dealing ? AD/AP physical damage and Igniting them for ? seconds Elder Dragon Buff: Damaging an enemy below ? Health executes them.

Rage Gene

Passive: Gain ? Rage per second and ? Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within ? hexes. Then, deal ? AD physical damage to enemies within ? hexes, reduce their Armor and Magic Resist by ? AP, and Stun them for ? second. Mega Gnar gains ? Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing ? AD physical damage to them and ? AD physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Triggerseed

Passive: Shields from this Ability can critically strike with Precision. Active: Grant ? allies ? AP Shield and ? Damage Amp for ? seconds. Then deal ? AP magic damage to enemies adjacent to them. After casting ? times, also grant ? stacking Attack Speed to targets.

Firestorm

Charge up, gaining ? Ability Power per Burning enemy. Then, gain ? AP Shield for ? seconds and rush through a nearby group of enemies, dealing ? AP magic damage to each. After rushing, unleash a ? Hex firestorm that deals a total of ? AP magic damage split among all enemies hit over ? seconds.

Final Spark

Ability details not in the PBE data yet.

Sow the Seeds

Passive: After every ? damage blocked, a sapling jumps towards a nearby enemy and deals ? Health magic damage. On death, ? saplings jump out. Active: Deal ? Health magic damage to target and restore ? AP + ? missing Health.

Emerald Radiance

Passive: The first time Taric or his paired ally drops below ? Health, unleash emerald energy from both of them, granting ? Health Shield to allies within ? Hexes for ? seconds. Active: Restore ? AP Health. Taric and his paired ally deal ? AP bonus magic damage on their next ? attacks.

Emblems · 20

Emblems grant their trait to the holder. Recipes marked "not craftable yet" have no components in the current data; that can change.

Blackthorn Emblem
Blackthorn Emblem
Spatula + Giant's Belt
Blossom Emblem
Blossom Emblem
Spatula + Needlessly Large Rod
Brawler Emblem
Brawler Emblem
Frying Pan + Giant's Belt
Coven Emblem
Coven Emblem
not craftable yet
Defender Emblem
Defender Emblem
not craftable yet
Elderwood Emblem
Elderwood Emblem
Spatula + Chain Vest
Executioner Emblem
Executioner Emblem
Frying Pan + Sparring Gloves
Fae Emblem
Fae Emblem
Spatula + B.F. Sword
Flora Fatalis Emblem
Flora Fatalis Emblem
not craftable yet
Hunter Emblem
Hunter Emblem
Frying Pan + B.F. Sword
Inferno Emblem
Inferno Emblem
Spatula + Recurve Bow
Invoker Emblem
Invoker Emblem
Frying Pan + Tear Of The Goddess
Juggernaut Emblem
Juggernaut Emblem
not craftable yet
Lunar Emblem
Lunar Emblem
Spatula + Tear Of The Goddess
Primal Emblem
Primal Emblem
Spatula + Sparring Gloves
Rapidfire Emblem
Rapidfire Emblem
Frying Pan + Recurve Bow
Ravager Emblem
Ravager Emblem
Frying Pan + Negatron Cloak
Spellweaver Emblem
Spellweaver Emblem
Frying Pan + Needlessly Large Rod
Sprykin Emblem
Sprykin Emblem
Spatula + Negatron Cloak
Vanguard Emblem
Vanguard Emblem
Frying Pan + Chain Vest

New augments · 252

Set-18-specific augments in the PBE files (returning generic augments are not listed). Tiers are not exported yet, and upgraded duplicates are collapsed into one entry.

Show all 252 new augments
Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

Ascension

After 12 seconds of combat, your units gain 35% Damage Amp.

Augmented Power

Your next augment is one tier higher.

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Backup Bows

Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

Band of Thieves

Gain 1 Thief's Gloves.

Band of Thieves II

Gain 2 Thief's Gloves. After 6 player combats, gain another.

Band of Thieves II+

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Baron's Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Beast Within (has upgraded versions)

Primal grants an additional Blessing. Gain a Vi and a Nidalee.

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Birthday Present

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost)

Birthday Reunion

Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Blossom's Call

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

Bonus Gift

Whenever you open a loot orb, you have a 30% chance to gain a gray loot orb. Gain 2 gray loot orbs.

