// Set 18 · PBE preview
TFT Set 18: Enchanted Wilds PBE
Everything the PBE data reveals about Set 18 so far: all 65 champions, 36 traits, 20 emblems, the new Wisp mechanic and the move to Unreal Engine. Values still hidden in the data are shown as "?".
Last updated 2026-07-29 from PBE data (content version 16.16.8000032). Everything on this page can change before the set goes live.
Core changes
Unreal Engine
TFT is migrating from Riot's in-house engine to Unreal Engine as a long-term project. Cosmetics and systems move over gradually, and a dedicated PC client is planned for later this year. Set 18 is the first set of that era.
Wisps
The set mechanic: one-time purchasable effects that appear in the rightmost shop slot on alternating planning phases, at most one per round. Combat buffs, economy, items and gambles; after the mid game, every other offer becomes a combat Wisp. The PBE data currently contains 163 of them.
Flexible units and jungle monsters
Lux is the 5-cost Avatar flex unit and can adopt one of 9 origins (Blackthorn, Blossom, Coven, Elderwood, Fae, Inferno, Lunar, Primal, Solar). Jungle monsters are playable Riftbeast units for the first time, and The Elder Dragon takes two board slots while counting as two Riftbeasts.
Wisps · 163 in the data
Every Wisp effect named in the current PBE files. Many come in a base and an upgraded version; those are collapsed into one entry here. Costs and appearance conditions are not exported yet.
Show all 163 Wisp effects
Sell your board and bench, gain 10 gold, 10 XP, and 10 rerolls.
After 8 seconds, stun all enemies for 1.5 seconds.
Reroll your shop with all 5-cost champions.
Reroll your shop with all 4-cost champions.
Reroll your shop with all 1-cost champions.
Reroll your shop with all 3-cost champions.
Reroll your shop with all 2-cost champions.
For 20 seconds, your shop rerolls for free every 2 seconds.
Gain a random 2-star 1-cost champion.
Lose 3 components, including ones built into items. Gain an Artifact anvil.
A random back row champion gains 75% Attack Speed for 7 seconds.
Your champions gain 150 shield for 10 seconds.
Allies gain 1000 Shield, decaying over 5 seconds.
The next champion sold this round sells for 200% gold.
Gain the Bear Primal buff for this combat.
The first ally to die explodes, dealing 25% Max Health magic damage.
Gain 2 random 1-star 4-cost champions.
Gain a temporary equippable Blast Potion.
Fire spreads across the board, dealing true damage to enemies.
After 20 champion deaths, gain a component anvil.
Gain 1 gold for every champion you kill.
Up to 2 1-star champions temporarily star up during combat.
Reroll your shop with all 2-star 2-cost champions.
A champion gains a temporary recommended item.
Gain 4 XP.
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Your allies gain 7 temporary, non-removable Giant's Belts.
Gain one of each 5-cost champion.
Clone your highest damage champion. The clone deals 20% damage.
Flip a coin, gain 1 gold if it's heads.
Your champions explode on death, dealing 15% Max Health magic damage.
Increase all enemies' Max Mana by 15 until their next cast.
Reveal your next opponent. Your team gains 12% Attack Speed.
Open an item store. Items cost 0 to 14 gold.
Every 5 seconds, your champions have a 15% chance to drop 1 Gold.
Roll a six-sided die. Gain gold equal to the result.
Your team gains 30 Health for each active non-unique trait.
Gain 2 random consumables that give Armor and Magic Resist or Health.
Gain 1 random consumable that gives Armor and Magic Resist or Health.
Gain 3 random consumables that give Armor and Magic Resist or Health.
Your team gains 2 Mana Regen.
Gain 1 Item Reforger.
Gain 50% bonus Coven Essence this combat.
Gain 2 XP.
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Gain 1 XP for each enemy that dies.
Gain a Tiny Champion Duplicator for each unique one-cost fielded last round.
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
Gain a random 4-cost champion.
Fill your shop with Wisps. You can only buy ONE!
Gain 2 copies of a 2-cost champion you don't have.
