// Set 18 · live

TFT Set 18: Enchanted Wilds PBE

Everything in Set 18: all 65 champions, 36 traits, 20 emblems, the Wisp mechanic and the move to Unreal Engine, read from the live game files. Values the files do not expose are shown as "?".

Last updated 2026-09-11 from the live game files (content version 18.2.0.986B1084.u7df1cfd2). Numbers roll with each game patch.

Build Set 18 comps in the Trait Explorer →

The Trait Explorer brute-forces every possible Set 18 comp against your criteria: up to 1,824,563,723,920 board combinations in a single full-pool search at level 11.

Core changes

Unreal Engine

TFT is migrating from Riot's in-house engine to Unreal Engine as a long-term project. Cosmetics and systems move over gradually, and a dedicated PC client is planned for later this year. Set 18 is the first set of that era.

Wisps

The set mechanic: one-time purchasable effects that appear in the rightmost shop slot on alternating planning phases, at most one per round. Combat buffs, economy, items and gambles; after the mid game, every other offer becomes a combat Wisp. The game files contain 156 of them.

Flexible units and jungle monsters

Lux is the 5-cost Avatar flex unit and can adopt one of 9 origins (Blackthorn, Blossom, Coven, Elderwood, Fae, Inferno, Lunar, Primal, Solar). Jungle monsters are playable Riftbeast units for the first time, and The Elder Dragon takes two board slots while counting as two Riftbeasts.

Wisps · 156 in the data

Every Wisp effect named in the game files. Many come in a base and an upgraded version; those are collapsed into one entry here.

Show all 156 Wisp effects
Abandon Ship (has upgraded versions)

Sell your board and bench, gain 6 gold and 8 rerolls.

Aftershock (has upgraded versions)

After 8 seconds, stun all enemies for 1.5 seconds.

All Fives (has upgraded versions)

Reroll your shop with all 5-cost champions.

All Fours (has upgraded versions)

Reroll your shop with all 4-cost champions.

All Ones (has upgraded versions)

Reroll your shop with all 1-cost champions.

All Threes (has upgraded versions)

Reroll your shop with all 3-cost champions.

All Twos (has upgraded versions)

Reroll your shop with all 2-cost champions.

Animate Shop (has upgraded versions)

For 18 seconds, your shop rerolls for free every 2 seconds.

Artifactinate (has upgraded versions)

Lose 3 components, including ones built into items. Gain an Artifact anvil.

Backrow Star (has upgraded versions)

A random back row champion gains 85% Attack Speed for 7 seconds.

Bark Armor (has upgraded versions)

Your champions gain 150 shield for 10 seconds.

Barrier (has upgraded versions)

Allies gain 1250 Shield, decaying over 6 seconds.

Barter (has upgraded versions)

The next champion sold this round sells for 200% gold.

Beggar's Wisp (has upgraded versions)

The wilds couldn't find a wisp for you this roll. Gain 3 gold.

Big Boom (has upgraded versions)

The first ally to die explodes, dealing 25% Max Health magic damage.

Blast Potion (has upgraded versions)

Gain a temporary equippable Blast Potion.

Blaze (has upgraded versions)

Fire spreads across the board, dealing true damage to enemies.

Blood and Iron (has upgraded versions)

After 20 champion deaths, gain a component anvil.

Blood Money (has upgraded versions)

Gain 1 gold for every champion you kill.

Blood Ritual (has upgraded versions)

Lose 10 Player Health. Gain a Champion Duplicator.

Booster Shot (has upgraded versions)

Up to 2 1-star champions temporarily star up during combat.

Border Village (has upgraded versions)

Reroll your shop with all 2-star 2-cost champions.

Borrowed Gear (has upgraded versions)

At the start of combat, a champion gains a temporary recommended item.

Bronze Spoon

Gain 4 XP.

Bulwark (has upgraded versions)

Your Tanks gain a 20% Max Health shield upon falling below 50% Health.

Bunch-o'-Belts (has upgraded versions)

Your allies gain 7 temporary, non-removable Giant's Belts.

Clone Companion (has upgraded versions)

Clone your highest damage champion. The clone deals 20% damage.

Coin Flip (has upgraded versions)

Flip a coin, gain 1 gold if it's heads.

Combust (has upgraded versions)

Your champions explode on death, dealing 12% Max Health magic damage.

Component Bounty (has upgraded versions)

If you win the next player combat, gain a random component.

Counterspell (has upgraded versions)

Increase all enemies' Max Mana by 15 until their next cast.

Crystal Ball (has upgraded versions)

Reveal your next opponent. Your team gains 12% Attack Speed.

Curio Cart (has upgraded versions)

Open an item store. Items cost 0 to 15 gold.

Cutpurse (has upgraded versions)

Every 5 seconds, your champions have a 20% chance to drop 1 Gold.

Die Roll (has upgraded versions)

Roll a six-sided die. Gain gold equal to the result.

Diversified (has upgraded versions)

Your team gains 30 Health for each active non-unique trait.

Doodad Bag (has upgraded versions)

Gain 2 consumables that give permanent Armor and Magic Resist or Health.

Doodad Jar (has upgraded versions)

Gain 1 consumable that gives permanent Armor and Magic Resist or Health.

Doodad Sack (has upgraded versions)

Gain 3 consumables that give permanent Armor and Magic Resist or Health.

Downpour (has upgraded versions)

Your team gains 2 Mana Regen.

Early Fix (has upgraded versions)

Gain 1 Item Reforger.

Essence Theft (has upgraded versions)

Gain 50% bonus Coven Essence this combat.

Experienced

Gain 2 XP.

Fellowship (has upgraded versions)

Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.

Fertilize (has upgraded versions)

Gain 1 XP for each enemy that dies.

Flash Fire (has upgraded versions)

Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.

Flip Frenzy (has upgraded versions)

Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

Flow (has upgraded versions)

Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.

Forest Mage (has upgraded versions)

Fill your shop with Wisps. You can only buy one.

Forest Twins (has upgraded versions)

Gain 2 copies of a 2-cost champion you don't have.

Found Friend (has upgraded versions)

Gain a temporary Training Dummy with a Giant's Belt.

Freeroller (has upgraded versions)

Gain 2 rerolls.

Giant Growth (has upgraded versions)

Your highest Health unit grows, gaining 750 Health.

Giant's Aura (has upgraded versions)

Your highest Health ally deals 2% max Health damage per second in an area.

Golden Goose (has upgraded versions)

Gain 1 gold for every 1700 damage your highest damage champion deals.

Golden Road (has upgraded versions)

After 3 player combats, gain 2 Gold per fight won.

