
Trait Ladder
Augment
Use Trait Ladder in the Team Builder →
Effect
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Data tables
Trait Ladder rewards
Each new trait breakpoint you reach climbs one step of the ladder and hands out that step's reward (one of the bundles shown, with its odds).
| Step | Reward |
|---|---|
| 2 | ReforgerGold |
| 3 | Gold |
| 4 | Gold |
| 5 | Component |
| 6 | 50%Gold 50%random 3-cost champion |
| 7 | Component AnvilGold |
| 8 | 42.9%Completed Item Anvil 57.1%ComponentReforger |
| 9 | random 5-cost championGold |
| 10 | |
| 11 | Gold |
| 12 | Lucky item chestrandom 4-cost champion |
| 13 | GoldItem RemoverComponent |
| 14 | Masterwork UpgradeGold |
Trait Ladder numbers
| Value | |
|---|---|
| Lowest Trait Breakpoint | 2 |
| Starting Emblem Number of | 1 |