Gain a temporary Training Dummy with a Giant's Belt.
Gain 2 rerolls.
Your highest Health unit grows, gaining 600 Health.
Your highest Health ally deals 2% max Health damage per second in an area.
Gain 1 gold for every 1500 damage your highest damage champion deals.
Gain a random 2-star 5-cost champion.
Cast 2 random Wisps.
Gain 16 XP.
Your team gains Baron Buff, increasing their stats.
Gain a tempoary equippable Health Potion.
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Gain a 5-cost champion. Gain them again each round FOREVER.
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
A temporary 1-star 5-cost with 1 recommended items joins your team.
Your Casters spawn a firefly per 20 Mana spent. Each deals 150 magic damage.
Your highest Health unit grows, gaining 350 Health.
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
A component on your bench turns into a completed item it builds.
Your Fighters gain 1 range.
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Your front center champion gains 4% Max Health per front-row unit.
Enemies attacking your highest health champion deal 10% less damage.
Gain a random 2-star 2-cost champion.
Overrun the shop with Riftbeasts.
Your first 3 champions to die stun their killer for 1 second.
Fighters execute targets under 10% Health. They gain 15% Attack Speed on kill.
Gain 2 random consumables that give Attack Damage or Attack Speed.
Gain 1 random consumable that gives Attack Damage or Attack Speed.
Gain 3 random consumables that give Attack Damage or Attack Speed.
A temporary 3-star 1-cost with 1 recommended items joins your team.
Cast a random Wisp.
Gain 1 gold for every 10 missing Player Health.
Every 1 second deal 5% Max Health true damage to an enemy.
Deal 10% Max Health true damage to all enemies.
Every 4 seconds, roots stun an enemy for 1 second.
Gain 3 gold worth of random champions.
Gain 7 shop rerolls.
A random 4-cost you own permanently transforms into a 5-cost.
Gain a temporary equippable Mana Potion.
Your Casters have 15% reduced Max Mana.
Your Marksmen's attacks grant 3% stacking Attack Speed.
Your Marksmen have a 25% chance to double attack.
Your first itemized tank spawns a Dummy with their items on death.
Gain 3% Damage Amp for every 10 gold you have.
Reroll your shop with all 2-star 3-cost champions.
A random 1-cost you own permanently transforms into a 2-cost.
Gain a Tiny Champion Duplicator.
Your lowest star 1-cost or 2-cost champion stars up in combat.
After 8 seconds, increase Lunar's effects by 100%.
Every 3 ally deaths, summon a random Riftbeast.
Kill EVERYONE without an item after 8 seconds.
For each ally champion that survives combat, gain 2 Gold.
Open a random item store. Random items cost 0 to 8 gold.
Your first champion to die turns into a 900 Health dummy with their defenses.
10% Slow enemies and reduce their shields by 20% for 10 seconds.
Gain a temporary Warmog's Armor.
Gain a temporary emblem of your most active trait.
Gain a temporary Thief's Gloves.
Combat start: Up to 2 inactive traits activate at the lowest level.
Gain a temporary Bramble Vest.
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Your one-star champions drop 1 gold on death.
A random 2-cost you own permanently transforms into a 3-cost.
Gain three temporary equippable Potions.
Gain a temporary Lifeblossom.
Gain a temporary Stonebark Tree.
Your stacking items start next combat partially stacked.
Your champions gain 8% Attack Damage and Ability Power.
Gain a copy of the first allied champion to die.
On cast, your champions gain 25% Attack Speed for 3 seconds.
After 12 seconds, 1 random equipped item temporarily becomes Radiant.
Your team gains 1 Mana Regen.
Gain a free reroll per star level of each unique Solar champion.
Your team heals 1% max Health per second.
Tanks reduce instances of incoming damage by 15.
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
The next 2 rerolls this round will have 2+ champions fielded last combat.
You have a 50% chance to get a free reroll with each kill.
For each ally champion alive at 18 seconds, gain a reroll.
Any units you bench have items removed and broken apart.