Good Loss (has upgraded versions)

For the next 3 player combats, gain 4 XP if you lose.

Greater Chaos (has upgraded versions)

Cast 2 random Wisps.

Grow Up

Gain 12 XP.

Hand of Baron (has upgraded versions)

Your team gains Baron Buff, increasing their stats.

Healing Pool (has upgraded versions)

Heal 5 Player Health.

Health Potion (has upgraded versions)

Gain a tempoary equippable Health Potion.

Heated Rivalry (has upgraded versions)

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

Hero of Prophecy (has upgraded versions)

Gain a 5-cost champion. Gain them again each round FOREVER.

Hero's Entrance (has upgraded versions)

After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

Heroic Sacrifice (has upgraded versions)

Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.

Hireling (has upgraded versions)

A temporary 1-star 5-cost with 1 recommended items joins your team.

Homing Fireflies (has upgraded versions)

Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.

Hugify (has upgraded versions)

Your highest Health unit grows, gaining 350 Health.

Hummingbird (has upgraded versions)

Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.

Idle Craftsman (has upgraded versions)

A component on your bench turns into a completed item it builds.

Improved Reach (has upgraded versions)

Your Fighters gain 1 range.

Infliction (has upgraded versions)

Slow, Burn, Shred, and Sunder enemies for 8 seconds.

Iron Core (has upgraded versions)

Your front center champion gains 6% Max Health per front-row unit.

Ironwood (has upgraded versions)

Enemies attacking your highest health champion deal 14% less damage.

Killer's Regret (has upgraded versions)

Your first 3 champions to die stun their killer for 1.5 seconds.

Killing Frenzy (has upgraded versions)

Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.

Knick-Knack Bag (has upgraded versions)

Gain 2 consumables that give permanent Attack Damage or Attack Speed.

Knick-Knack Jar (has upgraded versions)

Gain 1 consumable that gives permanent Attack Damage or Attack Speed.

Knick-Knack Sack (has upgraded versions)

Gain 3 consumables that give permanent Attack Damage or Attack Speed.

Late Bloomer (has upgraded versions)

A temporary 3-star 1-cost joins your team.

Lesser Chaos

Cast a random Wisp worth 1 or more gold.

Life Debt (has upgraded versions)

Gain 1 gold for every 12 missing Player Health.

Lightning Storm (has upgraded versions)

Every 1 second deal 5% Max Health true damage to an enemy.

Lightning Strike (has upgraded versions)

Deal 10% Max Health true damage to all enemies.

Living Soil (has upgraded versions)

Every 4 seconds, roots stun an enemy for 1 second.

Lost Travelers

Gain 4 gold worth of random champions.

Lucky 7 (has upgraded versions)

Gain 7 shop rerolls.

Major Gambit (has upgraded versions)

If you win the next player combat, gain 8 Gold.

Major Polymorph (has upgraded versions)

A random 4-cost you own permanently transforms into a 5-cost.

Mana Potion (has upgraded versions)

Gain a temporary equippable Mana Potion.

Mana-Rich Soil (has upgraded versions)

Your Casters have 18% reduced Max Mana.

Marksmen's Gale (has upgraded versions)

Your Marksmen's attacks grant 3% stacking Attack Speed.

Marksmen's Marks (has upgraded versions)

Your Marksmen have a 30% chance to double attack.

Mercenary Force (has upgraded versions)

Gain 3% Damage Amp for every 10 gold you have.

Middle Path (has upgraded versions)

Reroll your shop with all 2-star 3-cost champions.

Minor Blood Ritual (has upgraded versions)

Lose 3 Player Health. Gain a Lesser Champion Duplicator.

Minor Gambit (has upgraded versions)

If you win the next player combat, gain 2 Gold.

Minor Polymorph (has upgraded versions)

A random 1-cost you own permanently transforms into a 2-cost.

Moonlight Ritual (has upgraded versions)

Your lowest star 1-cost or 2-cost champion stars up in combat.

Moonrise (has upgraded versions)

After 8 seconds, increase Lunar's effects by 100%.

Nature's Ally (has upgraded versions)

Every 3 ally deaths, summon a random Riftbeast.

Nature's Wrath (has upgraded versions)

Kill EVERYONE without an item after 10 seconds.

Payday (has upgraded versions)

For each ally champion that survives combat, gain 2 Gold.

Peddler (has upgraded versions)

Open a random item store. Random items cost 0 to 14 gold.

Petrified Dummy (has upgraded versions)

Your first champion to die turns into a 900 Health dummy with their defenses.

Petrify Shields (has upgraded versions)

10% Slow enemies and reduce their shields by 20% for 10 seconds.

Phantom Armor (has upgraded versions)

Gain 6 temporary Radiant Warmog's Armors and 5 Removers.

Phantom Emblem (has upgraded versions)

Gain a temporary emblem of your most active trait.

Phantom Gloves

Gain a temporary Mittens.

Phantom Splash (has upgraded versions)

Combat start: Up to 2 inactive traits activate at the lowest level.

Phantom Vest

Gain a temporary Aegis of Dawn.

Plated Shields (has upgraded versions)

Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

Pocket Change (has upgraded versions)

Your one-star champions drop 1 gold on death.

Polymorph (has upgraded versions)

A random 2-cost you own permanently transforms into a 3-cost.

Potioncraft (has upgraded versions)

Gain three temporary equippable Potions.

Preppers (has upgraded versions)

Your stacking items start next combat partially stacked.

Prolific Power (has upgraded versions)

Your champions gain 4% Attack Damage and Ability Power.

Propagate (has upgraded versions)

Gain a copy of the first allied champion to die.

Quicken (has upgraded versions)

On cast, your champions gain 30% Attack Speed for 4 seconds.

Radiantize (has upgraded versions)

After 8 seconds, 1 random equipped item temporarily becomes Radiant.

Rain (has upgraded versions)

Your team gains 1 Mana Regen.

Refreshing Light (has upgraded versions)

Gain a free reroll per star level of each unique Solar champion.

Regeneration (has upgraded versions)

Your team heals 1% max Health per second.

Resistant (has upgraded versions)

Tanks reduce instances of incoming damage by 10.

Revenge (has upgraded versions)

Whenever an ally dies, your champions gain 4% stacking Damage Amp.

Ride the Wave (has upgraded versions)

The next 2 rerolls this round will have 2+ champions fielded last combat.

Rolling Bones (has upgraded versions)

You have a 50% chance to get a free reroll with each kill.

Roly-Polys (has upgraded versions)

For each ally champion alive after 18 seconds, gain a reroll.

Salvager (has upgraded versions)

Any units you bench have items removed and broken apart.

