// セット18・ライブ
TFTセット18: Enchanted Wilds PBE
セット18のすべて: 全65体のチャンピオン、36特性、20個のエンブレム、ウィスプメカニクス、Unreal Engineへの移行を、ライブのゲームファイルから読み取っています。ファイルに含まれない値は「?」で表示します。
最終更新 2026-09-11(ライブのゲームファイル、コンテンツバージョン 18.2.0.986B1084.u7df1cfd2)。数値はゲームパッチごとに更新されます。
シナジー検索は、指定した条件でセット18の全構成を総当たりで比較します: レベル11のフルプール検索1回で最大1,824,563,723,920通りの組み合わせです。
主な変更点
Unreal Engine
TFTはRiot内製エンジンからUnreal Engineへ長期プロジェクトとして移行中です。スキンやシステムは段階的に移り、年内には専用PCクライアントが予定されています。セット18はその時代の最初のセットです。
ウィスプ
今セットのメカニクス: 1回きりの購入エフェクトで、準備フェーズ1回おきにショップ右端の枠に出現し、ラウンドごとに最大1個購入できます。戦闘バフ・経済・アイテム・ギャンブルがあり、中盤以降は1回おきに戦闘系ウィスプが提示されます。ゲームファイルには156種類が含まれています。
フレックスユニットとジャングルモンスター
ラックスは5コストのAvatarフレックスユニットで、9種類のオリジン(Blackthorn, Blossom, Coven, Elderwood, Fae, Inferno, Lunar, Primal, Solar)から1つを選べます。ジャングルモンスターが初めてプレイ可能なRiftbeastユニットとして登場し、エルダードラゴンはボード2枠を使いRiftbeast 2体分としてカウントされます。
ウィスプ・データ内に156種類
ゲームファイルに名前があるウィスプ効果の一覧です。多くは基本版と強化版があり、ここでは1項目にまとめています。
全156種類のウィスプ効果を表示
Sell your board and bench, gain 6 gold and 8 rerolls.
After 8 seconds, stun all enemies for 1.5 seconds.
Reroll your shop with all 5-cost champions.
Reroll your shop with all 4-cost champions.
Reroll your shop with all 1-cost champions.
Reroll your shop with all 3-cost champions.
Reroll your shop with all 2-cost champions.
For 18 seconds, your shop rerolls for free every 2 seconds.
Lose 3 components, including ones built into items. Gain an Artifact anvil.
A random back row champion gains 85% Attack Speed for 7 seconds.
Your champions gain 150 shield for 10 seconds.
Allies gain 1250 Shield, decaying over 6 seconds.
The next champion sold this round sells for 200% gold.
The wilds couldn't find a wisp for you this roll. Gain 3 gold.
The first ally to die explodes, dealing 25% Max Health magic damage.
Gain a temporary equippable Blast Potion.
Fire spreads across the board, dealing true damage to enemies.
After 20 champion deaths, gain a component anvil.
Gain 1 gold for every champion you kill.
Lose 10 Player Health. Gain a Champion Duplicator.
Up to 2 1-star champions temporarily star up during combat.
Reroll your shop with all 2-star 2-cost champions.
At the start of combat, a champion gains a temporary recommended item.
Gain 4 XP.
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Your allies gain 7 temporary, non-removable Giant's Belts.
Clone your highest damage champion. The clone deals 20% damage.
Flip a coin, gain 1 gold if it's heads.
Your champions explode on death, dealing 12% Max Health magic damage.
If you win the next player combat, gain a random component.
Increase all enemies' Max Mana by 15 until their next cast.
Reveal your next opponent. Your team gains 12% Attack Speed.
Open an item store. Items cost 0 to 15 gold.
Every 5 seconds, your champions have a 20% chance to drop 1 Gold.
Roll a six-sided die. Gain gold equal to the result.
Your team gains 30 Health for each active non-unique trait.
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Your team gains 2 Mana Regen.
Gain 1 Item Reforger.
Gain 50% bonus Coven Essence this combat.
Gain 2 XP.
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Gain 1 XP for each enemy that dies.
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
Fill your shop with Wisps. You can only buy one.
Gain 2 copies of a 2-cost champion you don't have.
Gain a temporary Training Dummy with a Giant's Belt.
Gain 2 rerolls.
Your highest Health unit grows, gaining 750 Health.
Your highest Health ally deals 2% max Health damage per second in an area.
Gain 1 gold for every 1700 damage your highest damage champion deals.
After 3 player combats, gain 2 Gold per fight won.
For the next 3 player combats, gain 4 XP if you lose.
Cast 2 random Wisps.