Combat start: 2 champion without items gains a temporary recommended item.
Each of your shops has a 4-cost in it this round until you buy one.
For each ally champion alive at 15 seconds, gain 2 XP.
Gain a random 5 cost champion.
The BFF eats enemies he damages under 12% Max Health.
Gain a Leona, Sejuani, and Kayle
Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Champions alone in their row gain 15% Health and 15% Damage Amp.
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Reroll your shop with all 2-star 1-cost champions.
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
Burn and Wound enemies for 10 seconds.
Allies with Precision gain 25% Critical Strike Damage.
30% Shred and Sunder enemies for 10 seconds.
Gain 5 seeds at start of combat.
Gain 2 random consumables that give Ability Power or Mana Regen.
Gain 1 random consumable that gives Ability Power or Mana Regen.
Gain 3 random consumables that give Ability Power or Mana Regen.
Gain a random 2-star 3-cost champion.
Gain the Tiger Primal buff for this combat.
Gain 2 Training Dummies each with a random tank item.
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Every 8 seconds, Stun enemies for 1 second.
Gain 100% more takedowns on Rivals.
Gain the Turtle Primal buff for this combat.
After 25 seconds, allies gain 300% Damage Amp.
Your champions gain 100 Health.
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Allies have a 99% chance to dodge attacks for 4 seconds.
Traits · 36 total
All 36 traits in one list (13 origins, 12 classes, 11 one-unit traits; each card is tagged). Numbers in the pills are the unit counts of each breakpoint, colored by tier (bronze, silver, gold, prismatic). "?" means the value is not in the data yet.
Adaptor 234 class
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
Apex Predator 1 unique
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Attuned 1 unique
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
Avatar 1 unique
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
Blackthorn 246 origin
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
Blossom 357911 origin
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 12% max Health.
Bounty Seeker 1 unique
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Brawler 246 class
Your team gains 120 max Health. Brawlers gain more.
Caustic 1 unique
Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
Coven 3457 origin
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Defender 246 class
Your team gains 12 Armor and Magic Resist. Defenders gain more.
Eclipse ? unique
After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3 seconds.
Elderwood 357911 origin
Gain placeable Elderwood plants.
Emerald Aspect 1 unique
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's ability.
Executioner 234 class
Fae 24 origin
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
Flora Fatalis 12 origin
Flora Fatalis champions harvest enemies on takedown, gaining:
Greenfather 1 unique
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: 0 / 5 Current Biome:
Hunter 2345 class
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
Inferno 2357 origin
Inferno damage Burns and 33% Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
Invoker 2345 class
Your team gains Mana Regen, increased for Invokers.
Juggernaut 246 class
Your team gains Durability. Juggernauts gain more.
Lunar 2345 origin
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
Monolith 1 unique
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
Old Growth 1 unique
Whenever an enemy within 3 hexes dies, gain 30 permanent max Health. Current: 0
Primal 24 origin
Choose one of four Primal Blessings.
Rapidfire 2345 class
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
Ravager 246 class
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
Riftbeast 35710 origin
Rival 12 origin
Solar 3 origin
Spellweaver 246 class
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
Sprykin 357 origin
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
Summoner 23 class
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +45% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks
Thornmaiden 1 unique
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
Vanguard 246 class
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
Champions · 65
The full Set 18 roster from the PBE files, with each champion's ability. Most ability numbers, stats and combat roles are not exported yet; "?" values, and roles shown for only a few units, fill in automatically as PBE patches land.
1-cost (14)
Kunai Strike
Adaptor AD : Throw a volley of kunai at the target, dealing ? AD/AP physical damage. If the target is Burning, deal an additional ? AD damage. Adaptor AP : If the Ability kills, cast it again.
Defensive Sweep
Slice the target for ? AD/AP physical damage and gain ? Shield for ? seconds.
Razor Leaves
Summon five razor-sharp leaves that converge on the current target, dealing a total of ? AD/AP physical damage and applying ?% Wound and ?% Burn for ? seconds. Scarlet Buff: Cinderling gains ? Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target's max Health as true damage every second.