Scrappy (has upgraded versions)

Combat start: 2 champions without items gain a temporary recommended item.

Search Party (has upgraded versions)

Each of your shops has a 4-cost in it this round until you buy one.

Sinister Deal (has upgraded versions)

Lose 4 Player Health. Gain 2 Gold.

Slow Study (has upgraded versions)

For each ally champion alive after 15 seconds, gain 2 XP.

Solitude's Cloak (has upgraded versions)

Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.

Stand Alone (has upgraded versions)

Champions alone in their row gain 15% Health and 15% Damage Amp.

Starfall (has upgraded versions)

The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.

Starting Town (has upgraded versions)

Reroll your shop with all 2-star 1-cost champions.

Stealthy (has upgraded versions)

Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.

Sunfire Sorcery (has upgraded versions)

Burn and Wound enemies for 10 seconds.

Supercritical (has upgraded versions)

Allies with Precision gain 25% Critical Strike Damage.

Take One With Ya (has upgraded versions)

If you lose and kill at least one enemy, gain 4 XP.

Tattered Armor (has upgraded versions)

30% Shred and Sunder enemies for 10 seconds.

Terraforming (has upgraded versions)

Gain 7 seeds at start of combat.

Thingamajig Bag (has upgraded versions)

Gain 2 consumables that give permanent Ability Power or Mana Regen.

Thingamajig Jar (has upgraded versions)

Gain 1 consumable that gives permanent Ability Power or Mana Regen.

Thingamajig Sack (has upgraded versions)

Gain 3 consumables that give permanent Ability Power or Mana Regen.

Training Yard (has upgraded versions)

Gain 2 Training Dummies each with a random tank item.

Treetop Archers (has upgraded versions)

Archers fire from the trees, dealing 500 physical damage every 3 seconds.

Tremors (has upgraded versions)

Every 8 seconds, Stun enemies for 1 second.

Trophy Hunter (has upgraded versions)

Next player combat, your Rivals' takedowns count twice.

Truce (has upgraded versions)

Gain 1 gold. Your opponent gains 1 gold.

Ultra Ascension (has upgraded versions)

After 25 seconds, allies gain 300% Damage Amp.

Verdant Vitality (has upgraded versions)

Your champions gain 50 Health.

Wrapped In Thorns (has upgraded versions)

Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.

Yordle Spirit (has upgraded versions)

Allies have a 99% chance to dodge attacks for 4 seconds.

Traits · 36 total

All 36 traits in one list (13 origins, 12 classes, 11 one-unit traits; each card is tagged). Numbers in the pills are the unit counts of each breakpoint, colored by tier (bronze, silver, gold, prismatic). "?" means the value is not in the data yet.

Adaptor 234 class

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.

225% AD OR AP
335% AD OR AP
450% AD OR AP
AkaliGrompKog'MawMaster YiNidalee

Apex Predator 1 unique

Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

Elder Dragon

Attuned 1 unique

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.

Alune

Avatar 1 unique

Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.

Lux

Blackthorn 246 origin

The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

2175 Health
4350 Health ; Bonus is 0% stronger
6600 Health ; Bonus is 60% stronger
Rek'SaiVeigarWarwickAzirMalphite

Blossom 357911 origin

After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

3Wisps are upgraded, 12% AD/AP
5Wisps are in every shop, 30% AD/AP
7Gain 4 gold after buying a Wisp, 45% AD/AP
9You can buy 2 Wisps per round, 50% AD/AP
11Wisps overflow with power, 100% AD/AP
KarmaYorickYunaraMaster YiAhriSettAshe

Bounty Seeker 1 unique

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

Draven

Brawler 246 class

Your team gains 120 max Health. Brawlers gain more.

225% Health
440% Health
665% Health
KobukoRek'SaiAlistarKrugSettGnar

Caustic 1 unique

Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor

Kog'Maw

Coven 3457 origin

Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

32 Essence per kill, 18 Essence per loss
42 per kill, 18 per loss
53 per kill, 32 per loss
710 per kill, 60 per loss
CamilleCaitlynEliseCassiopeiaMorgana

Defender 246 class

Your team gains 12 Armor and Magic Resist. Defenders gain more.

225 Armor/MR
460 Armor/MR
6120 Armor/MR
LeonaOrnnShenFiddlesticksRammusLillia

Eclipse ? unique

After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.

Elderwood 357911 origin

Gain placeable Elderwood plants.

3A Stonebark Tree and a Lifebloom
5A second Stonebark Tree and Stonebark Trees gain 200 Health
7and the Deepwood Protector
9Plants star up to 2-star
11Plants star up to 3-star and the forest comes to life
OrnnXayahAlistarLeBlancHecarimEzrealGnar

Emerald Aspect 1 unique

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.

Taric

Executioner 234 class

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

2Executioners gain Precision and 15% Critical Strike Chance.
3Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
4Bleed damage increased to 40%.
YunaraAzirEzrealSorakaKennen

Fae 24 origin

Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

25% AD/AP and 2.5% Heal.
48% AD/AP and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
RakanXayahTristanaLillia

Flora Fatalis 12 origin

Flora Fatalis champions harvest enemies on takedown, gaining:

110 Mana
2and grant a 8% max Health heal to the lowest Health ally.
FiddlesticksSoraka

Greenfather 1 unique

Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.

Ivern

Hunter 2345 class

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.

220% AD
330% AD
445% AD
565% AD
CinderlingCaitlynTristanaSivirAshe

Inferno 2357 origin

Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.

21% Burn, 33% Wound
3After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
5Ignite 2 shop slots, 3.5% Burn
7Ignite 4 shop slots, 4.5% Burn
AkaliVarusShenAmumuKennen

Invoker 2345 class

Your team gains Mana Regen, increased for Invokers.

21 Mana Regen | 3 Mana Regen
31 Mana Regen | 4 Mana Regen
42 Mana Regen | 6 Mana Regen
52 Mana Regen | 9 Mana Regen
PebblesTeemoKog'MawMorganaSentinel

Juggernaut 246 class

Your team gains Durability. Juggernauts gain more.

24% or 20%
44% or 33%
68% or 45%
RakanYorickScuttlecrabSejuaniViAmumuMaokai

Lunar 2345 origin

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

27% AS, 7% AP
310% AS, 10% AP
414% AS, 14% AP
518% AS, 18% AP
DianaApheliosAlune

Monolith 1 unique

Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

Malphite

Old Growth 1 unique

Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.

Maokai

Primal 24 origin

Choose one of four Primal Blessings.