Gain 12 XP.
Your team gains Baron Buff, increasing their stats.
Heal 5 Player Health.
Gain a tempoary equippable Health Potion.
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Gain a 5-cost champion. Gain them again each round FOREVER.
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
A temporary 1-star 5-cost with 1 recommended items joins your team.
Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
Your highest Health unit grows, gaining 350 Health.
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
A component on your bench turns into a completed item it builds.
Your Fighters gain 1 range.
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
Your front center champion gains 6% Max Health per front-row unit.
Enemies attacking your highest health champion deal 14% less damage.
Your first 3 champions to die stun their killer for 1.5 seconds.
Fighters execute targets under 12% Health. They gain 15% Attack Speed on kill.
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
A temporary 3-star 1-cost joins your team.
Cast a random Wisp worth 1 or more gold.
Gain 1 gold for every 12 missing Player Health.
Every 1 second deal 5% Max Health true damage to an enemy.
Deal 10% Max Health true damage to all enemies.
Every 4 seconds, roots stun an enemy for 1 second.
Gain 4 gold worth of random champions.
Gain 7 shop rerolls.
If you win the next player combat, gain 8 Gold.
A random 4-cost you own permanently transforms into a 5-cost.
Gain a temporary equippable Mana Potion.
Your Casters have 18% reduced Max Mana.
Your Marksmen's attacks grant 3% stacking Attack Speed.
Your Marksmen have a 30% chance to double attack.
Gain 3% Damage Amp for every 10 gold you have.
Reroll your shop with all 2-star 3-cost champions.
Lose 3 Player Health. Gain a Lesser Champion Duplicator.
If you win the next player combat, gain 2 Gold.
A random 1-cost you own permanently transforms into a 2-cost.
Your lowest star 1-cost or 2-cost champion stars up in combat.
After 8 seconds, increase Lunar's effects by 100%.
Every 3 ally deaths, summon a random Riftbeast.
Kill EVERYONE without an item after 10 seconds.
For each ally champion that survives combat, gain 2 Gold.
Open a random item store. Random items cost 0 to 14 gold.
Your first champion to die turns into a 900 Health dummy with their defenses.
10% Slow enemies and reduce their shields by 20% for 10 seconds.
Gain 6 temporary Radiant Warmog's Armors and 5 Removers.
Gain a temporary emblem of your most active trait.
Gain a temporary Mittens.
Combat start: Up to 2 inactive traits activate at the lowest level.
Gain a temporary Aegis of Dawn.
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Your one-star champions drop 1 gold on death.
A random 2-cost you own permanently transforms into a 3-cost.
Gain three temporary equippable Potions.
Your stacking items start next combat partially stacked.
Your champions gain 4% Attack Damage and Ability Power.
Gain a copy of the first allied champion to die.
On cast, your champions gain 30% Attack Speed for 4 seconds.
After 8 seconds, 1 random equipped item temporarily becomes Radiant.
Your team gains 1 Mana Regen.
Gain a free reroll per star level of each unique Solar champion.
Your team heals 1% max Health per second.
Tanks reduce instances of incoming damage by 10.
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
The next 2 rerolls this round will have 2+ champions fielded last combat.
You have a 50% chance to get a free reroll with each kill.
For each ally champion alive after 18 seconds, gain a reroll.
Any units you bench have items removed and broken apart.
Combat start: 2 champions without items gain a temporary recommended item.
Each of your shops has a 4-cost in it this round until you buy one.
Lose 4 Player Health. Gain 2 Gold.
For each ally champion alive after 15 seconds, gain 2 XP.
Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Champions alone in their row gain 15% Health and 15% Damage Amp.
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Reroll your shop with all 2-star 1-cost champions.
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
Burn and Wound enemies for 10 seconds.
Allies with Precision gain 25% Critical Strike Damage.
If you lose and kill at least one enemy, gain 4 XP.
30% Shred and Sunder enemies for 10 seconds.
Gain 7 seeds at start of combat.
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Gain 2 Training Dummies each with a random tank item.
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Every 8 seconds, Stun enemies for 1 second.
Next player combat, your Rivals' takedowns count twice.
Gain 1 gold. Your opponent gains 1 gold.
After 25 seconds, allies gain 300% Damage Amp.
Your champions gain 50 Health.
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Allies have a 99% chance to dodge attacks for 4 seconds.
