
Trait Ladder
AugmentComplex
Available onRound 2-1
Use Trait Ladder on the Board →
Effect
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
This augment is enabled by
No requirement.
This augment is disabled by
Bronze For Life I
Bronze For Life II
Cooking Pot
Coronation
Cursed Crown
Flexible
Spreading Roots
Spreading Roots+
Stand United
Tactician's Kitchen
The Trait Tree
The Trait Tree+
U.R.F
Verticality I
Verticality II
Verticality III
Picking this augment disables
Data tables
Trait Ladder rewards
Each new trait breakpoint you reach climbs one step of the ladder and hands out that step's reward (one of the bundles shown, with its odds).
| Step | Reward |
|---|---|
| 2 | GoldReforger |
| 3 | Gold |
| 4 | Gold |
| 5 | Component |
| 6 | 50%Gold 50%random 3-cost champion |
| 7 | Component AnvilGold |
| 8 | 42.9%Completed Item Anvil 57.1%Component |
| 9 | random 5-cost championGold |
| 10 | Gold |
| 11 | |
| 12 | Lucky item chestrandom 4-cost champion |
| 13 | GoldItem RemoverComponent |
| 14 | Masterwork UpgradeGold |
Numbers in the augment text
| Value | |
|---|---|
| Lowest Trait Breakpoint | 2 |
Raw game values
| Value | |
|---|---|
| Starting Emblem Number of | 1 |