2Choose a blessing.
4Choose a second blessing.
ViNidaleeSivir

Rapidfire 2345 class

Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

2+3% AS per Attack
3+5% AS per Attack
4+8% AS per Attack
5+12% AS per Attack
VarusXayahKayleMama BeakAphelios

Ravager 246 class

Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

212% Bonus Damage
425% Bonus Damage
640% Bonus Damage
AkaliCamilleMurkwolfWarwickDianaBrambleback

Riftbeast 35710 origin

3Use the Alpha Mark to grant a Riftbeast their unique Buff
5Every 3 combats, your next shop is overrun with Riftbeasts.
7On combat start and every 5 seconds Riftbeasts grow gaining 5% AD 5% AP 5% AS +5 Armor +5 MR +50 Health +1 Mana Regen
10+2 maximum team size
CinderlingPebblesGrompMurkwolfScuttlecrabKrugMama BeakBramblebackSentinelElder Dragon

Rival 1 origin

Only applies to your strongest Rival.

1Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival.
Kha'ZixRengar

Solar 3 origin

Field 3 Solar and 3 Lunar champions to activate Eclipse.

3Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1 : Increase shield and magic damage by 1% for each 3-star. 3 : 15% AS and 12 Armor/MR 5 : Convert 40% of the bonus magic damage to true damage. 8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
LeonaKayleSejuani

Spellweaver 246 class

Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

210% AP, +1% AP per cast
430% AP, +1% AP per cast
655% AP, +2% AP per cast
KarmaVeigarLeBlancCassiopeiaFiddlesticksAhriAlune

Sprykin 357 origin

Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

3The Rider gains 15% Health and 15% AS
540% Health 35% AS, and 0% of the BFF's Ability applies to your Sprykin champions.
745% Health 45% AS, and 100% of the BFF's Ability applies to your Sprykin champions.
KobukoVeigarTeemoRammusTristanaGnar

Summoner 23 class

Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

2Empower Summons
3Improve each effect by 50%
YorickAzirMama BeakZyra

Thornmaiden 1 unique

Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

Zyra

Vanguard 246 class

At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

218% max Health
430% max Health
640% max Health. Gain 5% Durability while Shielded.
RakanEliseDianaHecarimSentinelTaric

Champions · 65

The full Set 18 roster with each champion's ability, stats and combat role, read from the live game files.

1-cost (14)

Akali
Ravager · Inferno · Adaptor · AD Fighter

Kunai Strike

Adaptor AD: Throw a volley of kunai at the target, dealing 145/220/380% AD + 10/15/25 AP physical damage. If the target is Burning, deal an additional 35/52/80% AD damage. Adaptor AP: If the Ability kills, cast it again.

650 HP · 0/25 Mana · 40 AD · 35 Armor · 35 MR

Camille
Ravager · Coven · AD Fighter

Defensive Sweep

Slice the target for 160/240/410% AD + 10/15/25 AP physical damage and gain 60/90/200 Shield for 2 seconds.

700 HP · 0/25 Mana · 40 AD · 40 Armor · 40 MR

Cinderling
Riftbeast · Hunter · AD Caster

Razor Leaves

Summon five razor-sharp leaves that converge on the current target, dealing a total of 310/465/700% AD + 30/45/70 AP physical damage and applying 20% Wound and 1% Burn for 4 seconds. Scarlet Buff: Cinderling gains 22% Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target’s max Health as true damage every second.

500 HP · 0/50 Mana · 40 AD · 25 Armor · 25 MR

Karma
Blossom · Spellweaver · AP Caster

Karmic Bond

Tether the current target, dealing 280/420/630 AP magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120/180/270 AP magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds. Slow: Reduce Attack Speed

500 HP · 0/40 Mana · 25 AD · 25 Armor · 25 MR

Kobuko
Sprykin · Brawler · AP Tank

Dance of Life

Restore 265/315/460 AP + 7% HP max Health Health over 2 seconds. The next attack is replaced with a bash that deals 10% HP max Health + 70/105/150 AP magic damage.

700 HP · 0/90 Mana · 55 AD · 40 Armor · 40 MR

Leona
Solar · Defender · AP Tank

Shield Bash

Passive: Start combat with 60/80/100 AP bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 150/270/405% Armor magic damage and Stunning them for 1.5 seconds.

750 HP · 0/90 Mana · 50 AD · 40 Armor · 40 MR

Ornn
Elderwood · Defender · AP Tank

Bellows Breath

Active: Gain 400/460/550 AP Shield for 4 seconds and deal 200/300/450 AP magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power.

700 HP · 30/100 Mana · 40 AD · 40 Armor · 40 MR

Pebbles
Riftbeast · Invoker · AP Caster

Azure Laser

Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160/240/360 AP magic damage to them and reduce their Magic Resist by 3. Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.

500 HP · 0/70 Mana · 35 AD · 25 Armor · 25 MR

Rakan
Juggernaut · Fae · Vanguard · AP Tank

Entrancing Dance

Gain 270/320/415 AP Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 1.9/2/2.3 AP + 1 AP decaying Attack Speed for 4 seconds.

700 HP · 0/105 Mana · 45 AD · 35 Armor · 35 MR

Rek'Sai
Brawler · Blackthorn · AP Tank

Uproot

Passive: Restore 10/14/20 Health each second, tripled for 3 seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70/105/160 AP magic damage to them.

700 HP · 0/100 Mana · 50 AD · 40 Armor · 40 MR

Varus
Rapidfire · Inferno · AD Caster

Piercing Arrow

Wind up, then fire an arrow at the most enemies in line with the target. It deals 415/625/1000% AD + 30/45/70 AP physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).

500 HP · 0/120 Mana · 40 AD · 25 Armor · 25 MR

Veigar
Sprykin · Spellweaver · Blackthorn · AP Caster

Primordial Burst

Launch a giant blast at the target that deals 175/265/395 AP magic damage, increased to 265/400/595 AP if they're below 30% max Health. If they die, permanently gain 3% Ability Power.

500 HP · 0/30 Mana · 25 AD · 25 Armor · 25 MR

Xayah
Elderwood · Fae · Rapidfire · AD Carry

Deadly Plumage

Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68/102/155% AD physical damage and reduce Armor by 2 AP.

450 HP · 0/50 Mana · 45 AD · 25 Armor · 25 MR

Yorick
Juggernaut · Summoner · Blossom · AD Tank

Last Rites

Passive: On death, spawn a Spirit Walker with 200/400/750 + 20% HP max Health max Health which immediately taunts, forcing enemies to attack it. Active: Restore 280/325/435 AP Health and strike the target, dealing 150/225/340 AP physical damage.

650 HP · 0/110 Mana · 50 AD · 35 Armor · 35 MR

2-cost (13)

Alistar
Elderwood · Brawler · AP Tank

Triumphant Roar

Roar, restoring 8% HP max Health Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130 AP. Then slam the current target, dealing 100/150/225 AP magic damage and Stunning them for 1.5 seconds.