Karmic Bond
Tether the current target, dealing ? AP magic damage over ? seconds. Then release a burst of power around them, dealing ? AP magic damage to all enemies in a ? Hex radius and ?% Slowing them for ? seconds. Slow: Reduce Attack Speed
Dance of Life
Restore ? Health/AP Health over 2 seconds. The next attack is replaced with a bash that deals ? Health/AP magic damage.
700 HP · 30/90 Mana · 55 AD · 40 Armor · 40 MR
Shield Bash
Passive: Start combat with ? AP bonus Armor and Magic Resist that decays over ? seconds. Active: Bash the current target, dealing ? Armor magic damage and Stunning them for ? seconds.
Bellows Breath
Active: Gain ? AP Shield for ? seconds and deal ? AP magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: ? / ?)?
Entrancing Dance
Gain ? AP Shield for ? seconds. Then grant the ally who has dealt the most damage this combat ? AP decaying Attack Speed for ? seconds.
Uproot
Passive: Restore ? Health Health each second, tripled for ? seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for ? second and dealing ? AP magic damage to them.
Piercing Arrow
Wind up, then fire an arrow at the most enemies in line with the target. It deals ? AD/AP physical damage to enemies hit, reduced by ? for each enemy it passes through (minimum ?).
Primordial Burst
Launch a giant blast at the target that deals ? AP magic damage, increased to ? AP if they're below ? max Health. If they die, permanently gain ?% Ability Power. Current bonus: ?% AP ?
Deadly Plumage
Gain ? Attack Speed for the next ? attacks. These attacks are replaced with feathers that deal ? AD physical damage and reduce Armor by ? AP.
Last Rites
Passive: On death, spawn a Spirit Walker with ? Health max Health. Active: Restore ? AP Health and strike the target, dealing ? AD physical damage.
2-cost (13)
Triumphant Roar
Roar, restoring ? Health/AP Health, cleansing disables, and healing the two lowest percent Health allies for ? AP. Then slam the current target, dealing ? AP magic damage and Stunning them for ? seconds.
Headshot
Passive: Every third attack is replaced with a Headshot that deals ? AD/AP physical damage.
Spider Queen
Transform into a spider and gain ? max Health. Attacks while in Spider Form deal ? AP bonus magic damage and heal for ? AP. Subsequent casts grant ? decaying Attack Speed for ? seconds.
Belchy Bubble
Adaptor AP : Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing ? AP magic damage. Enemies within a 1 hex radius of the explosion take ? AP magic damage over ? seconds. Adaptor AD : Heavily slows the target. Purple Buff: Every ? seconds, Gromp gains ? Ability Power.
Solar Judgement
Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal ? AP bonus magic damage. 2nd Ascension: Attacks ?% Shred enemies hit for ? seconds. 3rd Ascension: Attacks fire waves, dealing ? AP magic damage to all other units hit. 4th Ascension: Gain infinite range. Every ?rd wave is much larger. Shred: Reduce Magic Resist
Mirror Image
Passive: After player combat, your strongest LeBlanc has a ? chance to create a copy of an ally on your board, increased by ? per takedown. Active: Launch a mirror image at the current target, dealing ? AP magic damage and ? AP to adjacent enemies.
Rending Claws
Leap to the lowest Health enemy within ? Hexes and deal ? AD/AP physical damage. The next ? attacks gain ? Attack Speed and deal ? AD bonus physical damage. Grey Buff: Gain Precision and ? Critical Strike Chance, increased up to ? based on missing Health.
Can You Dig It?
Passive: Attacks are replaced by a dance that deals ? AD physical damage to all adjacent enemies. Active: Burrow underground, gaining ? Durability for ? seconds and healing ? AP over the duration. Green Buff: When allies fall below ? Health, they restore ? max Health.
Sun's Wrath
Gain ? Health/AP Shield for ? seconds. Then, cleave in a cone dealing ? AP magic damage and strike in a line, dealing ? AP magic damage to enemies hit.