特性・全36種類
全36の特性を1つのリストで表示します(オリジン13、クラス12、1体特性11。各カードにタグつき)。ピル内の数字は各発動段階のユニット数で、ティア(ブロンズ・シルバー・ゴールド・プリズム)ごとに色分けしています。「?」はまだデータにない値です。
Adaptor 234 クラス
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
Apex Predator 1 ユニーク
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Attuned 1 ユニーク
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
Avatar 1 ユニーク
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
Blackthorn 246 オリジン
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
Blossom 357911 オリジン
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
Bounty Seeker 1 ユニーク
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Brawler 246 クラス
Your team gains 120 max Health. Brawlers gain more.
Caustic 1 ユニーク
Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor
Coven 3457 オリジン
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Defender 246 クラス
Your team gains 12 Armor and Magic Resist. Defenders gain more.
Eclipse ? ユニーク
After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.
Elderwood 357911 オリジン
Gain placeable Elderwood plants.
Emerald Aspect 1 ユニーク
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Executioner 234 クラス
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Fae 24 オリジン
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
Flora Fatalis 12 オリジン
Flora Fatalis champions harvest enemies on takedown, gaining:
Greenfather 1 ユニーク
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.
Hunter 2345 クラス
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
Inferno 2357 オリジン
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
Invoker 2345 クラス
Your team gains Mana Regen, increased for Invokers.
Juggernaut 246 クラス
Your team gains Durability. Juggernauts gain more.
Lunar 2345 オリジン
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
Monolith 1 ユニーク
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
Old Growth 1 ユニーク
Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
Primal 24 オリジン
Choose one of four Primal Blessings.
Rapidfire 2345 クラス
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
Ravager 246 クラス
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
Riftbeast 35710 オリジン
Rival 1 オリジン
Only applies to your strongest Rival.
Solar 3 オリジン
Field 3 Solar and 3 Lunar champions to activate Eclipse.
Spellweaver 246 クラス
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
Sprykin 357 オリジン
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
Summoner 23 クラス
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks
Thornmaiden 1 ユニーク
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
Vanguard 246 クラス
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
チャンピオン・65体
セット18の全ロスターと各チャンピオンのスキル、ステータス、戦闘ロールを、ライブのゲームファイルから読み取っています。
1コスト(14体)
Kunai Strike
Adaptor AD: Throw a volley of kunai at the target, dealing 145/220/380% AD + 10/15/25 AP physical damage. If the target is Burning, deal an additional 35/52/80% AD damage. Adaptor AP: If the Ability kills, cast it again.
650 HP · 0/25 マナ · 40 攻撃力 · 35 物理防御 · 35 魔法防御
Defensive Sweep
Slice the target for 160/240/410% AD + 10/15/25 AP physical damage and gain 60/90/200 Shield for 2 seconds.
700 HP · 0/25 マナ · 40 攻撃力 · 40 物理防御 · 40 魔法防御
Razor Leaves
Summon five razor-sharp leaves that converge on the current target, dealing a total of 310/465/700% AD + 30/45/70 AP physical damage and applying 20% Wound and 1% Burn for 4 seconds. Scarlet Buff: Cinderling gains 22% Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target’s max Health as true damage every second.
500 HP · 0/50 マナ · 40 攻撃力 · 25 物理防御 · 25 魔法防御
Karmic Bond
Tether the current target, dealing 280/420/630 AP magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120/180/270 AP magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds. Slow: Reduce Attack Speed
500 HP · 0/40 マナ · 25 攻撃力 · 25 物理防御 · 25 魔法防御
Dance of Life
Restore 265/315/460 AP + 7% HP max Health Health over 2 seconds. The next attack is replaced with a bash that deals 10% HP max Health + 70/105/150 AP magic damage.
700 HP · 0/90 マナ · 55 攻撃力 · 40 物理防御 · 40 魔法防御
Shield Bash
Passive: Start combat with 60/80/100 AP bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 150/270/405% Armor magic damage and Stunning them for 1.5 seconds.
750 HP · 0/90 マナ · 50 攻撃力 · 40 物理防御 · 40 魔法防御
Bellows Breath
Active: Gain 400/460/550 AP Shield for 4 seconds and deal 200/300/450 AP magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power.
700 HP · 30/100 マナ · 40 攻撃力 · 40 物理防御 · 40 魔法防御
Azure Laser
Begin consuming 35% max Mana per second and channeling a laser on the target. Each second while casting, deal 160/240/360 AP magic damage to them and reduce their Magic Resist by 3. Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.
500 HP · 0/70 マナ · 35 攻撃力 · 25 物理防御 · 25 魔法防御
Entrancing Dance
Gain 270/320/415 AP Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 1.9/2/2.3 AP + 1 AP decaying Attack Speed for 4 seconds.