950 HP · 0/90 Mana · 50 AD · 45 Armor · 45 MR

Caitlyn
Hunter · Coven · AD Specialist

Headshot

Passive: Every third attack is replaced with a Headshot that deals 190/285/470% AD + 20/30/45 AP physical damage.

550 HP · 0/3 Mana · 50 AD · 30 Armor · 30 MR

Elise
Vanguard · Coven · AP Tank

Spider Queen

Transform into a spider and gain 375/475/725 max Health. Attacks while in Spider Form deal 35/50/80 AP bonus magic damage and heal for 55/90/170 AP. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.

900 HP · 0/70 Mana · 20 AD · 45 Armor · 45 MR

Gromp
Riftbeast · Adaptor · AP Caster

Belchy Bubble

Adaptor AP: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535 AP magic damage. Enemies within a 1 hex radius of the explosion take 160/240/360 AP magic damage over 3 seconds. Adaptor AD: Heavily slows the target. Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.

550 HP · 0/45 Mana · 30 AD · 30 Armor · 30 MR

Kayle
Solar · Rapidfire · AP Specialist

Solar Judgement

Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 62/92/105 AP bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 35 AP magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist

550 HP · 0/0 Mana · 10 AD · 30 Armor · 30 MR

LeBlanc
Elderwood · Spellweaver · AP Caster

Mirror Image

Passive: After player combat, your strongest LeBlanc has a 10/15/40% chance to create a copy of an ally on your board, increased by 4% per takedown. Active: Launch a mirror image at the current target, dealing 260/390/615 AP magic damage and 100/150/230 AP to adjacent enemies.

550 HP · 0/40 Mana · 30 AD · 30 Armor · 30 MR

Murkwolf
Riftbeast · Ravager · AD Reaper

Rending Claws

Leap to the lowest Health enemy within 3 Hexes and deal 100/150/225% AD + 20/30/45 AP physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135% AD bonus physical damage. Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.

700 HP · 0/40 Mana · 50 AD · 40 Armor · 40 MR

Scuttlecrab
Juggernaut · Riftbeast · AD Tank

Can You Dig It?

Passive: Attacks are replaced by a dance that deals 50/75/112.5% AD physical damage to all adjacent enemies. Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325/400/675 AP over the duration. Green Buff: When allies fall below 50% Health, they restore 15% max Health.

950 HP · 0/100 Mana · 50 AD · 45 Armor · 45 MR

Sejuani
Juggernaut · Solar · AP Tank

Sun's Wrath

Gain 225/250/275 AP + 10% HP max Health Shield for 4 seconds. Then cleave in a cone, dealing 90/135/205 AP magic damage and strike in a line, dealing 120/180/270 AP magic damage to enemies hit.

900 HP · 0/100 Mana · 50 AD · 45 Armor · 45 MR

Shen
Inferno · Defender · AP Tank

Ki Barrier

Grant 350/430/550 AP Shield to Shen and 200/275/375 AP Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80 AP bonus magic damage.

900 HP · 0/90 Mana · 50 AD · 45 Armor · 45 MR

Teemo
Sprykin · Invoker · AP Caster

Fungus Among Us

Throw 2 clusters of mushrooms that deal 60/90/135 AP magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310 AP magic damage to the target. Each cast has a 10/12/15% chance to forage an extra mushroom that can be collected for bonus effects. Red: 1 Reroll Green: 1 Tactician Health Yellow: 2 XP

550 HP · 0/50 Mana · 35 AD · 30 Armor · 30 MR

Warwick
Ravager · Blackthorn · AD Fighter

Jaws of The Beast

Bite the current target, dealing 215/325/500% AD physical damage and healing for 20% AP of the damage dealt. Gain 20% Attack Speed for the rest of combat.

750 HP · 0/40 Mana · 45 AD · 45 Armor · 45 MR

Yunara
Blossom · Executioner · AD Caster

Cultivation of Spirit

Dash, then launch an orb at the current target that deals 160/240/370% AD physical damage and splits, dealing 35% of 160/240/370% AD physical damage to 2 nearby enemies.

550 HP · 0/35 Mana · 42 AD · 30 Armor · 30 MR

3-cost (14)

Azir
Summoner · Executioner · Blackthorn · AP Carry

Arise!

Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43/65/103 AP magic damage per attack.

650 HP · 0/35 Mana · 30 AD · 35 Armor · 35 MR

Cassiopeia
Spellweaver · Coven · AP Caster

Noxious Blast

Poison the target and the nearest non-poisoned enemy, dealing 400/600/950 AP magic damage over 15 seconds. Poisons stack.

650 HP · 0/30 Mana · 30 AD · 35 Armor · 35 MR

Diana
Lunar · Vanguard · Ravager · AP Fighter

Pale Barrier

Gain 150/275/500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75/115/180 AP magic damage.

850 HP · 0/40 Mana · 30 AD · 50 Armor · 50 MR

Fiddlesticks

Harvest

Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 410/485/850 AP Health and dealing 70/105/170 AP magic damage to each over the duration.

· 0/90 Mana · 50 AD · 55 Armor · 55 MR

Hecarim
Elderwood · Vanguard · AP Tank

Spirit of Dread

Gain 50 Armor and Magic Resist for 3 seconds and restore 375/475/685 AP Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80/120/195 AP magic damage and Stunning them for 1.5/1.5/1.75 seconds.

1100 HP · 0/110 Mana · 50 AD · 50 Armor · 50 MR

Kha'Zix
Rival · AP Reaper

Taste Their Fear

Leap to the farthest enemy within 3 Hexes, dealing 285/400/580 AP magic damage. If they have no adjacent allies, deal 310/445/660 AP magic damage instead and gain 10 mana.

950 HP · 0/25 Mana · 40 AD · 55 Armor · 55 MR

Kog'Maw
Invoker · Adaptor · Caustic · AD Caster

Raining Artillery

Adaptor AD: Launch acid at the target and the other nearest enemy, dealing 145/220/375% AD + 20/30/50 AP physical damage. Enemies below 50% max Health take 140% of 145/220/375% AD + 20/30/50 AP physical damage instead. AdaptorAP: Damages enemies over time.

650 HP · 0/55 Mana · 40 AD · 35 Armor · 35 MR

Krug
Riftbeast · Brawler · AD Tank

Rock and Roll

Passive: On death, split into two Kruglettes with 50/100/180 + 12% HP max Health Health which immediately taunt, forcing enemies to attack them. Active: Gain 175/225/325 AP max Health, then roll into the target, dealing 135/200/335% AD + 8% HP max Health damage. Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.