Bonus Gift +

Whenever you open a loot orb, you have a 30% chance to gain a gray loot orb. Gain 3 gray loot orbs.

Booster Pack

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Booster Pack+

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Booster Pack++

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Boxing Lessons

Your team gains 30 Health for each champion that starts combat in the front row.

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger.

Bronze For Life I

Your team gains 2% Damage Amp for each Bronze-tier trait.

Bronze For Life II

Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Buried Treasures III

Gain a random item component now and at the start of the next 5 rounds.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Call To Chaos

Gain a powerful and random reward.

Called Shot

Set your win streak to +4. Gain 4 gold.

Capital Gains I

Store gold equal to 110% of the interest you earn. On 3-3, gain all the stored gold. Gain 2 gold now.

Capital Gains II

Store gold equal to 150% of the interest you earn. On 3-3, gain all the stored gold. Gain 4 gold now.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

Carve a Path

Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

Celestial Blessing I

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Celestial Blessing II

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Celestial Blessing III

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Challenger's Grace

At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Champ Delivery

Gain 3 2-cost champions. After 4 rounds, gain 3 more.

Champ Delivery +

Gain 3 3-cost champions. After 4 rounds, gain 3 more.

Champ Delivery ++

Gain 3 4-cost champions. After 4 rounds, gain 3 more.

Chosen of the Sun

Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Clockwork Accelerator

Your team gains 10% Attack Speed every 3 seconds in combat.

Cluttered Mind

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Cognitive Tax

Gain 8 gold and 1 XP.

Cognitive Tax+

Gain 12 gold and 3 XP.

Comeback Story

Your team gains 4 Health and 0.4% Attack Speed per missing player Health.

Commerce Core

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Component Quest

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.

Consuming Flora (has upgraded versions)

Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait.

Continuous Conjuration

Gain a Needlessly Large Rod. After your champions deal 42000 magic damage, gain 2 more.

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Coven Acolyte

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Cybernetic Implants II

Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink II

Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Dark Ritual

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

Double Trouble

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component

Early Learnings

Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Electrocharge I

Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge II

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Embiggen

Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Explosive Growth

Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next 3 rounds, gain 10 XP.

Extra Buckles

Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

Feeling Lucky

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Flame On

The Inferno champion that dealt the most damage last combat is On Fire, gaining 25% Attack Speed. Gain a Varus and an Akali.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Flowing Tears

Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forge A Friend

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Forged In Strength

Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 1 random component. Remix Rumble Championship, 2023

FOURcing

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 85 health.

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Future Focused

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.

Gain 21 Gold

Gain 21 gold.

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Gilded Steel

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Going Long

You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny Plus

Gain a random Gold Augment and 6 gold.

Golden Gamble

Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble +

Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble ++

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Good For Something I

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Group Hug I

Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.

Group Hug II

Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Hard Commit

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I

When an enemy dies, a nearby ally is healed for 250 Health.

Healing Orbs II

When an enemy dies, a nearby ally is healed for 575 Health.

Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators. Gain 4 Gold

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators. Gain 8 Gold

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators. Gain 14 Gold

Hold the Line

Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Invested+

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy I

Your champions gain 8 permanent max health per interest you earn.

Investment Strategy II

Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 3 gold.

Iron Assets

Gain a component anvil and 3 gold.

It's Me, Baby

Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns. Runeterra Reforged Tactician's Crown, 2026

Item Extraction

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.

Item Grab Bag I

Gain 1 random completed item.

Jeweled Lotus I

Your team gains 10% Critical Strike Chance and Precision Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Jeweled Lotus II

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Jungle Pathing

Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast and 2 gold.

Kick Start

Gain a random 2-star 2-cost champion and 1 gold.

Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

After 8 player combats, gain an Artifact anvil.

Legion Of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Level Up!

When you buy XP, gain an additional 2. Gain 6 immediately.

Living Forge

Gain an Artifact Anvil now and after every 9 player combats.

Loaded Dice

Your dice and coins are lucky. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Magic Roll

Roll 3 dice. Gain rewards based on their total.

Makeshift Armor I

Champions without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II

Champions without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Master of All Origins

Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

Max Build

Gain 18 free Shop rerolls. When you reach level 9, gain 5 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

Min-Max

Gain a Golden Item Remover and 4 random components.