700 HP · 0/105 マナ · 45 攻撃力 · 35 物理防御 · 35 魔法防御
Uproot
Passive: Restore 10/14/20 Health each second, tripled for 3 seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70/105/160 AP magic damage to them.
700 HP · 0/100 マナ · 50 攻撃力 · 40 物理防御 · 40 魔法防御
Piercing Arrow
Wind up, then fire an arrow at the most enemies in line with the target. It deals 415/625/1000% AD + 30/45/70 AP physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
500 HP · 0/120 マナ · 40 攻撃力 · 25 物理防御 · 25 魔法防御
Primordial Burst
Launch a giant blast at the target that deals 175/265/395 AP magic damage, increased to 265/400/595 AP if they're below 30% max Health. If they die, permanently gain 3% Ability Power.
500 HP · 0/30 マナ · 25 攻撃力 · 25 物理防御 · 25 魔法防御
Deadly Plumage
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68/102/155% AD physical damage and reduce Armor by 2 AP.
450 HP · 0/50 マナ · 45 攻撃力 · 25 物理防御 · 25 魔法防御
Last Rites
Passive: On death, spawn a Spirit Walker with 200/400/750 + 20% HP max Health max Health which immediately taunts, forcing enemies to attack it. Active: Restore 280/325/435 AP Health and strike the target, dealing 150/225/340 AP physical damage.
650 HP · 0/110 マナ · 50 攻撃力 · 35 物理防御 · 35 魔法防御
2コスト(13体)
Triumphant Roar
Roar, restoring 8% HP max Health Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130 AP. Then slam the current target, dealing 100/150/225 AP magic damage and Stunning them for 1.5 seconds.
950 HP · 0/90 マナ · 50 攻撃力 · 45 物理防御 · 45 魔法防御
Headshot
Passive: Every third attack is replaced with a Headshot that deals 190/285/470% AD + 20/30/45 AP physical damage.
550 HP · 0/3 マナ · 50 攻撃力 · 30 物理防御 · 30 魔法防御
Spider Queen
Transform into a spider and gain 375/475/725 max Health. Attacks while in Spider Form deal 35/50/80 AP bonus magic damage and heal for 55/90/170 AP. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.
900 HP · 0/70 マナ · 20 攻撃力 · 45 物理防御 · 45 魔法防御
Belchy Bubble
Adaptor AP: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535 AP magic damage. Enemies within a 1 hex radius of the explosion take 160/240/360 AP magic damage over 3 seconds. Adaptor AD: Heavily slows the target. Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
550 HP · 0/45 マナ · 30 攻撃力 · 30 物理防御 · 30 魔法防御
Solar Judgement
Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 62/92/105 AP bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 35 AP magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist
550 HP · 0/0 マナ · 10 攻撃力 · 30 物理防御 · 30 魔法防御
Mirror Image
Passive: After player combat, your strongest LeBlanc has a 10/15/40% chance to create a copy of an ally on your board, increased by 4% per takedown. Active: Launch a mirror image at the current target, dealing 260/390/615 AP magic damage and 100/150/230 AP to adjacent enemies.
550 HP · 0/40 マナ · 30 攻撃力 · 30 物理防御 · 30 魔法防御
Rending Claws
Leap to the lowest Health enemy within 3 Hexes and deal 100/150/225% AD + 20/30/45 AP physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135% AD bonus physical damage. Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
700 HP · 0/40 マナ · 50 攻撃力 · 40 物理防御 · 40 魔法防御
Can You Dig It?
Passive: Attacks are replaced by a dance that deals 50/75/112.5% AD physical damage to all adjacent enemies. Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325/400/675 AP over the duration. Green Buff: When allies fall below 50% Health, they restore 15% max Health.
950 HP · 0/100 マナ · 50 攻撃力 · 45 物理防御 · 45 魔法防御
Sun's Wrath
Gain 225/250/275 AP + 10% HP max Health Shield for 4 seconds. Then cleave in a cone, dealing 90/135/205 AP magic damage and strike in a line, dealing 120/180/270 AP magic damage to enemies hit.
900 HP · 0/100 マナ · 50 攻撃力 · 45 物理防御 · 45 魔法防御
Ki Barrier
Grant 350/430/550 AP Shield to Shen and 200/275/375 AP Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80 AP bonus magic damage.