1100 HP · 0/135 Mana · 55 AD · 40 Armor · 40 MR

Mama Beak
Summoner · Riftbeast · Rapidfire · AD Carry

Flock Family

Summon 4 untargetable Tiny Beaks nearby for 5 AP seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22/33/48% AD physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by 2.

650 HP · 0/60 Mana · 55 AD · 35 Armor · 35 MR

Master Yi
Blossom · Adaptor · AD Specialist

Wuju Style

Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor AD: Double Strikes grant 12% + 3% AP stacking Attack Speed. Adaptor AP: Double Strikes deal bonus damage and heal.

850 HP · 0/3 Mana · 60 AD · 55 Armor · 55 MR

Rammus
Sprykin · Defender · AD Tank

Defensive Ball Curl

Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350/450/550 AP Shield and 60 Armor and Magic Resist. When the Shield breaks, deal 50/75/120% Armor + 50/75/120% MR physical damage to enemies in 2 Hexes.

1100 HP · 0/80 Mana · 50 AD · 50 Armor · 50 MR

Rengar
Rival · AD Fighter

Savagery

Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/615% AD physical damage. Then heal for 60/90/90 AP, increased to up to 120/180/180 AP based on their missing Health.

900 HP · 0/50 Mana · 60 AD · 55 Armor · 55 MR

Tristana
Sprykin · Fae · Hunter · AD Carry

Explosive Charge

Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 40% + 20% AP Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160/240/385% AD physical damage + 10/15/25% AD for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

650 HP · 0/60 Mana · 55 AD · 35 Armor · 35 MR

Vi
Primal · Juggernaut · AD Tank

Furious Fists

Passive: On attack, restore 2% HP max Health Health. Active: Unleash a primal roar, restoring 200/265/360 AP Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.

1100 HP · 0/60 Mana · 45 AD · 50 Armor · 50 MR

4-cost (14)

Ahri
Blossom · Spellweaver · AP Caster

Spirit Bomb

Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 455/685/3500 AP magic damage to enemies in a 3 hex radius, reduced by 21% per hex away from the epicenter.

850 HP · 0/100 Mana · 40 AD · 40 Armor · 40 MR

Amumu
Juggernaut · Inferno · AP Tank

Tantrum

Passive: Every second, restore 2.5/2.5/4% HP + 20/25/100 AP Health and deal 12/18/150 AP magic damage to enemies within 1 hex. Active: Deal 100/150/2000 AP magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 1/1/6 seconds if the target is Burning. Burn: Deals a percent of the target’s max Health as true damage every second.

1300 HP · 0/125 Mana · 70 AD · 60 Armor · 60 MR

Aphelios
Rapidfire · Lunar · AD Carry

Moonlight's Onslaught

Equip Severum and swipe the target 5 times over 2 seconds, each dealing 70/105/850% AD physical damage. After the onslaught finishes, fire a blast that deals 450/675/5000% AD + 40/60/225 AP physical damage split among all enemies in a 2 Hex radius.

850 HP · 0/70 Mana · 60 AD · 40 Armor · 40 MR

Brambleback
Riftbeast · Ravager · AD Fighter

Crimson Fury

Passive: When the target dies, leap at the next target, dealing 155/235/1000% AD physical damage. Active: Gain 80/80/300% Attack Damage for 8 seconds. During this time ignore 15% Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.

1100 HP · 0/40 Mana · 120 AD · 65 Armor · 65 MR

Ezreal
Elderwood · Executioner · AD Caster

Forest's Flurry

Blink away from the current target, deal 250/375/1200% AD physical damage to them, and gain 30/30/100% AP Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500% AD physical damage, reduced by 25% for each enemy it passes through (minimum 50%).

850 HP · 0/30 Mana · 45 AD · 40 Armor · 40 MR

Lillia
Fae · Defender · AP Tank

Lilting Lullaby

Restore 325/475/800 AP Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 AP magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.

1300 HP · 0/140 Mana · 40 AD · 60 Armor · 60 MR

Malphite
Monolith · Blackthorn · AP Tank

Petrified Bark

Gain 700/850/2000 AP Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 30/45/999% MR + 30/45/999% Armor + 40/60/2000 AP magic damage to enemies within 2/2/3 hexes.

1300 HP · 0/80 Mana · 70 AD · 70 Armor · 70 MR

Morgana
Invoker · Coven · AP Fighter

Withering Curse

Passive: Gain 25% Omnivamp. Active: Fire a dark blast at 3 nearby enemies, dealing 60/90/500 AP magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33/50/500 AP magic damage per second. Cursed enemies take 22/33/240 AP more damage per curse.

1100 HP · 0/65 Mana · 45 AD · 60 Armor · 60 MR

Nidalee
Primal · Adaptor · AP Carry

Javelin Toss

Adaptor AP: Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000 AP magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 300/450/3000 AP magic damage. Adaptor AD: Transform into a Melee cougar Assassin that swipes enemies.

850 HP · 0/45 Mana · 35 AD · 30 Armor · 30 MR

Sentinel
Riftbeast · Invoker · Vanguard · AP Tank

Azure Shockwave

Gain 350/450/2000 AP + 10% HP max Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500 AP magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.

1300 HP · 0/150 Mana · 75 AD · 60 Armor · 60 MR

Sett
Blossom · Brawler · AD Tank

Haymaker

Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for 12% HP + 225/275/2000 AP before dealing 150/225/5000% AD + 6% HP max Health physical damage in a large cone.

1200 HP · 0/135 Mana · 80 AD · 60 Armor · 60 MR

Sivir
Primal · Hunter · AD Caster

Boomerang Blade

Throw a large crossblade that deals 190/285/1050% AD + 15/20/100 AP physical damage to the current target and bounces 8 times between nearby enemies, dealing 20/20/40% of 190/285/1050% AD + 15/20/100 AP physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.

850 HP · 0/40 Mana · 50 AD · 40 Armor · 40 MR

Soraka
Executioner · Flora Fatalis · AP Caster

Starcall

Call down a star on the current target, dealing 225/335/1000 AP magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100/150/1000 AP magic damage.

850 HP · 0/30 Mana · 30 AD · 40 Armor · 40 MR

Zyra
Summoner · Thornmaiden · AP Caster

Rampant Growth

Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 35/53/225 AP magic damage.

850 HP · 0/45 Mana · 40 AD · 40 Armor · 40 MR

5-cost (10)

Alune
Lunar · Spellweaver · Attuned · AP Caster

Moonfall

Rain 9 moonshards split among the 3 nearest enemies, dealing 55/83/500 AP magic damage each. If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 AP magic damage split among all enemies.