Ki Barrier
Grant ? AP Shield to Shen and ? AP Shield to a nearby damaged ally for ? seconds. Both of their next ? attacks gain ? Attack Speed and deal ? AP bonus magic damage.
Fungus Among Us
Throw 2 clusters of mushrooms that deal ? AP magic damage to the ? nearest enemies. Then hurl a giant mushroom that deals ? AP magic damage to target. Each cast has a ? chance to forage an extra mushroom that can be collected for bonus effects. Red: ? Reroll (Reds Foraged: ?) Green: ? Tactician Health (Greens Foraged: ?) Yellow: ? XP (Yellows Foraged: ?)?
Jaws of The Beast
Bite the current target, dealing ? AD physical damage and healing for ? AP of the damage dealt. Gain ? Attack Speed for the rest of combat.
Cultivation of Spirit
Dash, then launch an orb at the current target that deals ? AD/AP physical damage and splits, dealing ? AD/AP physical damage to ? nearby enemies.
3-cost (14)
Arise!
Gain ? Attack Speed and summon ? soldiers for the next ? attacks. These attacks are replaced by commands which direct each soldier to deal ? AP magic damage per attack.
Noxious Blast
Poison the target and the nearest non-poisoned enemy, dealing ? AP magic damage over ? seconds. Poisons stack.
Pale Barrier
Gain ? shield for ? seconds and send out a moonlight orb to the closest ? enemies, dealing ? AP magic damage.
Harvest
Reduce the Magic Resist of the ? nearest enemies by ?. Then drain life from them over ? seconds, healing for ? AP Health and dealing ? AP magic damage to each over the duration.
Spirit of Dread
Gain ? Armor and Magic Resist for 3 seconds and restore ? AP Health over the duration. Launch spectral riders at the ? nearest enemies, dealing ? AP magic damage and Stunning them for ? seconds.
Taste Their Fear
Leap to the farthest enemy within ? Hexes, dealing ? AP magic damage. If they have no adjacent allies, deal ? AP magic damage instead and gain ? mana.
Raining Artillery
Adaptor AD : Launch acid at the target and the nearest enemy, dealing ? AD/AP physical damage. Enemies below ? max Health take ? AD/AP physical damage instead. AdaptorAP : Damages enemies over time.
Rock and Roll
Passive: On death, split into two Kruglettes with ? Health Health. Active: Gain ? AP max Health, then roll into the target, dealing ? AD/Health damage. Slate Buff: On death, Krug and Kruglettes Shield allies for ? max Health.
Wuju Style
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor AD : Double Strikes grant ? AP stacking Attack Speed. Adaptor AP : Double Strikes deal bonus damage and heal.
Defensive Ball Curl
Taunt, forcing enemies to attack this champion. For ? seconds, gain ? AP Shield and ? Armor and Magic Resist. When the Shield breaks, deal ? Armor/MR physical damage to enemies in ? Hexes.
Savagery
Jump to the lowest percent Health enemy within ? hexes and stab them, dealing ? AD physical damage. Then heal for ? AP, increased to up to ? AP based on their missing Health.
Explosive Charge
Attach an explosive charge to the target that lasts ? seconds. While active, gain infinite range and ? AP Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing ? AD physical damage + ? AD for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Furious Fists
Passive: On attack, restore ? Health Health. Active: Unleash a primal roar, restoring ? AP Health. Then gain ? Attack Speed, ? Durability, and is Unstoppable for ? seconds.
4-cost (14)
Spirit Bomb
Launch a spirit bomb at the location within ? hexes that has the most surrounding enemies. It deals ? AP magic damage to enemies in a ? hex radius, reduced by ? per hex away from the epicenter.
Tantrum
Passive: Every second, restore ? AP/Health Health and deal ? AP magic damage to enemies within ? hex. Active: Deal ? AP magic damage to enemies within ? hexes and Stun them for ? seconds, increased to ? seconds if the target is Burning. Burn: Deals a percent of the target's max Health as true damage every second.