900 HP · 0/90 マナ · 50 攻撃力 · 45 物理防御 · 45 魔法防御
Fungus Among Us
Throw 2 clusters of mushrooms that deal 60/90/135 AP magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310 AP magic damage to the target. Each cast has a 10/12/15% chance to forage an extra mushroom that can be collected for bonus effects. Red: 1 Reroll Green: 1 Tactician Health Yellow: 2 XP
550 HP · 0/50 マナ · 35 攻撃力 · 30 物理防御 · 30 魔法防御
Jaws of The Beast
Bite the current target, dealing 215/325/500% AD physical damage and healing for 20% AP of the damage dealt. Gain 20% Attack Speed for the rest of combat.
750 HP · 0/40 マナ · 45 攻撃力 · 45 物理防御 · 45 魔法防御
Cultivation of Spirit
Dash, then launch an orb at the current target that deals 160/240/370% AD physical damage and splits, dealing 35% of 160/240/370% AD physical damage to 2 nearby enemies.
550 HP · 0/35 マナ · 42 攻撃力 · 30 物理防御 · 30 魔法防御
3コスト(14体)
Arise!
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43/65/103 AP magic damage per attack.
650 HP · 0/35 マナ · 30 攻撃力 · 35 物理防御 · 35 魔法防御
Noxious Blast
Poison the target and the nearest non-poisoned enemy, dealing 400/600/950 AP magic damage over 15 seconds. Poisons stack.
650 HP · 0/30 マナ · 30 攻撃力 · 35 物理防御 · 35 魔法防御
Pale Barrier
Gain 150/275/500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75/115/180 AP magic damage.
850 HP · 0/40 マナ · 30 攻撃力 · 50 物理防御 · 50 魔法防御
Harvest
Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 410/485/850 AP Health and dealing 70/105/170 AP magic damage to each over the duration.
· 0/90 マナ · 50 攻撃力 · 55 物理防御 · 55 魔法防御
Spirit of Dread
Gain 50 Armor and Magic Resist for 3 seconds and restore 375/475/685 AP Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80/120/195 AP magic damage and Stunning them for 1.5/1.5/1.75 seconds.
1100 HP · 0/110 マナ · 50 攻撃力 · 50 物理防御 · 50 魔法防御
Taste Their Fear
Leap to the farthest enemy within 3 Hexes, dealing 285/400/580 AP magic damage. If they have no adjacent allies, deal 310/445/660 AP magic damage instead and gain 10 mana.
950 HP · 0/25 マナ · 40 攻撃力 · 55 物理防御 · 55 魔法防御
Raining Artillery
Adaptor AD: Launch acid at the target and the other nearest enemy, dealing 145/220/375% AD + 20/30/50 AP physical damage. Enemies below 50% max Health take 140% of 145/220/375% AD + 20/30/50 AP physical damage instead. AdaptorAP: Damages enemies over time.
650 HP · 0/55 マナ · 40 攻撃力 · 35 物理防御 · 35 魔法防御
Rock and Roll
Passive: On death, split into two Kruglettes with 50/100/180 + 12% HP max Health Health which immediately taunt, forcing enemies to attack them. Active: Gain 175/225/325 AP max Health, then roll into the target, dealing 135/200/335% AD + 8% HP max Health damage. Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.
1100 HP · 0/135 マナ · 55 攻撃力 · 40 物理防御 · 40 魔法防御
Flock Family
Summon 4 untargetable Tiny Beaks nearby for 5 AP seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22/33/48% AD physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by 2.
650 HP · 0/60 マナ · 55 攻撃力 · 35 物理防御 · 35 魔法防御
Wuju Style
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor AD: Double Strikes grant 12% + 3% AP stacking Attack Speed. Adaptor AP: Double Strikes deal bonus damage and heal.
850 HP · 0/3 マナ · 60 攻撃力 · 55 物理防御 · 55 魔法防御
Defensive Ball Curl
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350/450/550 AP Shield and 60 Armor and Magic Resist. When the Shield breaks, deal 50/75/120% Armor + 50/75/120% MR physical damage to enemies in 2 Hexes.
1100 HP · 0/80 マナ · 50 攻撃力 · 50 物理防御 · 50 魔法防御
Savagery
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/615% AD physical damage. Then heal for 60/90/90 AP, increased to up to 120/180/180 AP based on their missing Health.
900 HP · 0/50 マナ · 60 攻撃力 · 55 物理防御 · 55 魔法防御
Explosive Charge
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 40% + 20% AP Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160/240/385% AD physical damage + 10/15/25% AD for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
650 HP · 0/60 マナ · 55 攻撃力 · 35 物理防御 · 35 魔法防御
Furious Fists
Passive: On attack, restore 2% HP max Health Health. Active: Unleash a primal roar, restoring 200/265/360 AP Health. Then gain 85/100/125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.