900 HP · 0/35 Mana · 40 AD · 45 Armor · 45 MR

Ashe
Hunter · Blossom · AD Caster

Spirit Rift

Fire an arrow through the most enemies in a line that deals 465/700/1000% AD physical damage, reduced by 80/80/40% per enemy hit (minimum 20%). The arrow leaves a trail for 4/4/20 seconds that deals 5/8/200% AD + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed

900 HP · 0/80 Mana · 75 AD · 45 Armor · 45 MR

Draven
Bounty Seeker · AD Carry

Whirling Death

Passive: Attacks target random enemies in range and apply a bleed that deals 140/210/3000% AD physical damage over 12 seconds. Every attack has a 12% AP chance to deal 50/50/900% bonus physical damage and apply 2 bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400% AD physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100% AD physical damage to enemies hit.

900 HP · 0/110 Mana · 48 AD · 45 Armor · 45 MR

Elder Dragon
Riftbeast · Apex Predator · AD Fighter

Heat Without Equal

Passive: Attacks deal 75/75/100% damage to enemies adjacent to the target. Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25/1.25/99 seconds, gain 15/15/100% Omnivamp, and Ignite them for 3/3/99 seconds. Ignited enemies take 2/2/20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it. Flame Breath: Spew fire at the most enemies in a line through the target, dealing 285/435/7000% AD + 20/30/200 AP physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3/3/99 seconds. Elder Dragon Buff: Damaging an enemy below 12% Health executes them.

1800 HP · 0/60 Mana · 125 AD · 75 Armor · 75 MR

Gnar
Sprykin · Elderwood · Brawler · AD Specialist

Rage Gene

Passive: Gain 5/5/50 Rage per second and 5/5/20 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/2000% AD physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/250 AP, and Stun them for 1/1/15 second. Mega Gnar gains 400/600/15000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000% AD physical damage to them and 135/205/4500% AD physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

900 HP · 0/70 Mana · 100 AD · 55 Armor · 55 MR

Ivern
Greenfather · AP Caster

Triggerseed

Passive: Shields from this Ability can critically strike with Precision. Active: Grant 2/2/10 allies 185/350/3000 AP Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 155/235/2000 AP magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.

· 0/80 Mana · 60 AD · 55 Armor · 55 MR

Kennen
Inferno · Executioner · AP Reaper

Firestorm

Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 AP Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 AP magic damage to each. After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 AP magic damage split among all enemies hit over 2 seconds.

1200 HP · 0/40 Mana · 50 AD · 60 Armor · 60 MR

Lux
Avatar · AP Caster

Final Spark

Passive: On cast, all allies that share a trait with Lux gain 3/3/100 AP mana. Active: Fire a laser towards the largest group of enemies that deals 375/565/6500 AP magic damage, reduced by 25/25/10% for each enemy hit.

900 HP · 0/70 Mana · 40 AD · 40 Armor · 40 MR

Maokai
Juggernaut · Old Growth · AP Tank

Sow the Seeds

Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 7/7/75% HP max Health magic damage. On death, 3/5/10 saplings jump out. Active: Deal 6/6/100% HP max Health magic damage to target and restore 330/400/2000 AP + 10/10/100% missing Health.

1150 HP · 0/90 Mana · 80 AD · 60 Armor · 60 MR

Taric
Emerald Aspect · Vanguard · AP Tank

Emerald Radiance

Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 100/225/10000 + 15/15/100% HP max Health Shield to allies within 3 Hexes for 3/3/99 seconds. Active: Restore 250/375/3000 AP Health. Taric and his paired ally deal 100/150/1000 AP bonus magic damage on their next 2 attacks.

1300 HP · 0/65 Mana · 55 AD · 65 Armor · 65 MR

Emblems · 20

Emblems grant their trait to the holder. Recipes marked "not craftable" are elusive emblems: no Spatula recipe, only from augments and encounters.

Blackthorn Emblem
Blackthorn Emblem
Giant's Belt + Spatula
Blossom Emblem
Blossom Emblem
Needlessly Large Rod + Spatula
Brawler Emblem
Brawler Emblem
Frying Pan + Giant's Belt
Coven Emblem
Coven Emblem
not craftable
Defender Emblem
Defender Emblem
not craftable
Elderwood Emblem
Elderwood Emblem
Chain Vest + Spatula
Executioner Emblem
Executioner Emblem
Frying Pan + Sparring Gloves
Fae Emblem
Fae Emblem
B.F. Sword + Spatula
Flora Fatalis Emblem
Flora Fatalis Emblem
not craftable
Hunter Emblem
Hunter Emblem
B.F. Sword + Frying Pan
Inferno Emblem
Inferno Emblem
Recurve Bow + Spatula
Invoker Emblem
Invoker Emblem
Frying Pan + Tear of the Goddess
Juggernaut Emblem
Juggernaut Emblem
not craftable
Lunar Emblem
Lunar Emblem
Spatula + Tear of the Goddess
Primal Emblem
Primal Emblem
Sparring Gloves + Spatula
Rapidfire Emblem
Rapidfire Emblem
Frying Pan + Recurve Bow
Ravager Emblem
Ravager Emblem
Frying Pan + Negatron Cloak
Spellweaver Emblem
Spellweaver Emblem
Frying Pan + Needlessly Large Rod
Sprykin Emblem
Sprykin Emblem
Negatron Cloak + Spatula
Vanguard Emblem
Vanguard Emblem
Chain Vest + Frying Pan

New augments · 245

Set-18-specific augments (returning generic augments are not listed). Upgraded duplicates are collapsed into one entry.

Show all 245 new augments
Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

Ascension

After 12 seconds of combat, your units gain 35% Damage Amp.

Augmented Power

Your next augment is one tier higher.

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Backup Bows

Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

Band of Thieves

Gain 1 Thief's Gloves.

Band of Thieves II

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II+

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Baron's Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Beast Within (has upgraded versions)

Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

Beast Within+ (has upgraded versions)

Primal grants an additional Blessing. Gain a Vi and a Sivir.

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Birthday Present

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Birthday Reunion

Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Blossom's Call

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

Bonus Gift

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

Bonus Gift+

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

Booster Pack

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Booster Pack+

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Booster Pack++

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Boxing Lessons

Your team gains 30 Health for each champion that starts combat in the front row.

Branching Out

Gain a random Emblem.

Branching Out+

Reforgers allow you to remake any item.

Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Bronze For Life II

Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Build a Bud

Gain a random 3-star 1-cost champion. Gain 6 gold.

Buried Treasures III

Gain a random item component now and at the start of the next 6 rounds.

Call To Chaos

Gain a powerful and random reward.