Moonlight's Onslaught
Equip Severum and swipe the target ? AS times over ? seconds, each dealing ? AD max Health physical damage. After the onslaught finishes, fire a blast that deals ? AD/AP physical damage split among all enemies in a 2 Hex radius.
Crimson Fury
Passive: When the target dies, leap at the next target, dealing ? AD physical damage. Active: Gain ? Attack Damage for ? seconds. During this time ignore ? AP Armor. Red Buff: Attacks ?% Burn enemies and heal Brambleback for ? max Health.
Nature's Wrath
Blink away from the current target, deal ? AD physical damage to them, and gain ? AP Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals ? AD physical damage, reduced by ? for each enemy it passes through (minimum ?).
Lilting Lullaby
Restore ? AP Health and send ? butterflies at nearby enemies. Enemies hit take ? AP magic damage and Sleep for ? seconds. If they take ? damage, they wake up and take an additional ? max Health magic damage.
Petrified Bark
Gain ? AP Shield for ? seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing ? AP/Armor/MR magic damage to enemies within ? hexes.
Withering Curse
Passive: Gain ? Omnivamp. Active: Fire a dark blast at ? nearby enemies, dealing ? AP magic damage to them and cursing them for ? seconds. Then, spawn a ? Hex withering zone for the same duration that deals ? AP magic damage per second. Cursed enemies take ? AP more damage per curse.
Javelin Toss
Adaptor AP : Gain ? Attack Speed for the next ? attacks. These attacks are replaced with javelins that deal ? AP magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals ? AP magic damage. Adaptor AD : Transform into a Melee cougar Assassin that swipes enemies.
Azure Shockwave
Gain ? AP/Health Shield for ? seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take ? AP magic damage, and are Mana Reaved for ?. Blue Buff: Each time Sentinel casts, allies gain ? Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.
Haymaker
Passive: Upon falling below ? max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for ? Health/AP before dealing ? Health/AD physical damage in a large cone.
Boomerang Blade
Throw a large crossblade that deals ? AD/AP physical damage to the current target and bounces ? times between nearby enemies, dealing ? AD/AP physical damage each bounce. When this kills an enemy, bounce ? additional times.
Starcall
Call down a star on the current target, dealing ? AP magic damage. If a star has previously fallen on them, call down ? additional stars that each deal ? AP magic damage.
Rampant Growth
Spawn ? plants around the battlefield that attack the nearest enemy ? times. Each attack deals ? AP magic damage.
5-cost (10)
Moonfall
Rain ? moonshards split among the ? nearest enemies, dealing ? AP magic damage each. If the moon is full, instead crash it onto the board, dealing ? AP magic damage split among all enemies.
900 HP · 0/35 Mana · 40 AD · 45 Armor · 45 MR
Spirit Rift
Fire an arrow through the longest line of enemies that deals ? AD physical damage, reduced by ? per enemy hit (minimum ?). The arrow leaves a trail for ? seconds that deals ? AD/AP + ? max Health physical damage per second to enemies within and ?% Slows them. Slow: Reduce Attack Speed
Whirling Death
Passive: Attacks target random enemies in range and apply a bleed that deals ? AD physical damage over ? seconds. Every attack has a ? AP chance to deal ? bonus physical damage and apply ? bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal ? AD physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.
Heat Without Equal
Passive: Attacks deal ? damage to enemies adjacent to the target. Active: Become untargetable and fly into the air, gaining ? Omnivamp. Upon returning, stun all enemies for ? seconds and Ignite them for ? seconds. Then replace subsequent casts with Flame Breath and immediately cast it. Ignited enemies take ? max Health physical damage per second. Flame Breath: Spew fire at the most enemies in a line through the target, dealing ? AD/AP physical damage and Igniting them for ? seconds Elder Dragon Buff: Damaging an enemy below ? Health executes them.
Rage Gene
Passive: Gain ? Rage per second and ? Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within ? hexes. Then, deal ? AD physical damage to enemies within ? hexes, reduce their Armor and Magic Resist by ? AP, and Stun them for ? second. Mega Gnar gains ? Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing ? AD physical damage to them and ? AD physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Triggerseed
Passive: Shields from this Ability can critically strike with Precision. Active: Grant ? allies ? AP Shield and ? Damage Amp for ? seconds. Then deal ? AP magic damage to enemies adjacent to them. After casting ? times, also grant ? stacking Attack Speed to targets.