1100 HP · 0/60 マナ · 45 攻撃力 · 50 物理防御 · 50 魔法防御
4コスト(14体)
Spirit Bomb
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 455/685/3500 AP magic damage to enemies in a 3 hex radius, reduced by 21% per hex away from the epicenter.
850 HP · 0/100 マナ · 40 攻撃力 · 40 物理防御 · 40 魔法防御
Tantrum
Passive: Every second, restore 2.5/2.5/4% HP + 20/25/100 AP Health and deal 12/18/150 AP magic damage to enemies within 1 hex. Active: Deal 100/150/2000 AP magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 1/1/6 seconds if the target is Burning. Burn: Deals a percent of the target’s max Health as true damage every second.
1300 HP · 0/125 マナ · 70 攻撃力 · 60 物理防御 · 60 魔法防御
Moonlight's Onslaught
Equip Severum and swipe the target 5 times over 2 seconds, each dealing 70/105/850% AD physical damage. After the onslaught finishes, fire a blast that deals 450/675/5000% AD + 40/60/225 AP physical damage split among all enemies in a 2 Hex radius.
850 HP · 0/70 マナ · 60 攻撃力 · 40 物理防御 · 40 魔法防御
Crimson Fury
Passive: When the target dies, leap at the next target, dealing 155/235/1000% AD physical damage. Active: Gain 80/80/300% Attack Damage for 8 seconds. During this time ignore 15% Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
1100 HP · 0/40 マナ · 120 攻撃力 · 65 物理防御 · 65 魔法防御
Forest's Flurry
Blink away from the current target, deal 250/375/1200% AD physical damage to them, and gain 30/30/100% AP Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500% AD physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
850 HP · 0/30 マナ · 45 攻撃力 · 40 物理防御 · 40 魔法防御
Lilting Lullaby
Restore 325/475/800 AP Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 AP magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
1300 HP · 0/140 マナ · 40 攻撃力 · 60 物理防御 · 60 魔法防御
Petrified Bark
Gain 700/850/2000 AP Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 30/45/999% MR + 30/45/999% Armor + 40/60/2000 AP magic damage to enemies within 2/2/3 hexes.
1300 HP · 0/80 マナ · 70 攻撃力 · 70 物理防御 · 70 魔法防御
Withering Curse
Passive: Gain 25% Omnivamp. Active: Fire a dark blast at 3 nearby enemies, dealing 60/90/500 AP magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33/50/500 AP magic damage per second. Cursed enemies take 22/33/240 AP more damage per curse.
1100 HP · 0/65 マナ · 45 攻撃力 · 60 物理防御 · 60 魔法防御
Javelin Toss
Adaptor AP: Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000 AP magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 300/450/3000 AP magic damage. Adaptor AD: Transform into a Melee cougar Assassin that swipes enemies.
850 HP · 0/45 マナ · 35 攻撃力 · 30 物理防御 · 30 魔法防御
Azure Shockwave
Gain 350/450/2000 AP + 10% HP max Health Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500 AP magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.
1300 HP · 0/150 マナ · 75 攻撃力 · 60 物理防御 · 60 魔法防御
Haymaker
Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for 12% HP + 225/275/2000 AP before dealing 150/225/5000% AD + 6% HP max Health physical damage in a large cone.
1200 HP · 0/135 マナ · 80 攻撃力 · 60 物理防御 · 60 魔法防御
Boomerang Blade
Throw a large crossblade that deals 190/285/1050% AD + 15/20/100 AP physical damage to the current target and bounces 8 times between nearby enemies, dealing 20/20/40% of 190/285/1050% AD + 15/20/100 AP physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
850 HP · 0/40 マナ · 50 攻撃力 · 40 物理防御 · 40 魔法防御
Starcall
Call down a star on the current target, dealing 225/335/1000 AP magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100/150/1000 AP magic damage.
850 HP · 0/30 マナ · 30 攻撃力 · 40 物理防御 · 40 魔法防御
Rampant Growth
Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 35/53/225 AP magic damage.
850 HP · 0/45 マナ · 40 攻撃力 · 40 物理防御 · 40 魔法防御
5コスト(10体)
Moonfall
Rain 9 moonshards split among the 3 nearest enemies, dealing 55/83/500 AP magic damage each. If the moon is full, instead crash it onto the board, dealing 2350/3600/7500 AP magic damage split among all enemies.