Called Shot

Set your win streak to +4. Gain 4 gold.

Capital Gains I

Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

Capital Gains II

Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion:

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

Carve a Path

Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

Celestial Blessing I

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Celestial Blessing II

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Celestial Blessing III

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Challenger's Grace

At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Champ Delivery

Gain 3 2-cost champions. After 6 rounds, gain 3 more.

Champ Delivery+

Gain 3 3-cost champions. After 6 rounds, gain 3 more.

Champ Delivery++

Gain 3 4-cost champions. After 6 rounds, gain 3 more.

Chosen of the Sun

Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Clockwork Accelerator

Your team gains 10% Attack Speed every 3 seconds in combat.

Cluttered Mind

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Cognitive Tax

Gain 8 gold and 1 XP.

Cognitive Tax+

Gain 12 gold and 3 XP.

Comeback Story

Your team gains 4 Health and 0.3% Attack Speed per missing player Health.

Commerce Core

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Component Quest

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.

Consuming Flora

Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Coven Acolyte

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Cry Me a River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cybernetic Implants

Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink

Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Dark Ritual

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

TFT Vegas Open, 2023

Electrocharge I

Every 4 attacks an ally takes, they deal 30-30 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge II

Every 4 attacks an ally takes, they deal 50-50 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Embiggen

Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Exclusive Customization

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Explosive Growth

Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next 3 rounds, gain 10 XP.

Extra Buckles

Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

Feeling Lucky

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Flame On

Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Flowing Tears

Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forged In Strength

Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023

FOURcing

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Future Focused

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.

Gain 21 Gold

Gain 21 gold.

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Gilded Steel

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Going Long

You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gain a random Gold Augment and 5 gold.

Golden Gamble

Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble+

Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble++

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Good For Something I

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Group Hug I

Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.

Group Hug II

Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Hard Commit

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I

When an enemy dies, a nearby ally is healed for 250 Health.

Healing Orbs II

When an enemy dies, a nearby ally is healed for 575 Health.

Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators. Gain 4 gold.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

Hold the Line

Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Invested+

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy I

Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.

Investment Strategy II

Your champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.

Iron Assets

Gain a component anvil and 3 gold.

It's Me, Baby

Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026

Item Extraction

The first 4 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.

Item Grab Bag I

Gain 1 random completed item.

Jeweled Lotus I

Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Jeweled Lotus II

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Kick Start

Gain a random 2-star 2-cost champion and 1 gold.

Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Level Up!

When you buy XP, gain an additional 2. Gain 6 immediately.

Living Forge

Artifacts are more powerful items with a unique effect.

Loaded Dice

Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again.

Magic Roll

Roll 3 dice. Gain rewards based on their total.

Makeshift Armor I

Champions without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II

Champions without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Master of All Origins

Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

Max Build

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

Min-Max

Gain a Golden Item Remover and 4 random components.

Missed Connections

Gain a copy of each 1-cost champion.

Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Hungry+

Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

Nature's Shelter

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Nesting Anvils

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.

Nesting Anvils+

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

Nesting Dolls (has upgraded versions)

After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

Omega Riftbeast

You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

One Buff Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Two Three

Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

Pandora's Items I

Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items II

Round start: items on your bench are randomized. Gain 2 random components.

Pandora's Items III

Round start: items on your bench are randomized. Gain 1 Radiant item.

Partial Ascension

After 12 seconds of combat, your units gain 20% Damage Amp.

Patience is a Virtue

Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Portable Forge

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Prismatic Destiny

Gain a random Prismatic Augment and 4 gold.

Prismatic Destiny+

Gain a random Prismatic Augment and 7 gold.

Prismatic Ticket

Each time your shop is rerolled you have a 45% chance to gain a free reroll.

Promised Protection

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

Quick Streaks

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

Radiant Rascal

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Radiant Relics

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Residual Magic

Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic +

Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic ++

Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Rolling For Days

Gain 10 free Shop rerolls.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Shimmerscale Essence

Gain a Mogul's Mail. After 8 player combats, gain a Gamblers Blade.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Silver Spoon

Gain 10 XP.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Small Furry Friend

While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Small Grab Bag

Gain 2 random item components.

Solo Leveling

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Soul Awakening

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Spirit of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Spreading Roots

Gain a random Emblems. After 3 combats, gain another.

Spreading Roots+

Gain 2 random Emblems and 2 gold.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Stand United

Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Sun and Moon

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Sun and Moon+

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Sweet Treats

Magic N' Mayhem Tactician's Crown, 2024

Sword Overflow

Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Tower

Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

The Trait Tree

Gain 3 random Emblems and 2 gold.

The Trait Tree+

Gain 3 random Emblems, a Reforger, and 4 gold.

Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

TONS of Stats!

Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Trade Sector+

Gain a free Shop reroll every round. Gain 8 gold.

Trait Ladder

Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

Twin Guardians

If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 2000% Attack Speed and 3 Mana Regen.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.

Urf's Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.

Verticality I

Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Verticality II

Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

Verticality III

Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait} Into The Arcane Tactician's Crown, 2025

Weight the Worth

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.

Wisp Rebate

Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

Wisp Rebate+

Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: {Calc:GenericCalc1}/3).

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.

Set 18 FAQ

Can I build TFT Set 18 comps already?

Yes. The Trait Explorer runs the full trait search on the live Set 18 data: pick your level and constraints and it compares every possible Set 18 comp, including Lux's flexible origin and The Elder Dragon's two board slots.

What is TFT Set 18?

Set 18, "Enchanted Wilds", is the current Teamfight Tactics set, live since August 2026. It brings a forest-and-folklore theme, the new Wisp shop mechanic, jungle monsters as playable units, and it is the first set built during TFT's migration to Unreal Engine.

What are Wisps in Set 18?

Wisps are one-time purchasable effects that appear in the rightmost shop slot on alternating planning phases. You can buy at most one per round. They cover combat buffs, shop and economy effects, item rewards and high-risk gambles, and late-game offers shift toward combat Wisps.

How many champions are in TFT Set 18?

Set 18 has 65 champions, including jungle monsters like Gromp, Krug, Murkwolf and The Elder Dragon as playable Riftbeast units. Lux is the flexible 5-cost Avatar who adopts one of 9 different origins.

When does TFT Set 18 release?

Set 18 is live now (August 2026). The dedicated Unreal Engine client for PC is planned for 9 October 2026. This page updates with each game patch.

Is TFT really moving to Unreal Engine?

Yes. TFT is migrating from Riot's in-house engine to Unreal Engine as a long-term project, with cosmetics and systems moving over gradually and a dedicated PC client planned. Set 18 is the first set of that era.

Build Set 18 comps in the Trait Explorer →