Firestorm
Charge up, gaining ? Ability Power per Burning enemy. Then, gain ? AP Shield for ? seconds and rush through a nearby group of enemies, dealing ? AP magic damage to each. After rushing, unleash a ? Hex firestorm that deals a total of ? AP magic damage split among all enemies hit over ? seconds.
Sow the Seeds
Passive: After every ? damage blocked, a sapling jumps towards a nearby enemy and deals ? Health magic damage. On death, ? saplings jump out. Active: Deal ? Health magic damage to target and restore ? AP + ? missing Health.
Emerald Radiance
Passive: The first time Taric or his paired ally drops below ? Health, unleash emerald energy from both of them, granting ? Health Shield to allies within ? Hexes for ? seconds. Active: Restore ? AP Health. Taric and his paired ally deal ? AP bonus magic damage on their next ? attacks.
Emblems · 20
Emblems grant their trait to the holder. Recipes marked "not craftable yet" have no components in the current data; that can change.
New augments · 252
Set-18-specific augments in the PBE files (returning generic augments are not listed). Tiers are not exported yet, and upgraded duplicates are collapsed into one entry.
Show all 252 new augments
Gain 20 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024
After 12 seconds of combat, your units gain 35% Damage Amp.
Your next augment is one tier higher.
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Gain 1 Thief's Gloves.
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
Primal grants an additional Blessing. Gain a Vi and a Nidalee.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Gain 3 random components, 2 gold, and 1 Reforger.
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost)
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022
Whenever you open a loot orb, you have a 30% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Whenever you open a loot orb, you have a 30% chance to gain a gray loot orb. Gain 3 gray loot orbs.
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
Your team gains 30 Health for each champion that starts combat in the front row.
Gain a random Emblem.
Gain a random Emblem and a Reforger.
Your team gains 2% Damage Amp for each Bronze-tier trait.
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Gain a random item component now and at the start of the next 5 rounds.
After losing your combat, gain 2 gold and a free Shop reroll.
Gain a powerful and random reward.
Set your win streak to +4. Gain 4 gold.
Store gold equal to 110% of the interest you earn. On 3-3, gain all the stored gold. Gain 2 gold now.
Store gold equal to 150% of the interest you earn. On 3-3, gain all the stored gold. Gain 4 gold now.
Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0
Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Gain 3 2-cost champions. After 4 rounds, gain 3 more.
Gain 3 3-cost champions. After 4 rounds, gain 3 more.
Gain 3 4-cost champions. After 4 rounds, gain 3 more.
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Your team gains 10% Attack Speed every 3 seconds in combat.
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain 8 gold and 1 XP.
Gain 12 gold and 3 XP.
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait.
Gain a Needlessly Large Rod. After your champions deal 42000 magic damage, gain 2 more.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Whenever you craft a completed item, gain 2 rerolls.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Gain 2 random 5-cost champions and 2 copies of a random component
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Now and at the start of the next 3 rounds, gain 7 XP.
Now and at the start of the next 3 rounds, gain 10 XP.
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
The Inferno champion that dealt the most damage last combat is On Fire, gaining 25% Attack Speed. Gain a Varus and an Akali.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
The next 1-cost champion you buy is 3-star. Gain 5 gold.
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 1 random component. Remix Rumble Championship, 2023
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 85 health.
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Gain 21 gold.
Your team becomes large, gaining 200 Health and 10% max Health.
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 6 gold.
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
When an enemy dies, a nearby ally is healed for 250 Health.
When an enemy dies, a nearby ally is healed for 575 Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Gain 22 gold. Your max interest is increased to 10.
Gain 2 Lesser Champion Duplicators. Gain 4 Gold
Gain 2 Lesser Champion Duplicators. Gain 8 Gold
Gain 2 Lesser Champion Duplicators. Gain 14 Gold
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Your champions gain 8 permanent max health per interest you earn.