Missed Connections

Gain a copy of each 1-cost champion.

Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Hungry+

Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

Nature's Shelter

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Nesting Anvils

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

Nesting Anvils +

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.

Nesting Dolls (has upgraded versions)

After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.

New Recruit

Gain +1 max team size and 1 4-cost champion.

New Recruit+

Gain +1 max team size and 2 4-cost champions.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

Omega Riftbeast

You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

One Buff Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three

Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items I

Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items II

Round start: items on your bench are randomized. Gain 2 random components.

Pandora's Items III

Round start: items on your bench are randomized. Gain 1 Radiant item.

Partial Ascension

After 12 seconds of combat, your units gain 20% Damage Amp.

Patience Is A Virtue

Each round, gain 2 free rerolls if you did not buy a champion last round.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Portable Forge

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Prismatic Destiny

Gain a random Prismatic Augment and 4 gold.

Prismatic Destiny Plus

Gain a random Prismatic Augment and 10 gold.

Prismatic Ticket

Each time your shop is rerolled you have a 45% chance to gain a free reroll.

Promised Protection

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

Quick Streaks

You gain twice as much progress towards win and loss streaks. Gain 4 gold.

Radiant Rascal

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Radiant Relics

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Residual Magic

Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic +

Your team gains 130 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic ++

Your team gains 150 Health. Each time you purchase a Wisp, increase this by 10.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Rolling For Days

Gain 10 free Shop rerolls.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Shimmerscale Essence

Gain a Mogul's Mail. After 6 player combats, gain a Gamblers Blade.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Silver Spoon

Gain 10 XP

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Small Furry Friend

While Sprykin is active, gain a second BFF summon that is 70% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Small Grab Bag

Gain 2 random item components.

Solo Leveling

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.

Soul Awakening

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Spirit Of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Spreading Roots

Gain 2 random Emblems and 1 gold.

Spreading Roots+

Gain 2 random Emblems, a Reforger, and 2 gold.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Stand United

Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Sun and Moon (has upgraded versions)

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Sweet Treats

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Sword Overflow

Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Tower

Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

The Trait Tree

Gain 3 random Emblems and 2 gold.

The Trait Tree+

Gain 3 random Emblems, a Reforger, and 4 gold.

Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

TONS of Stats!

Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Trade Sector+

Gain a free Shop reroll every round. Gain 8 gold.

Trait Ladder

Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

Twin Guardians

If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen

Unrivaled (has upgraded versions)

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.

Urf's Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.

Verticality I

Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

Verticality II

Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them.

Verticality III

Champions gain 4% Attack Damage, 4% Ability Power, 4 Armor, and 4 Magic Resist for each ally that shares a trait with them.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025

Weight The Worth

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies.

Wisp Rebate

Each time you purchase a Wisp, gain 2 gold. Gain 6 gold now.

Wisp Rebate +

Each time you purchase a Wisp, gain 2 gold. Gain 10 gold now.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.

Set 18 FAQ

What is TFT Set 18?

Set 18, "Enchanted Wilds", is the next Teamfight Tactics set, currently testable on the PBE. It brings a forest-and-folklore theme, the new Wisp shop mechanic, jungle monsters as playable units, and it is the first set built during TFT's migration to Unreal Engine.

What are Wisps in Set 18?

Wisps are one-time purchasable effects that appear in the rightmost shop slot on alternating planning phases. You can buy at most one per round. They cover combat buffs, shop and economy effects, item rewards and high-risk gambles, and late-game offers shift toward combat Wisps.

How many champions are in TFT Set 18?

The current PBE data contains 65 champions, including jungle monsters like Gromp, Krug, Murkwolf and The Elder Dragon as playable Riftbeast units. Lux is the flexible 5-cost Avatar who adopts one of 9 different origins.

When does TFT Set 18 release?

Riot has not announced a final live date yet. The set is on PBE now, and the accompanying Unreal Engine client for PC is planned for later this year. This page updates as PBE patches land.

Is TFT really moving to Unreal Engine?

Yes. TFT is migrating from Riot's in-house engine to Unreal Engine as a long-term project, with cosmetics and systems moving over gradually and a dedicated PC client planned. Set 18 is the first set of that era.

Explore the current set in the Trait Explorer →