900 HP · 0/35 マナ · 40 攻撃力 · 45 物理防御 · 45 魔法防御
Spirit Rift
Fire an arrow through the most enemies in a line that deals 465/700/1000% AD physical damage, reduced by 80/80/40% per enemy hit (minimum 20%). The arrow leaves a trail for 4/4/20 seconds that deals 5/8/200% AD + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed
900 HP · 0/80 マナ · 75 攻撃力 · 45 物理防御 · 45 魔法防御
Whirling Death
Passive: Attacks target random enemies in range and apply a bleed that deals 140/210/3000% AD physical damage over 12 seconds. Every attack has a 12% AP chance to deal 50/50/900% bonus physical damage and apply 2 bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400% AD physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100% AD physical damage to enemies hit.
900 HP · 0/110 マナ · 48 攻撃力 · 45 物理防御 · 45 魔法防御
Heat Without Equal
Passive: Attacks deal 75/75/100% damage to enemies adjacent to the target. Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25/1.25/99 seconds, gain 15/15/100% Omnivamp, and Ignite them for 3/3/99 seconds. Ignited enemies take 2/2/20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it. Flame Breath: Spew fire at the most enemies in a line through the target, dealing 285/435/7000% AD + 20/30/200 AP physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3/3/99 seconds. Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
1800 HP · 0/60 マナ · 125 攻撃力 · 75 物理防御 · 75 魔法防御
Rage Gene
Passive: Gain 5/5/50 Rage per second and 5/5/20 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/2000% AD physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/250 AP, and Stun them for 1/1/15 second. Mega Gnar gains 400/600/15000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000% AD physical damage to them and 135/205/4500% AD physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
900 HP · 0/70 マナ · 100 攻撃力 · 55 物理防御 · 55 魔法防御
Triggerseed
Passive: Shields from this Ability can critically strike with Precision. Active: Grant 2/2/10 allies 185/350/3000 AP Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 155/235/2000 AP magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
· 0/80 マナ · 60 攻撃力 · 55 物理防御 · 55 魔法防御
Firestorm
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000 AP Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500 AP magic damage to each. After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000 AP magic damage split among all enemies hit over 2 seconds.
1200 HP · 0/40 マナ · 50 攻撃力 · 60 物理防御 · 60 魔法防御
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3/3/100 AP mana. Active: Fire a laser towards the largest group of enemies that deals 375/565/6500 AP magic damage, reduced by 25/25/10% for each enemy hit.
900 HP · 0/70 マナ · 40 攻撃力 · 40 物理防御 · 40 魔法防御
Sow the Seeds
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 7/7/75% HP max Health magic damage. On death, 3/5/10 saplings jump out. Active: Deal 6/6/100% HP max Health magic damage to target and restore 330/400/2000 AP + 10/10/100% missing Health.
1150 HP · 0/90 マナ · 80 攻撃力 · 60 物理防御 · 60 魔法防御
Emerald Radiance
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 100/225/10000 + 15/15/100% HP max Health Shield to allies within 3 Hexes for 3/3/99 seconds. Active: Restore 250/375/3000 AP Health. Taric and his paired ally deal 100/150/1000 AP bonus magic damage on their next 2 attacks.
1300 HP · 0/65 マナ · 55 攻撃力 · 65 物理防御 · 65 魔法防御
エンブレム・20種類
エンブレムは持ち主にその特性を付与します。「作成不可」の表示はエルーシブエンブレムで、スパチュラのレシピはなく、オーグメントや遭遇からのみ入手できます。
新オーグメント・245種類
セット18専用オーグメントです(再登場する汎用オーグメントは載せていません)。強化版の重複は1項目にまとめています。
全245種類の新オーグメントを表示
Gain 20 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024
After 12 seconds of combat, your units gain 35% Damage Amp.
Your next augment is one tier higher.
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Gain 1 Thief's Gloves.
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Gain 2 Thief's Gloves. After 5 player combats, gain another.
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
Primal grants an additional Blessing. Gain a Vi and a Sivir.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Gain 3 random components, 2 gold, and 1 Reforger.
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
Your team gains 30 Health for each champion that starts combat in the front row.
Gain a random Emblem.
Reforgers allow you to remake any item.
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Gain a random 3-star 1-cost champion. Gain 6 gold.
Gain a random item component now and at the start of the next 6 rounds.
Gain a powerful and random reward.
Set your win streak to +4. Gain 4 gold.
Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.
Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion:
Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Your team gains 10% Attack Speed every 3 seconds in combat.
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain 8 gold and 1 XP.
Gain 12 gold and 3 XP.
Your team gains 4 Health and 0.3% Attack Speed per missing player Health.
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.
Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Whenever you craft a completed item, gain 2 rerolls.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Gain 2 random 5-cost champions and 2 copies of a random component.