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 3 gold.
Gain a component anvil and 3 gold.
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns. Runeterra Reforged Tactician's Crown, 2026
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
Gain 1 random completed item.
Your team gains 10% Critical Strike Chance and Precision Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast and 2 gold.
Gain a random 2-star 2-cost champion and 1 gold.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025
When you reach Level 9, gain 27 gold.
After 8 player combats, gain an Artifact anvil.
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021
When you buy XP, gain an additional 2. Gain 6 immediately.
Gain an Artifact Anvil now and after every 9 player combats.
Your dice and coins are lucky. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
Roll 3 dice. Gain rewards based on their total.
Champions without items equipped gain 30 Armor and Magic Resist.
Champions without items equipped gain 50 Armor and Magic Resist.
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
Gain 18 free Shop rerolls. When you reach level 9, gain 5 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
Gain a Golden Item Remover and 4 random components.
Gain a copy of each 1-cost champion.
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 7 gold now and every round for the rest of the game.
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
Gain +1 max team size and 1 4-cost champion.
Gain +1 max team size and 2 4-cost champions.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Round start: items on your bench are randomized. Gain 1 random component.
Round start: items on your bench are randomized. Gain 2 random components.
Round start: items on your bench are randomized. Gain 1 Radiant item.
After 12 seconds of combat, your units gain 20% Damage Amp.
Each round, gain 2 free rerolls if you did not buy a champion last round.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Gain a random Prismatic Augment and 4 gold.
Gain a random Prismatic Augment and 10 gold.
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
You gain twice as much progress towards win and loss streaks. Gain 4 gold.
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 130 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 150 Health. Each time you purchase a Wisp, increase this by 10.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 10 free Shop rerolls.
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain a Mogul's Mail. After 6 player combats, gain a Gamblers Blade.
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
Gain a random Silver Augment and 2 gold.
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 7 gold.
Gain 10 XP
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Roll a die. Gain rewards based on the number rolled.
While Sprykin is active, gain a second BFF summon that is 70% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Gain 2 random item components.
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain 2 random completed items that build from Needlessly Large Rod.
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
Gain 2 random completed items that build from B.F. Sword.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain 3 random Emblems and 2 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 8 gold.
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
Gain 1 Spatula, 3 random components, and 5 gold.
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them.
Champions gain 4% Attack Damage, 4% Ability Power, 4 Armor, and 4 Magic Resist for each ally that shares a trait with them.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies.
Each time you purchase a Wisp, gain 2 gold. Gain 6 gold now.
Each time you purchase a Wisp, gain 2 gold. Gain 10 gold now.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
You can always move freely on Carousel rounds. Gain 5 gold.
Set 18 FAQ
What is TFT Set 18?
Set 18, "Enchanted Wilds", is the next Teamfight Tactics set, currently testable on the PBE. It brings a forest-and-folklore theme, the new Wisp shop mechanic, jungle monsters as playable units, and it is the first set built during TFT's migration to Unreal Engine.
What are Wisps in Set 18?
Wisps are one-time purchasable effects that appear in the rightmost shop slot on alternating planning phases. You can buy at most one per round. They cover combat buffs, shop and economy effects, item rewards and high-risk gambles, and late-game offers shift toward combat Wisps.
How many champions are in TFT Set 18?
The current PBE data contains 65 champions, including jungle monsters like Gromp, Krug, Murkwolf and The Elder Dragon as playable Riftbeast units. Lux is the flexible 5-cost Avatar who adopts one of 9 different origins.
When does TFT Set 18 release?
Riot has not announced a final live date yet. The set is on PBE now, and the accompanying Unreal Engine client for PC is planned for later this year. This page updates as PBE patches land.
Is TFT really moving to Unreal Engine?
Yes. TFT is migrating from Riot's in-house engine to Unreal Engine as a long-term project, with cosmetics and systems moving over gradually and a dedicated PC client planned. Set 18 is the first set of that era.