TFT Vegas Open, 2023
Every 4 attacks an ally takes, they deal 30-30 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-50 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Now and at the start of the next 3 rounds, gain 7 XP.
Now and at the start of the next 3 rounds, gain 10 XP.
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Gain 21 gold.
Your team becomes large, gaining 200 Health and 10% max Health.
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 5 gold.
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
When an enemy dies, a nearby ally is healed for 250 Health.
When an enemy dies, a nearby ally is healed for 575 Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Gain 22 gold. Your max interest is increased to 10.
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
Gain 2 Lesser Champion Duplicators. Gain 8 gold.
Gain 2 Lesser Champion Duplicators. Gain 14 gold.
Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
Your champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
Gain a component anvil and 3 gold.
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026
The first 4 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
Gain 1 random completed item.
Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain a random 2-star 2-cost champion and 1 gold.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025
When you reach Level 9, gain 27 gold.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021
When you buy XP, gain an additional 2. Gain 6 immediately.
Artifacts are more powerful items with a unique effect.
Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again.
Roll 3 dice. Gain rewards based on their total.
Champions without items equipped gain 30 Armor and Magic Resist.
Champions without items equipped gain 50 Armor and Magic Resist.
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
Gain a Golden Item Remover and 4 random components.
Gain a copy of each 1-cost champion.
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain 7 gold now and every round for the rest of the game.
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
Round start: items on your bench are randomized. Gain 1 random component.
Round start: items on your bench are randomized. Gain 2 random components.
Round start: items on your bench are randomized. Gain 1 Radiant item.
After 12 seconds of combat, your units gain 20% Damage Amp.
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Gain a random Prismatic Augment and 4 gold.
Gain a random Prismatic Augment and 7 gold.
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
You gain twice as much progress towards win and loss streaks. Gain 2 gold.
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.
Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 10 free Shop rerolls.
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain a Mogul's Mail. After 8 player combats, gain a Gamblers Blade.
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
Gain a random Silver Augment and 2 gold.
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 7 gold.
Gain 10 XP.
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Roll a die. Gain rewards based on the number rolled.
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Gain 2 random item components.
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a random Emblems. After 3 combats, gain another.
Gain 2 random Emblems and 2 gold.
Gain 2 random completed items that build from Needlessly Large Rod.
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
Magic N' Mayhem Tactician's Crown, 2024
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
Gain 2 random completed items that build from B.F. Sword.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain 3 random Emblems and 2 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 8 gold.
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 2000% Attack Speed and 3 Mana Regen.
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
Gain 1 Spatula, 3 random components, and 5 gold.
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. {Augment.Variant.WeStickTogether.Tooltip} {Augment.Variant.WeStickTogether.Trait} Into The Arcane Tactician's Crown, 2025
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: {Calc:GenericCalc1}/3).
You can always move freely on Carousel rounds. Gain 5 gold.
セット18 FAQ
セット18の構成はもう組める?
組めます。当サイトのシナジー検索は、ライブのセット18データ上でフルの特性検索を実行します。レベルと条件を指定すれば、ラックスのフレックスオリジンやエルダードラゴンの2枠も含めて、セット18の全構成を比較します。
TFTセット18とは?
セット18「Enchanted Wilds」は、2026年8月から稼働中のチームファイトタクティクスの現行セットです。森とフォークロアのテーマ、新ショップメカニクス「ウィスプ」、プレイ可能ユニットとしてのジャングルモンスターが特徴で、TFTのUnreal Engine移行期に作られた最初のセットです。
セット18のウィスプとは?
ウィスプは1回きりの購入エフェクトで、準備フェーズ1回おきにショップ右端の枠に出現します。購入はラウンドごとに最大1個。戦闘バフ、ショップ・経済効果、アイテム報酬、ハイリスクなギャンブルがあり、終盤の提示は戦闘系ウィスプに寄っていきます。
TFTセット18のチャンピオン数は?
セット18には65体のチャンピオンがいます。グロンプ、クルーグ、ムルクウルフ、エルダードラゴンといったジャングルモンスターがプレイ可能なRiftbeastユニットとして登場します。ラックスはフレックスな5コストのAvatarで、9種類のオリジンから1つを選びます。
TFTセット18のリリース日は?
セット18は2026年8月からライブで稼働中です。PC向けの専用Unreal Engineクライアントは2026年10月9日に予定されています。このページはゲームパッチごとに更新されます。
TFTは本当にUnreal Engineに移行する?
はい。TFTはRiot内製エンジンからUnreal Engineへ長期プロジェクトとして移行中で、スキンやシステムは段階的に移り、専用PCクライアントが予定されています。セット18はその時代の最初のセットです。